Make guest limits only visual

I'm unsure if this has been suggested already, but at the moment the game setting for limiting guests is literal. Guests numbers are a huge cause of lag, so when I have to limit the numbers for the sake of my computer, my zoo takes a financial hit and can't bring in as much money as it otherwise would.

I suggest making the guest cap "visual only". So, for example, your zoo may be getting thousands of guests statistically but the game will only render 500 of them. This could also be for people who just don't want Disneyland-level crowds in their zoos.
 
Hello, I wholeheartedly agree with you.

I also want that there is only a visual limit.

You don't get far with 500 people.
 
I think a problem with it though is, that It is not the visual aspect of the guests. It is all the pathing, decisionmaking etc. that every single guest or guest group has. So I think in order to still gain the money realistically and also implementing guest happines etc, the game would still have to calculate all that.
 
Perhaps one could take the shower cut editions of the guests visiting the park.
Even if you only take 80% of the revenue from it, it would still be a financial gain for people with a low-performing computer.
Then the calculation of the walking routes, the representation of the guests and the like is omitted.

That with the satisfaction and other things, he can also calculate from the average value of the other visitors.

Perhaps the factor of the wide / narrow paths can then also be included.

But I suspect that would be significantly less work for the computer than to display everything.
 
I think a problem with it though is, that It is not the visual aspect of the guests. It is all the pathing, decisionmaking etc. that every single guest or guest group has. So I think in order to still gain the money realistically and also implementing guest happines etc, the game would still have to calculate all that.
I'm not sure how the cobra engine works, but (ideally) pathfinding wouldn't have to be calculated for non-existent guests. So if you have 1000 guests but set the render limit to 500, only 500 guest models would be in your park so only those would need pathfinding. Calculating pathfinding for nonexistent guests is wasteful performance-wise.
 
Very good idea, but there should still be the option to limit them completely. I have figured out that the limit is (at least in my case) key to running a successful zoo with a lot of income and very happy guests. So I wouldn't like to have thousands of invisible guests making my performance great but ruining my finances due to unsatisfied needs. There should be two separate options, how many guests are allowed to enter the zoo and how many are visible.
 
Yeah, needs would have to scale with the guest count obviously. Having to place drink stands and the like for guests that don't even exist would be difficult to manage I imagine.
 
I'm not sure how the cobra engine works, but (ideally) pathfinding wouldn't have to be calculated for non-existent guests. So if you have 1000 guests but set the render limit to 500, only 500 guest models would be in your park so only those would need pathfinding. Calculating pathfinding for nonexistent guests is wasteful performance-wise.
Me neither so this is all speculation. But while I agree pathfinding won't be an issue for invisible guests at first, how would you calculate the income? A Guest needs to Walk to the Donation Bin, like the animal and view and then he throws in some money. So in Order to get that money, something has to go to the bin and throw money in there. And while you could adopt it to an average income, depending on the visible guests, it would get complicated with the increased needs that come with more guests. So if it isn't handled perfectly, you would get money, eventhough you don't fulfill every need to make them happy and also I think it changes the experience, if you just get money without the need to place the bins in a perfect way
 
I think while there should be a limiting option to guests, there should be new features to keep guests in the zoo longer also to make them spend more. Like hotels for example. Or probably they can donate multiple times as long as you provide enough ATMs to squeeze those juices. capitalism talk here
 
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