Make Open Play matter - Power Play and BGS should be influenced only in open

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I am sorry but overall you do not know what you are talking about

Quite, says the one who never plays the feature.

- regardless of what you seem to think PP is not currently (and should never be considered to be) some vehicle for "enforcing" competitive PvP;

I know currently what it is, its why I can see the gaping holes where AI and design simply can't fill. I can also tell that the rest of the games features cannot be easily repurposed to fit these gaps either without making a greater mess.

However, it is a cross mode mechanic which facilitates emergent, incidental, and on the most part entirely optional competitive PvP

Please enlighten me on how outgrinding someone is 'emergent', or that in a minute by minute cargo haul of fort materials that is identical for the nth time is emergent? Do you count having an NPC interdict you once in a blue moon emergent? If you do, you don't really understand the word and what it means.

PP is not and should not be mutated into a PvP exclusive or PvP biased mechanic like you and some others are pushing for.

Simple, singular goals, easily identifiable pledges, an almost correct C + P mechanic separate to 'real' C + P with all the emergent possibilities from outthinking or outflying other pilots. No potential at all. None.

The Open Only argument, whether regarding any specific feature (e.g. PP) or gameplay as a whole, is one that does not serve to improve ED at all. It is abundantly clear from the various posts on the topic that the only agenda in play (in regards to such arguments) is that of those specifically seeking (or overly focused on) engaging in PvP.

Well, I beg to differ, and have illustrated how it could do just that using whats available and within what was presented to us. Unless FD have a surprise and are redoing the lot, thats all we can expect so fantasy reworks are out of bounds.

Even without engineering of substance or AI changes, NPCs can still be a challenging opposition.

Have you ever been interdicted in PP, or defected and been chased? Did you ever see what was chasing you?

The only problem is that some individuals refuse to accept that balance should be kept player neutral on the most part

Which is rubbish in an advanced feature you opt into which will paint a target on you.

- specific NPCs being spawned to counter specific individuals (e.g. a nemesis mechanic) under certain specific circumstances (e.g. high-notoriety, exceptional levels of PP interaction, or any of a number of tailored and specific opt-in circumstances) may be in order but generic gameplay (inc. PP) needs to be kept neutrally balanced.

Nemesis mechanics would be great- I suggested something along those lines. But that goes against what you are arguing for unless those NPCs are credible and have engineering to actually pose a threat that causes you to alter your behaviour.
 
You pay a monthly subscription to use windows?
In certain enterprise deployment circumstances Microsoft are trying to enforce a subscription approach, for the regular domestic and small business deployment circumstances Mircosoft are on tenuous grounds to try to enforce a comparable practice. Ultimately, on the PC no subscription for on-line game play is required but that is besides the point IMO.

Whether or not a subscription for on-line gameplay is required, ultimately neither PP nor the BGS should not be made Open only nor Open biased due to the simple fact that "all modes are equal" regardless of protestations to the contrary by the PvP crowd.
 
This conversation is 2-3 years old. The only Solution by this Point is to Make a new PowerPlay: Open only with new mechanics and gameplay. When released this marrygoround PP will surley die.
 
I am sorry but Discord usage does not define who should or should not participate in PP.
I mean, I'm pretty sure you could get results to support the opposing stance on this matter if it was, say, the Mobius Discord being polled on whether features should be open only. The opinions of a self-selected group will generally tend towards unity based on whatever that group's selection ctiteria are based on.
 
Its not possible to attenuate 5C without changes to how the mechanics work, and i'm not sure it ever will be possible. Open only won't solve it. Do you think it will? You don't think the 5Cers will just tweak their firewall/router settings or use the block function to ensure they don't see opposing players? Same goes for the botters as well. You think FD will be able to do anything about those players or even detect them? Do you think they will be able to tell the difference between someone intentionallly blocking ports from general network issues? I'll give you a hint, Rockstar did a massive banwave against people who modified their network settings some years ago as "cheating"... they ended up banning a lot of innocents, and after pushback, they had to lift the bans.

Open on its own is a very mild anti 5C method- it essentially allows under ideal conditions you to talk to or kill the interloper. The rest of the proposal is designed to assist- weighting good systems and voting on preps mid week will help. Open is more about opening the possibilities of real time strategy. A tight prep race on Wednesday would be nail biting if you had truckers mixed with bandits trying to slow them rather than going full on grind at it.

So we are back to requing the gameplay to be fundamentally changed to stop 5Cing, but how do you stop someone working for the other side and sabotaging efforts? You can change the mechanics to stop one form, but there will always be another form.

Like I said, a lot of the other changes are 5C related. Weighting will be most effective, however it means weaponsied expansions become a thing of the past (which might again be offset by powers being more vulnerable due to harder fortification).

Take a simple team deathmatch game, you can "5C" simply by playing bad. Letting the team down, so the other side wins.

PP is not a deathmatch. Plus, Power groups organise in a way that is goal orientated so bad play can be rectified.

FD might be able to mitigate it somewhat, but there will always be ways to screw over your "own" side.

Yes- 5C!

But from what you are saying, you think PP shouldn't or won't ever have a win/lose state, in which case, forget it, there is no point to PP. Competition without a win/lose state is a joke.

Then you could argue the same about factions (no lose state), superpowers, death in general (respawn) etc. ED is a game that has none.

At this point, i'm out, because if its as you say, there is no point to it and never will be. You're not looking for a truly competitive game. Go ahead, keep up the campaign for open only, maybe FD will do it, and enjoy your never ending game of Risk. :p

Open brings extra spice to a bland grinding race. To 'win' PP currently is to be #1, but often victory is seen from the perspective of each self made objective each week.
 
From its simplistic mechanics its better off as an Open only activity.

Nonsense. Due to the fact, its "mechanics" are a PvE grind (hauling or NPC farming) and PvP isn't rewarded or encouraged.
And we know why PvP isn't rewarded, for the same reason player bounties got capped. So you know who to blame for that, the cheaters.

Also, all activities in open are "consensual PvP" due to when you use open, you can optionally shoot at each other doing BGS work and you can optionally shoot at each other doing CGs or you can optionally not use Open to avoid PvP altogether. So adding another option to shoot at each other doing a PvE grind in Open wasn't adding anything for PvP or adding anything new to the game.
 
Exactly - raising the 5C argument as a rationale for PP being either Open Only or Open Biased is at least a bit disingenuous. The agenda in play is more one of trying to ram PvP down other people's throats than actually improve game play for the majority.

Because if you ever bother to read what I say, Open is not 'the cure' for 5C. It has anti 5C properties but these are mild based on being able to catch the person you think is 5C.
 
Again - you fail to understand all the issues in play despite things being spelled out to you. It is clear that your agenda is PvP centric in nature despite the obfuscating fluff.

This conversation is 2-3 years old. The only Solution by this Point is to Make a new PowerPlay: Open only with new mechanics and gameplay. When released this marrygoround PP will surley die.
Existing PP mechanics need to be maintained as multi-mode without any mode bias.

Any open only mechanics need to have zero net effect on the cross-mode shared universe state otherwise it would break the concept of "all modes being equal" and ultimately restrict player choice.
 
In certain enterprise deployment circumstances Microsoft are trying to enforce a subscription approach, for the regular domestic and small business deployment circumstances Mircosoft are on tenuous grounds to try to enforce a comparable practice. Ultimately, on the PC no subscription for on-line game play is required but that is besides the point IMO.

Whether or not a subscription for on-line gameplay is required, ultimately neither PP nor the BGS should not be made Open only nor Open biased due to the simple fact that "all modes are equal" regardless of protestations to the contrary by the PvP crowd.

Even when it suffocates features? If FD don't redo the feature, they have to be flexible otherwise they are just perpetuating the problem.
 
Frankly all these arguments are doing is offering Frontier an excuse for not properly overhauling PP mechanics to something more in-depth and meaningful. They could just be all "We made it open only, PP is good now", and then never touch it again. Rather than actually addressing the legitimate issues with the system and releasing a full rework which would actually make most of the participants in PP happy regardless of where they play.
 
This conversation is 2-3 years old. The only Solution by this Point is to Make a new PowerPlay: Open only with new mechanics and gameplay. When released this marrygoround PP will surley die.

Slightly wrong, the demand for "open only" predates Power Play.
The demands are 7 years old as they started on the kickstarter page.

Power Play is just the recent excuse being used for the demands, before Power Play, Community Goals were the excuse.
And of course, the BGS has also been used as the excuse.

It's just bitter PvP'ers who want to force PvE players out of Solo and PGs into Open mode, by any means.
 
Nonsense. Due to the fact, its "mechanics" are a PvE grind (hauling or NPC farming) and PvP isn't rewarded or encouraged.
And we know why PvP isn't rewarded, for the same reason player bounties got capped. So you know who to blame for that, the cheaters.

You haul one type of cargo to fortify, one to prep. You require no scan to see what they are carrying to know what they are doing. Its not like the BGS where intentions are muddied, its singular tasks that sit in isolation. Since the AI don't curtail your activities, only players can fit that role, hence why PP should be Open in my view.

Also, all activities in open are "consensual PvP" due to when you use open, you can optionally shoot at each other doing BGS work and you can optionally shoot at each other doing CGs or you can optionally not use Open to avoid PvP altogether. So adding another option to shoot at each other doing a PvE grind in Open wasn't adding anything for PvP or adding anything new to the game.

Open in PP forces players to assess their ship loadouts, skills, plan and communication. If you have to rely on them and they you in realtime thats where the co-op comes in and makes an A to B run much more involving. All of this is modifying the outcome of PP PvE which before was a foregone conclusion leading to stale situations that could only be outground to win.
 
Frankly all these arguments are doing is offering Frontier an excuse for not properly overhauling PP mechanics to something more in-depth and meaningful. They could just be all "We made it open only, PP is good now", and then never touch it again. Rather than actually addressing the legitimate issues with the system and releasing a full rework which would actually make most of the participants in PP happy regardless of where they play.
Agreed - but I think FD are more intelligent than you seem to be giving them credit for. I think it is clear that threads like this will probably just get ignored in the long run and the more balanced and constructive topics discussing just overall PP mechanic changes will get more attention. FD should probably put forward a new focused feedback thread with any mention of Open Only, Open Bias, or PvP Bias essentially being ruled as off-topic.
 
Again - you fail to understand all the issues in play despite things being spelled out to you. It is clear that your agenda is PvP centric in nature despite the obfuscating fluff.

And I keep on listing how Open makes more of the feature.

Existing PP mechanics need to be maintained as multi-mode without any mode bias.

So Solo players see no effective organised opposition so they can / min max (making strategy and skills unimportant), leading to 11 trucking races?

Any open only mechanics need to have zero net effect on the cross-mode shared universe state otherwise it would break the concept of "all modes being equal" and ultimately restrict player choice.

And by trying to stretch it over three modes, you have two that fail because NPCs are poor and don't provide a structured response.
 
Frankly all these arguments are doing is offering Frontier an excuse for not properly overhauling PP mechanics to something more in-depth and meaningful. They could just be all "We made it open only, PP is good now", and then never touch it again. Rather than actually addressing the legitimate issues with the system and releasing a full rework which would actually make most of the participants in PP happy regardless of where they play.

Well FD have been silent and only provided minor fixes to isolated bonuses. They operate on the principle that unless a feature is popular it won't get extra dev time. Hence the radical measures.
 
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