You haul one type of cargo to fortify, one to prep. You require no scan to see what they are carrying to know what they are doing. Its not like the BGS where intentions are muddied, its singular tasks that sit in isolation. Since the AI don't curtail your activities, only players can fit that role, hence why PP should be Open in my view.
Bla bla, bla bla, bla bla.
PvE hauling. Not PvP, PvE hauling is what you've described - which no different to moving rares or carting expensive cargo about.
You said the mechanics were suited to Open - but the mechanics you pointed out are PvE hauling.
Which is no different to any other PvE hauling in-game. So it isn't any more suited to Open than A-B-A trading.
Open in PP forces players to assess their ship loadouts, skills, plan and communication. If you have to rely on them and they you in realtime thats where the co-op comes in and makes an A to B run much more involving. All of this is modifying the outcome of PP PvE which before was a foregone conclusion leading to stale situations that could only be outground to win.
As you brought it up. All my haulers are well-armed regardless of what I'm moving.
Which is why the AI needs fixing, because un-shield, un-armed, no escort haulers shouldn't be a thing, ever.
(and I don't even Engineer my ships and they can kill any AI in-game currently)
So the AI could fix the issue if Frontier let Sarah lose with it again.
Heck, I remember a tweak she did back when I was in a T9 and I was scared half to death to undock for my 1 jump A-B-A trade run.
It was the most fun I've ever had in Elite. I was gutted when people complained and she had to nerf them.
But it can be done, with the AI if Frontier wants to address that issue.
I mean, I still say the proper solution to that is to add meaningful PvP to the game.
I completely agree.
CQC nor PP was the answer and never was going to be the answer.