The thing is, then what is PPs role? Its an advanced opt in feature and it needs to challenge you if NPCs are to be seen as credible. Sedate hauling should be for factions or BGS missions where action is in small bursts. If you have a full on Deathvette there is very little groups or even whole wings of PP NPCs can do to stop you. My record for ignoring PP NPCS runs into about 8 at a time while I focus on a ninth because of the titanic shielding I had.
Flappy Bird was challenging, but for most people, it wasn't fun.
Throwing 30 NPCs per minute at someone just because they signed up to PP would be the ED version of Flappy Bird.
So you have to tread carefully when designing a system to "add challenge". Start small and work up.
As for "then what is PPs role?" - to cause forum fights? As that's all it's done since its release
It is. Since PP NPCs are your only opponent in Solo PP, they have to actually challenge you to make that mode credible and not just a grinding race. And to be honest PP is at a point where its either kill or cure. You can argue three powers are now puppets, with no real organisation behind them, with the rest stuck in mega teams that go against the dog eat dog ethos the feature was supposed to foster.
Again, my point above re: AI and "challenge"
So I agree people shouldn't be running around unopposed, just don't overdo it either.
Pretty much, yes. I'd have to think about it more detail to work out specifics of the idea, but everyone contributes in a way that supports everyone else. So in my example the tier reward would unlock bigger and bigger allocations making fortification easier, something that would be a massive advantage if an uncapped UM fight broke out in a certain control system. These PP missions could also trigger in expansions, perhaps turning the local populace against the power expanding. PP BGS could involve the ground instillation's in some way, so assets held become more important. In the meantime Open only players would do the combative or riskier parts. Its why I wished there was more detail on this with the proposal, because I suspect this is what Sandro was suggesting.
You may want to sit down for this and put any drinks down etc..
I think I could get behind this idea, as it's not taking PP away from anyone.
I quite like how each mode has something that could make it unique to the other modes and it would make you feel like you're part of something bigger.
And it might also encourage people to jump about the mode system;
Solo / PG portion of the weeks work done, hop into Open to help them out.
Open finished the weeks' work early, jump into Solo / PG and lend a hand.
Plus with the tasks being different in each mode, you're not just doing the same thing over and over when you mode jump to help out.
The more I think about this, the more I like it.