It’s been a few months, but I think it’s not too late to fix the current situation in which regular FSDs have become useless. I have seen other players express this sentiment, so I would like to present our case here in the suggestions subforum.
Gameplay-wise, it makes no sense to baiscally take the old drives out of the game. It would be better if regular FSDs regained at least some sort of advantage (e.g. range-wise). It would be easy to find an in-universe explanation for this sort of development.
This would a) add options and depth to the game and b) not aggravate people who participated in a grind or tedious hauling CGs to receive special / presumably unique items which are now worthless.
The only conceivable reason for FDev to make SCO FSDs better than regular ones in every regard is monetary, as the new ships they are selling for real money are optimized for the new drives. I am absolutely fine with the new, more active/aggressive monetization policy, but not when it affects gameplay in a negative way.
I think a 10-15% range advantage for regular FSDs would be perfect to make them a viable and interesting option, but I would also be happy with a small range advantage (5-10%) that would at least bring them back as a niche object for certain uses, while surely not hurting FDevs revenue generated by the new ships.
Gameplay-wise, it makes no sense to baiscally take the old drives out of the game. It would be better if regular FSDs regained at least some sort of advantage (e.g. range-wise). It would be easy to find an in-universe explanation for this sort of development.
This would a) add options and depth to the game and b) not aggravate people who participated in a grind or tedious hauling CGs to receive special / presumably unique items which are now worthless.
The only conceivable reason for FDev to make SCO FSDs better than regular ones in every regard is monetary, as the new ships they are selling for real money are optimized for the new drives. I am absolutely fine with the new, more active/aggressive monetization policy, but not when it affects gameplay in a negative way.
I think a 10-15% range advantage for regular FSDs would be perfect to make them a viable and interesting option, but I would also be happy with a small range advantage (5-10%) that would at least bring them back as a niche object for certain uses, while surely not hurting FDevs revenue generated by the new ships.