To raise interest in the game, I propose to make small deviations or plot branches according to the type of board games. among the thousands of tasks that are there - trading, murders, espionage, and so on, randomly scatter about ten tasks that will affect the plot of the game to varying degrees. for example, the pilot brought food to the station and there was a plague, the station was under quarantine by investigators, as a result, after a few cycles, we find out that it was the terrorists who threw the virus into the cargo, and then further develop this story or finish writing that the terrorists were eliminated . you can also destroy the convoy, find out that there was a son of a famous person or bandit and he will now take revenge on the faction that destroyed the convoy and for some time this faction becomes the target for bandits. espionage information can also influence the course of the war, for example, by chance finding out where the death star has a weak spot or which way they are going to attack or who killed Kenny.