Powerplay is split into two distinct phases: a collection phase and delivery phase- combat powers destroy specific ships and hauling powers collect specific cargo.
The delivery phase (i.e. traveling about) poses no NPC threat- which means near 100% efficiency and a predictable outcome.
While Open has other players with powerful ships, solo has no NPCs actively pushing back. Interdictions are currently mild, and drop zones around stations are so small no rival Power NPC can approach or attack.
Idea:
Taking elements already in game (spec ops, engineering, interdictions, Powewrplay rank and Powerplay merit count) you introduce targeted interdictions to pose a challenge and disrupt routine travel- after all, Powers are rival gangs and are hostile to each other (bar certain exemptions).
A targeted interdiction is when a player gets pursued by increasingly powerful ships based on merits generated and rank for that cycle.
Rank selects how difficult your opposition will be:
Rank 1: no engineering
Rank 2: (up to) G1 engineering
Rank 3: up to G3 engineering
Rank 4: up to G4 engineering
Rank 5: up to G5 engineering
Merit count dictates how often these NPCs will spawn (mixed with RNG). This would also influence wing size.
Thus NPC resistance only increases with participation- and that at a high level of rank and merit count it makes co-operation in PG or Open more important.
In game:
Players will get messages from their power, for example "enemy agents have noted your presence, they have sent their best to kill you". This in turn would spawn roving wings that would act like hostile security (i.e. they would be red on the radar HUD, and chase you).
The delivery phase (i.e. traveling about) poses no NPC threat- which means near 100% efficiency and a predictable outcome.
While Open has other players with powerful ships, solo has no NPCs actively pushing back. Interdictions are currently mild, and drop zones around stations are so small no rival Power NPC can approach or attack.
Idea:
Taking elements already in game (spec ops, engineering, interdictions, Powewrplay rank and Powerplay merit count) you introduce targeted interdictions to pose a challenge and disrupt routine travel- after all, Powers are rival gangs and are hostile to each other (bar certain exemptions).
A targeted interdiction is when a player gets pursued by increasingly powerful ships based on merits generated and rank for that cycle.
Rank selects how difficult your opposition will be:
Rank 1: no engineering
Rank 2: (up to) G1 engineering
Rank 3: up to G3 engineering
Rank 4: up to G4 engineering
Rank 5: up to G5 engineering
Merit count dictates how often these NPCs will spawn (mixed with RNG). This would also influence wing size.
Thus NPC resistance only increases with participation- and that at a high level of rank and merit count it makes co-operation in PG or Open more important.
In game:
Players will get messages from their power, for example "enemy agents have noted your presence, they have sent their best to kill you". This in turn would spawn roving wings that would act like hostile security (i.e. they would be red on the radar HUD, and chase you).