There are no fair fights. The bulletsponge is already there. Hence 'the rush'.I like to upgrade my ships but I would sure hate to rely on it.
And after a year and half, I have a third iteration cobra and orca that I consider reasonably hot rods versus stock. They'd be hotter if I learned to mine and unlock some more engineers. You'd probably all compare them to your favourite cookbook and point out their glaring faults right away, surely I need more engineering.
I'd much rather push the limits of what I consider a fair fight in a stock sidewinder, than have a font of free materials. But I'm in no rush. Isn't it fitting though if you are in a rush, it's a grind?
And when it comes down to it, it's a bunch of mini-games anyway.. solvin the travelling salesman problem in an open cycle mapping planets (or in 3d picking up materials righ tin the scoop!). Lunge around in the SRV catching materials before they hit the ground. Earn the materials by exploding hapless victims. It's like Mary Poppins, and you make the job a game, with the spoon full of sugar. If you lose the joy in that, are you grinding too hard? Just a thought. O7
It's a vain effort though: Once you finish the "rush" you get the next round of powercreep being introduced.
Exciting new recipes. Better equipment. "Rush" my rear - it's just a vicious cycle of grind instead of interesting open world ganwplay.
Oh look these new storylines. Gotta grind to take part though.
I mean it would be so bad if they made it sensible and accessible. But it's got to be a slog so the player hours accumulate on the excel sheets to tell a story of success. Fun it isnt though, just Skinner boxed "excitement". I been at casinos, my thrills didnt come from rolling the dice - I had more fun drinking Martinis at the roulette rable. And I dont need to visit xasinos for that.