Some will never get it.
Open has nothing to offer people in solo or pg.
Open has nothing to offer people in solo or pg.
There's a difference, though.If people could plot high security versus low security routes, and we have popular hubs in different security level systems, you get people who can choose their risk and not have to compromise on isolating folks from the community / galaxy of players. Your point above kind of eludes me... If they switch to solo whenever there's a bunch of commanders around, it's basically the same as always being in solo
Yes. Now define "illegally destroy" in a rigorous way so that the person who is doing the attacking by any reasonable human assessment of "what is an attack?" is always the one who ends up destroyed.This is easy. In high security, if you illegally destroy another player, when your ship is destroyed (immediately by an unstoppable police force), you must pay your rebuy as well as the rebuy of the commander you killed, and that goes into the wallet of the victimized commander. In low security, you have the same system, only there's no guaranteed death by police for committing a crime. Bumping is the same thing, even in current elite if you destroy someone by ramming, you get a bounty.
There are at least three big problems with this bitas well as the rebuy of the commander you killed
Not at all. There are hugely popular PvE-only private groups - and if you want a "Frontier should do something" from me, Frontier should improve the management tools, backend and discoverability of Private Groups so that it's much easier for people to find them, join them without the 20,000 person cap, share the management workload between multiple players, and so on.I think the problem with this premise is you seem to think everyone who doesn't want PvP is also content being in solo,
There are a lot of "the normal PvP community" who enjoy both fair fights with other PvP-fit ships and a bit of seal clubbing. Indeed, some of them seal-club with the partial intent of attracting "lawful" PvPers to their position for a more interesting fight. (I've been "the lawful PvPer" in that situation a few times, and I can assure you that they're perfectly capable of shooting back at fully engineered combat ships too)and I think we'll have to agree to disagree. I think a lot of players first join elite thinking "awesome! I can role-play a space faring adventurer and meet other commanders", then die not by the hands of the normal PvP community, but the dozen or so kids who have fun seal clubbing helpless commanders in popular systems.
Elite's not really an MMO, even if it fits the literal descriptions of "massively", "multiplayer" and "online". Even if it did only have Open, the vast majority of the time outside a few popular hubs you wouldn't see anyone else, and almost all the game mechanics are designed to be doable Solo (with the very rare exceptions designed for a group no larger than a Wing)Yes solo solves some of the issues, but my argument is it comes at a great cost to the community, in particular if we want Elite to grow and thrive (compare it to other MMOs that have figured this out and don't actually force PvP averse players into a separate "universe".
.... at which point the block feature comes in to play.(As an aside, the "social hubs" in Odyssey's "on foot" zones do appear to be designed as PvP-free, so maybe Frontier are implementing a bit of what you suggest too - though I give it at most two hours of Beta before a creative PvPer figures out some way to at least successfully annoy other players in them, who then won't even be able to fire back...)
.... at which point the block feature comes in to play.
Playing with specific others is a privilege, not a right - and those other players can remove the right for specific players to play with them as they see fit.
Those who like to shoot at other players because they feel like it (and, of course, the game permits them to do it) don't seem so accepting of other things that the game permits those other players to do, if they feel like it.Then we get the run around on the forums complaining how the block feature should only block communication and not stop them interacting with other players, but we've got that already so not a big difference I guess.
Those who like to shoot at other players because they feel like it (and, of course, the game permits them to do it) don't seem so accepting of other things that the game permits those other players to do, if they feel like it.
the solution for me would to just make pvp optional, but i can see how that can ruffle some feathers too. Really i think there's just no way to fix open without ""ruining"" the pvp.I get it man. What if you could be in open, and there was a mechanic that allowed you to pick routes that guaranteed your safety ? Would you not rather be in open in this hypothetical case?
What useful purpose would that serve?I'm gonna say it again.. get rid of solo and pg.. lol
None whatsoever.What useful purpose would that serve?
Hi. Many of us have played that game (since decades ago, for decades).adjust game mechanics to adjust risk/reward of being in open
Let's not mistake (external) community for in game experience and activities nor people flying spaceships inside the game. These are separate entities.community is small
No, the community isn't divided as discussed, however a group of members (same as above) feel unjust because 'not everybody plays the game in the same way we do'.Fdev instead provides ways to divide the community (solo, private groups, etc)
You're trying to minimize 'the others' as 'the random commander here and there who do solo'. You're forgetting (or omitting deliberately) all the others.I realize some commanders claim they prefer to be alone in solo
The meat from this old bone has been gnawed off years ago, and whatever scraps left sticking to it has long since rotted...
Some players do not 'need' the delighful company of other players, nor need 'guaranteed' safety provided they stick to a set path... The game is what it is, at any time I, as can any other player, can select the mode in which I wish to play, it may or may not involve other human players...
Thanks for opening the same old discussion, I for one have no desire to have my playing time dictated by other players ideas of what makes their game 'gud'... I'll play with whom I wish, whenever I wish.
I play only Open mode for any activities and don't think there is something wrong with it. I really don't understand people who prefer to play pg/solo, but Indoubt it's because of some "risks".
Though I feel that in Open an encounters with other commanders are way to rare, unfortunately