making money is too easy?

some people seem to be complaing that money is to easy to make . Easy is subjective just how hard do people want to make it to earn money.Do people want 1% profit on every trade run and get interdicted 50% of the time. Saying its to easy to earn money is not difficulf but at what point is it too difficult to earn money now that a different story. You could make the game so difficult that it turns into a very long frustrating chore.

i have only joined during the Beta and have not had the long time to play the game that pre Betas have.Mybe when i have played the game for a longtime i will think its to easy to earn money we will have to see
 
To be honest I think the level it's at is reasonably okay in terms of trading (which will auto balance much more on final release with more players and more systems) and piracy (luck of the draw what sort of drop you get.. could be gold or radioactive materials!), although for further releases it'd be nice to have a better reward structure for bounty hunting put in place.

The impression I get is that people who think trading is too easy have the spare time to grind. Using myself as an example, I spent about 8 hours grinding trade yesterday to get a shiny new Viper and 4 new weapons. Not everyone will have that sort of time investment to make though. Therefore, it's nice to think that if someone can only play for an hour or so every evening, then after a week or so they'll be able to afford a new ship. That feels balanced to me.

If it was any harder, you might have casual players abandoning the game through lack of progress, something which the game and wider community can't really afford to happen in terms of making the experience sustainable and long-term.
 
I quite like how we make money at the moment. I've been playing now since the beta started and I've made 50,000 credits from trading and a couple of bounties in my Sidewinder.

IMO, I think, maybe, the pirates should be a little tougher to evade so that there's a bit more challenge. At the moment all you need to do is engage boost and then supercruise once you're out of range. Perhaps there should be more of a penalty, like having to drop 1 unit of cargo to get away. But I wouldn't like it to get to the level it was at with the previous game, Frontier Elite 2, where you just couldn't get away from an enemy ship if you were out gunned, unless you hyperspace jumped into a safer system.
 
I quite like how we make money at the moment. I've been playing now since the beta started and I've made 50,000 credits from trading and a couple of bounties in my Sidewinder.

IMO, I think, maybe, the pirates should be a little tougher to evade so that there's a bit more challenge. At the moment all you need to do is engage boost and then supercruise once you're out of range. Perhaps there should be more of a penalty, like having to drop 1 unit of cargo to get away. But I wouldn't like it to get to the level it was at with the previous game, Frontier Elite 2, where you just couldn't get away from an enemy ship if you were out gunned, unless you hyperspace jumped into a safer system.

Hehe, the difference with Frontier being that you could start flying away from them, auto-pilot just to lock on and turn around while still maintaining forward momentum, and then zap that tiny little dot in the distance without fear of taking any return fire ;)
 
Hehe, the difference with Frontier being that you could start flying away from them, auto-pilot just to lock on and turn around while still maintaining forward momentum, and then zap that tiny little dot in the distance without fear of taking any return fire ;)

I never figured that trick, unfortunately... I was always pretty pants at combat in FE2. (I think I was more used to the combat in Elite 1 and X-Wing) I usually just carried an extra unit of fuel and hyperspaced back to a safer system, if I had the money to do so. Or reloaded from the previous save, as I saved every time I docked, and tried the journey again. :eek:
 
This is a long term game. Getting everything in the first 6 hours of play it's not how it's gonna be for sure.
This is easy because people cried it's a beta and need to be testing and not grinding.
Expect things to be very different when gamma starts. ;)
 
This is a long term game. Getting everything in the first 6 hours of play it's not how it's gonna be for sure.
This is easy because people cried it's a beta and need to be testing and not grinding.
Expect things to be very different when gamma starts. ;)

I'm really looking forward to gamma. Enjoying ED a lot in it's current phase, and can't wait to see what they add. :)
 
Im finding it a bit easy to make credits.
Been playing since this round of beta & only doing trading runs.
Currently i have a hauler with 100 ton of cargo room & 750k in the bank.
I can make 250k relatively easy in 1/2 an hour.

This has been what i have achieved in about 10 hours of game time since thursday. Probably spent another 10 figuring things out, crashing sidewinders & finding a nice trade route.
 
Ship prices and to a degree, certain trade items have been "tweaked" in the latest Beta version which is likely by design so that things can be tested. I wouldn't try and directly compare what we have now to what Release will be.
 
As a relatively new player, I would say that "easy" is very subjective.

I've managed to make 700 credits over the weekend as I was interdicted 2x and killed once. I've got a 12% hull right now I can't afford to fix and with the 3 hours a night I have to play, I'll be lucky to get to 2,000 credits by Monday.

Perhaps I'm not aware of the magical ways people in Sidewinders are making quick cash but the trading isn't as easy for those of us starting out.
 
As a relatively new player, I would say that "easy" is very subjective.

I've managed to make 700 credits over the weekend as I was interdicted 2x and killed once. I've got a 12% hull right now I can't afford to fix and with the 3 hours a night I have to play, I'll be lucky to get to 2,000 credits by Monday.

Perhaps I'm not aware of the magical ways people in Sidewinders are making quick cash but the trading isn't as easy for those of us starting out.

Nothing magical in my methods. Buy fruit and veg from agricultural worlds and sell them at industrial ones. Then buy crop harvesters and sell them to an agricultural world. Make a note of what each worlds demands are, you can see it in their commodities menu, and when you're ready you can branch out into other goods. If you get into trouble with interdiction from pirates, and you don't think you can win, run away. :)
 
As a relatively new player, I would say that "easy" is very subjective.

I've managed to make 700 credits over the weekend as I was interdicted 2x and killed once. I've got a 12% hull right now I can't afford to fix and with the 3 hours a night I have to play, I'll be lucky to get to 2,000 credits by Monday.

Perhaps I'm not aware of the magical ways people in Sidewinders are making quick cash but the trading isn't as easy for those of us starting out.

This type of message drives me nuts. It's not the game putting you in this position, it's you.

You're obviously not experienced enough at combat to win an interdiction without it costing more than it's worth, so RUN AWAY. There's still nothing in the game that can stop you.

You could reset your save and start with a new sidewinder and 1000 credits, or even just sell any extra equipment and drive it into the wall of a station and get a new one free.

You could take missions to ship free cargo from one place to another for a couple of thousand credits.

You could just run around in Azeban from unidentified signal to unidentified signal until you found one that had cargo and sell it on the black market.

Compared to a couple of iterations ago, the game is practically throwing money at you now.
 
This type of message drives me nuts. It's not the game putting you in this position, it's you.

You're obviously not experienced enough at combat to win an interdiction without it costing more than it's worth, so RUN AWAY. There's still nothing in the game that can stop you.

You could reset your save and start with a new sidewinder and 1000 credits, or even just sell any extra equipment and drive it into the wall of a station and get a new one free.

You could take missions to ship free cargo from one place to another for a couple of thousand credits.

You could just run around in Azeban from unidentified signal to unidentified signal until you found one that had cargo and sell it on the black market.

Compared to a couple of iterations ago, the game is practically throwing money at you now.

Possible over reaction in hind sight? All the guy did was tell us his situation. He's not moaning about it and throwing a hissy fit.

MrFalcon - keep an eye out for easy delivery missions on the bulletin boards great way to make cash early on.
 
IMO, I think, maybe, the pirates should be a little tougher to evade so that there's a bit more challenge. At the moment all you need to do is engage boost and then supercruise once you're out of range. Perhaps there should be more of a penalty, like having to drop 1 unit of cargo to get away. But I wouldn't like it to get to the level it was at with the previous game, Frontier Elite 2, where you just couldn't get away from an enemy ship if you were out gunned, unless you hyperspace jumped into a safer system.

This is a fair point. Right now interdictions are something of an annoyance. If I want to fight I'll go off and find one. If I can't avoid one then fine. But as it is now it's just a case of delaying the end of the somewhat tedious super-cruse section.

Perhaps they could have some of the pirates (human or NPC) with illegal jamming/ delaying technology. It makes flight that bit slower and trickier. If you do decide to leg it then an aft shield booster might be a useful addition. Or perhaps the pirates could attempt to block off your escape by placing ship behind and to the front of you.

https://www.youtube.com/watch?v=piVnArp9ZE0
 
All they need to do is let the AI use the full ship speed including pips, FA-Off and boost. I'm sure they can tune the difficulty so that they can give an evenly match ship a run for it's money. I'd hate to have the devs job though having to choose where to draw that line.
 
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Possible over reaction in hind sight? All the guy did was tell us his situation. He's not moaning about it and throwing a hissy fit.

MrFalcon - keep an eye out for easy delivery missions on the bulletin boards great way to make cash early on.

He starts the thread with the "Making money is too easy? [You're joking right?]" title and you think he's not having a whine?

Making money is too easy.
 
All they need to do is let the AI use the full ship speed including pips, FA-Off and boost. I'm sure they can tune the difficulty so that they can give an evenly match ship a run for it's money. I'd hate to have the devs job though having to choose where to draw that line.

It is kind of ridiculous that a Lakon can get away from a Viper without bothering to boost.
 
Trading seems in a good place, what needs to be improved are the means to make money as a bounty hunter/pirate/mercenary/etc.
 
I would like to see a system at the final game where the more expensive cargo you have the more chance that you will be attacked by stronger/more NPCs pirate at interdictions.
 
He starts the thread with the "Making money is too easy? [You're joking right?]" title and you think he's not having a whine?

Making money is too easy.

The thread starter is not the same person you quoted and barked at. :eek:

I just got in at the standard beta and I spent about as much time figuring out a good way to make money as most AAA games are long. Even now I feel like there is probably a better way, granted I am making a lot of money.

The problem is, in the games current state I have already figured it out, so I can see a lot of people who have been playing since the premium beta or alpha who have long ago figured out how to make money would think it is way too easy. But it still took a while. I bet in the final version it'll be a little more difficult as the markets will be much more fluid, and there will (hopefully) be a lot more stuff to spend your credits on.
 
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