Well, pole vaulting over the mistake that I think SLF's were to begin with...
SLF's should be just that: fighters and absolutely nothing more. Enough sensors to detect enemies, enough firepower to shoot down snub targets and maneuverability to evade stuff and THAT'S IT. If they're letting SLF's scan stuff and perform the job of small class ships then they've already 'ed it.
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I know what you mean. But also consider what we'd get on the whole "small ships go in there" idea: Go there, shoot something. And that's just what SLFs really do well. Also, I actually have to say, I like a lot of aspects of the SLFs. Mostly, they are a quick way to get together when some of my very casual playing friends (I am speaking of once every three months) quickly can join up and we can do stuff. Which would be completely impossible if we'd first have to meet up and they only have 60 to 90 minutes at hand.
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That being said, I also see the problem there. Especially since some SLFs pack more firepower than some small ships. So they come cheap, need no engineering, eliminate the problem of meeting up and still pack more firepower.
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I disagree that small ships should be able to "deliver an equivalent punch" though...then that would defeat the point of the big ships instead. If an eagle can hit as hard as an annie we have a serious problem. Therein lies part of the "lateral thinking" I'm talking about though: people almost instinctively compare ships in terms of dogfighting ability and firepower. THAT'S what we need to correct. Pure ship to ship combat is fun and all, but it CANNOT be the only thing a ship is designed for (with the notable exception of SLF's, which should be designed for EXACTLY that and NOTHING else.)
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Small ships would still have less shields and hull. And they'd still have few and small internals, which means there's many roles they just can't fill. I mean, the Anaconda can be set up as a fierce combat ship or can be built to transport hundreds of tons of cargo. Currently the small ship can't compete in either role. If small ships would bring more firepower, we'd be looking at just two styles of flying: big ships are brawlers. They hit hard and can also survive incoming fire. Small ships would be knife fighters, they also can deal plenty of damage, but they'd have to stay agile to survive. Get hit and you die.
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And yes, I know that I boil them down to combat capabilities. But look at the small ships, most of them are fighters, with a few multi-role mixed in between. In terms of cargo there's only the Hauler, which for most people is merely a cheap taxi ship and nothing else. In terms of exploration, only the DBX can be considered, although most go for the AspX or Anaconda instead. The additional internals just make a difference.
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To reiterate: the game needs to support ACTIVITIES that only small ships are suitable for. There need to be unique, inherent advantages that simply come from flying a smaller ship, stats, hardpoints and modules be damned. The devs need to engineer game mechanics and create scenarios where an SLF won't do, but where flying a big ship is inherently a bad idea. Until we get a lot more of that, small ships will always and ever be just a stepping stone to bigger ships; at best they will be our "fun" ships that we only fly because we purposely want to defy convention and don't like going slow, not because there's any real call for it.
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I fully agree with the idea that small ships should have a purpose on their own. I also want them to be more than stepping stones. But please, what option do you see outside of combat?
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We had the "small landing pad only outpost" idea going around at some time. Which would really do nothing. Many people already now just ignore outposts. They rather stick to their big ships. Those people also would not go for small ships, merely to be able to dock at a new type of outpost. Only if the outpost would actually provide some actual new content, that would happen. But I never saw any content which could logically only be offered at outposts which only have small pads.
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This is the "small ship only" carrier thread. Which for me boils down to the same problem: yea, you can dock there. But what actual content would it offer, which you can only do in a small ship? The thread really contains no real substance here. There are a few vague ideas, but if they'd be implemented, they wouldn't even be life yet and people would demand that the content would be released to all ships. After all, none of them really contains a logical reason, why they'd be restricted to small ships. I think that FD in very short time would give in.
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So yes, new content: awesome. I'd be all for that. But the goal of helping small ships would have been completely missed.
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And there's the "small ships go inside some place and do stuff there" idea. Which I also loved a lot at some time. It would've provided excellent content. It's be very "Return of the Jedi" like. First small ship enters structure X to destroy the shield generator. Second small ship hurries into the internals of station Y to blow up its reactor. Big ships in the meanwhile duke it out between those stations, keeping other ships busy, so the small ones can do their job.
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It would've been glorious. But by now, SLFs just can also do that. And honestly: even if FD then implemented some "and only small ships can switch this trigger, while SLFs can not" mechanic, the community would just run rampant till FD changed that.
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So perhaps there's better ideas out there, which I am not aware of. I'd be eager to see them. But as long as I haven't read anything like that, where I don't immediately see how it'll be defeated in very short time, I believe that the only hope for small ships is in improving them directly. And due to their size and limited internals, I really only see combat as where they can be improved. The 500 ton cargo Viper, able to dock on a small pad, just isn't really what I envision.
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