Hi,
I was thinking about the patch on mining nerf (which is still quite ok imo) recently. I would like to have your opinion about the fact that mining should not be less "profitable" but instead, more difficult. It is actually quite easy to be alone to mine, without pirate or whatever. I think some of us even mine without shield, chaff and/or weapons.
What if pirate do not only spawn at the beginning of the mining session but rather at any moment. Imagine being mining with "only" 50t of painite (on 400t cargo) when suddenly a nasty pirates jump of near you and start going towards your ships.
Therefore several options:
- you could have defensive capacities (weapons, shield, hull reinforcement) which then reduces your mining capacities (less tools, limpets controler, cargo, ...)
- You could just run away and find another spot (waste of time and then, profit)
- You could have a wingman, dedicated to defense, which will take care of bandits while you're harvesting painite/LTD/Void Opal. Then, profit may be split up (with a ratio decided by the wingmen at the begining).
All of this would "naturally" decrease mining (too OP) profit rather than artificially by simply decreasing the amount of credits.
I was thinking about the patch on mining nerf (which is still quite ok imo) recently. I would like to have your opinion about the fact that mining should not be less "profitable" but instead, more difficult. It is actually quite easy to be alone to mine, without pirate or whatever. I think some of us even mine without shield, chaff and/or weapons.
What if pirate do not only spawn at the beginning of the mining session but rather at any moment. Imagine being mining with "only" 50t of painite (on 400t cargo) when suddenly a nasty pirates jump of near you and start going towards your ships.
Therefore several options:
- you could have defensive capacities (weapons, shield, hull reinforcement) which then reduces your mining capacities (less tools, limpets controler, cargo, ...)
- You could just run away and find another spot (waste of time and then, profit)
- You could have a wingman, dedicated to defense, which will take care of bandits while you're harvesting painite/LTD/Void Opal. Then, profit may be split up (with a ratio decided by the wingmen at the begining).
All of this would "naturally" decrease mining (too OP) profit rather than artificially by simply decreasing the amount of credits.