Mamba Speed Fix When??

It's a bit faster than an FdL, depending on your loadout.
My Mamba is a whopping 10m/s faster than my FdL, both built for PvE combat.

I doubt that's enough of an advantage to offset the extra 200 integrity and extra 200MJ of shield (from the same shield generator, btw) that the FdL has and convince people it's an equally good choice.

This. You take the exact same modules from my Prismatic FDL and put them on a Mamba, it goes from 560 to 582, with about the same shields, but a trade off in the optional internals because they aren’t of an appropriate size to support SCBs that will recharge the shield in any meaningful way (unlike the FDL that has a size 5 and two size 4s, allowing a a lot of options in this regard).

It has no true niche right now or a reason to exist other than aesthetics. Build it to reflect its description though, and we have a winner.
 
"as I said in another topic!"
"I tested the mamba on the normal server, its temperature for me is great but really, it is strange, great ship but pessima maneuverability, even if it is lighter than my chieft it maneuvers much less, according to Inara, if the FDL has 132 and Chieft has 138 the mamba should have 134, at the very least (yes, configurations equal, in all).
notice mainly the weight of both, as one has more maneuverability than the other ?!"

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Spot on!

Also the ship needs to fire longer than just 3 seconds before it overheats! Even with just multicannons, it is heating up really fast, which makes this ship pretty useless until it is fixed. I will be going back to my FDL...

I can't seem to get mine to go over 63% no matter how badly I scoop and heats no issue with twin large beams. I don't see how you could overheat with multicannon.
 
Spot on!

Also the ship needs to fire longer than just 3 seconds before it overheats! Even with just multicannons, it is heating up really fast, which makes this ship pretty useless until it is fixed. I will be going back to my FDL...

So I am bad to admit this - I know. I put a small LR thermal vent beam on it and it runs cool. Stupid waste of a hard point though.
 
So the update dropped and as was mentioned and predicted by the Devs they didn’t have time to fix the speed of the Mamba.

Thankfully the heat issue from Beta 3 remains fixed, but it’s still slower than a Krait Phantom and Clipper.

Let’s take a look at the in game description:

“Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.”

”one of the fastest ships in production”

Except it isn’t. It’s barely faster than an FDL, Chieftain, Krait MKII, FAS, and so on.

This ship should smoke a Clipper. Half of it is just engines for crying out loud.

A properly built Clipper boosts to 610-615, and its niche is as a Bi Weave Hull Tank with over 3,500 armor and some of the strongest Bi Weaves in the game (7C).

The Mambas niche should be FAST(er), agile, sort of strange Prismatic/Hull Tank hybrid or Bi Weave Hull Tank that boosts to a speed just above the Clipper. That would mean 620-630 with a typically/properly built combat focused and engineered ship. This is regardless of PvP or PvE. IMO combat is combat and meta builds are useful regardless of play style.

Frontier, don’t let us down. Give us the engines with guns you meant to build in the first place! Thanks!

I agree the Mamba needs a speed boost. Those huge thrusters should be able to leave every other medium vessel in the galaxy behind in shame.

I do think this does conflict with the label "hull tank" though. Hull adds mass. Stronger hull adds more mass. Mass influences speed.

I think the Mamba ought to be a shield tank more than a hull tank.
 
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I’ve been enjoying my new Mamba but I feel it needs either better shields, ether agility ... or both!

For a laugh, I went and engineered a Vulture up: been a while since I tried one. That ship is TINY compared to a Mamba yet it has TWO C5 optional internal slots whereas the Mamba only has one?! Yeh, I know there are core internals as well but seriously, how does that make any sense?

C6 internal to allow a faster charging BiWeave and up the agility a smidge and I’d be very happy with it.
 
I hope Fdev dont butcher this ship.
The way it is right now is superb. I would take more speed if its given but not at the expense of reduced boosting capability or extra heat generation.
I do fear though that having too much speed could see me overshooting often and actually reduce my fire time on targets. We will see.
 
I hope Fdev dont butcher this ship.
The way it is right now is superb. I would take more speed if its given but not at the expense of reduced boosting capability or extra heat generation.
I do fear though that having too much speed could see me overshooting often and actually reduce my fire time on targets. We will see.

I've been flying with half a pip in engines to avoid that. Try a huge cannon in the top mount great for smashing modules.
 
I’ve been enjoying my new Mamba but I feel it needs either better shields, ether agility ... or both!

For a laugh, I went and engineered a Vulture up: been a while since I tried one. That ship is TINY compared to a Mamba yet it has TWO C5 optional internal slots whereas the Mamba only has one?! Yeh, I know there are core internals as well but seriously, how does that make any sense?

C6 internal to allow a faster charging BiWeave and up the agility a smidge and I’d be very happy with it.

+1 for this idea.
 
I've been flying with half a pip in engines to avoid that. Try a huge cannon in the top mount great for smashing modules.

I run a huge PA. That's great for smashing modules aswell. 2 large burst lasers snipe the hell out of modules and kill shields. I havent even bothered filling the 2 small bays with anything.
Ships a beast.

I need 3 pips in engines as I boost the hell out this ship. Boost and shoot at the same time.
 
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I agree the Mamba needs a speed boost. Those huge thrusters should be able leave every other medium vessel in the galaxy behind in shame.

I do think this does conflict with the label "hull tank" though. Hull adds mass. Stronger hull adds more mass. Mass influences speed.

Yeah like I said in another post it’s not a ‘true’ hull tank. It just benefits more from HRPs than SCBs in its optional internal slots, unlike the FDL in most cases.
 
I hope Fdev dont butcher this ship.
The way it is right now is superb. I would take more speed if its given but not at the expense of reduced boosting capability or extra heat generation.
I do fear though that having too much speed could see me overshooting often and actually reduce my fire time on targets. We will see.

I don't think this ship is intended to be a time on target ship though. It's a boom and sooner.
 
as I said, it needs more maneuverability, the "rudder" responds slowly, and the lateral truster takes about 2 / 3sec to start to take effect and is still weak.
the cooling of it is good I feel that it is more stable than my Diamont EX, so the same it warming fast it also cools fast, could reduce a little the factor of heat so fast ... I do not know ...
I do not know if 600 or 700 would be a good idea, but what good would it be for you to be able to fly at 1000m / s if you can not make a right turn to power shoot, or if you need to keep the fire on the enemy but can not be a light mass but heavy maneuver, I do not understand.

will some DM, CM, ADM, Dev, care about that ?!
 
I run a huge PA. That's great for smashing modules aswell. 2 large burst lasers snipe the hell out of modules and kill shields. I havent even bothered filling the 2 small bays with anything.
Ships a beast.

I need 3 pips in engines as I boost the hell out this ship. Boost and shoot at the same time.

I'm still messing with it to see what it can do, two large beams with thermal vent two small MC's one corrosive one emissive and a huge long range cannon. Dominates a CNB and the canopy is usually frosted over. I've power to spare for a few guardian shield boosters when I can be bothered to grab them, fast charge bi-weaves are no issue though I haven't popped a shield cell yet.

CZ's next I think.

I may alter the corrosive MC for expanded mag as its running out fairly quickly, I forgot the small ones don't spin up and chew through ammo fast.
 
I've just finished three pirate massacres in my shiny new Mamba and it's definitely as good as if not better than the FDL. No heat issues at all, and its so fast you overshoot targets unless you are careful.
 
FDEV: We’ve released a ship based on a customized racing ship. It’s one of the fastest ships in the game.
REALITY: Then why is it slower than a Hauler?
 
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