Management Matters

As someone stated, maybe it is that the option to select only appears upon hiring that type of staff member. Maybe it wasn't ready for the screenshot they took at the time (the build could be older) so I am not going to write off that we haven't seen the park security as not being there.
 

Vampiro

Volunteer Moderator
As someone stated, maybe it is that the option to select only appears upon hiring that type of staff member. Maybe it wasn't ready for the screenshot they took at the time (the build could be older) so I am not going to write off that we haven't seen the park security as not being there.

could be indeed, alto the screen doesn't seem like it can expand. But ofcourse... we don't know for sure :)
 
I don't think it would only appear in that tab when hired. If you look at "rides and attractions" right next to it, coasters has an icon, yet is zero.
 

Vampiro

Volunteer Moderator
I don't think it would only appear in that tab when hired. If you look at "rides and attractions" right next to it, coasters has an icon, yet is zero.

Yes, it just doesn't seem to be there (yet?)

Another positive thing from the devblog is that transport rides will be used in 2 ways :

- transport
- fun

Im really glad people will also use it for "sightseeing" and not just as a functional way of being transported [up]
 
OMFG!!!!!! can't wait to NOVEMBER 9!!!!!! YEAH!!!!! the game will be SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cool!!!!!!!!!!!!!!! :) :) :) :)
 
Can't wait!! :D

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I don't think it would only appear in that tab when hired. If you look at "rides and attractions" right next to it, coasters has an icon, yet is zero.

Very true, in that case I am hoping that they just hadn't added the other staff which does not only include the park security but stuff such as accountant, marketing manager, gardener, first aid etc.
 

Vampiro

Volunteer Moderator
The blog also states you can set opening hours and closing times...

I would love to know more about how this affects money simulation.
If im correct a lot of stuff is being paid monthly (staff for example).

This -sounds- like it's very benefitial to have long opening hours because you have more time to make profit before you have to pay the monthly costs again.
Is this how it works? Or if not, how does it work? :D

I love reading this article but the more i read in detail the more im looking forward to read/hear stuff more detailed. As this also raises a lot of questions [big grin]
 
I literally can't think of the words to describe how amazing everything looks and how well this is all coming together. It has been a blast over the past year following the game and getting to be apart of this amazing community. And the best part is we're only just getting started! [squeeeeee]
 
Another positive thing from the devblog is that transport rides will be used in 2 ways :
- transport
- fun

Im really glad people will also use it for "sightseeing" and not just as a functional way of being transported [up]

I'm happy to know that too, because that's reality.
 
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The blog also states you can set opening hours and closing times...

I would love to know more about how this affects money simulation.
If im correct a lot of stuff is being paid monthly (staff for example).

This -sounds- like it's very benefitial to have long opening hours because you have more time to make profit before you have to pay the monthly costs again.
Is this how it works? Or if not, how does it work? :D

I love reading this article but the more i read in detail the more im looking forward to read/hear stuff more detailed. As this also raises a lot of questions [big grin]

Yeah same here! Want to know if the guests will leave the park after an full day or if they stay in park and the time skips to start again. My favorite way were if they would leave the park [big grin]
 
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