I did clearly write i'll reserve judgement until beta.
I agree, the gardening roles don't seem suitable for janitors in this version of the game, but have they been replaced as tasks to be managed? We'll again, have to wait and find out.
One thing i suggested was training staff in different skills (i.e customer service, salesmanship, efficiency) and then the ability to move staff between facilities and roles to more suit their individual thoughts. Some staff say "I'm not cut out for this" ... right but i've trained you in efficiency, how do you fancy being a ride op. (you then pay to train them in the new role, but keep the skills training).
Another thing i suggested was extra roles for entertainers. Cheif beef has a platter of slider freebies which makes guests want to go to cheif beef stores.
Facilities needing upkeep. Janitors should clean the toilets, maintance should repair broken tills.
I have high hopes for staff management. My point was that several key jobs from previous generations of the game were removed, and now a key staff member. I can only hope that these jobs are replaced with something.
As i said, worried but i'll wait and see what the beta brings.
If you are expecting that high level of staff involvement I bet you will be disappointed then
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