So there was a large set of replies in Management Matters and I have extracted my list of ideas to improve, advance, develop what we currently have in hopes we could discuss and get some feedback on peoples thoughts. We have seen there are a good number of management styled players in the game so it appears things are wanted to get the best management possible that is accessible to all player types/styles.
- Stock Management which I am hoping Bitter will comment on my thoughts with his idea so that it is easier to use without having to place hundreds of paths but still got enough depth of game play for us to manage and control accordingly.
-Shops and stalls We have seen the latest image that shows shops and their management. I would like to take this a step further and include a few others;
- Clothes Shop (t-shirts, hoodies, button shirts)
- Food Stands (Popcorn, Prezel, Candy Floss, Slushie's)
The management of the shops to incorporate a menu system with slots:
-1-5 main slots
-1-3 side slots
- Condiments for each
- Discount if you purchase main and side (set by player)
I would like to remove the fries stall and place them as a side dish (sorry but I have never seen a fries only stall in my life). At least not without having hotdogs & nuggest on the menu or significant fries options which come with special toppings (check out best fries forever on google for an idea).
Add nuggets to the chicken stall.
Wondering sellers of Gulpee Energy drinks similar to Redbull sellers.
Closing Thoughts and Thanks for Reading
I think most of these have been discussed here or in a few sporadic threads so just wanted to list them all out and see peoples thoughts on basic concepts are and if they have any impact.
The good thing about the ones that are maybe more deep in design and which not everyone wants to use, they have ways to short cut them such as hiring senior staff rather than training, always scrapping the ride for recycle so it's done and dusted etc.
I don't want to limit/remove fun for players who like to be creative and those that only want a basic management system, however I do think a lot more can be given to the game for people who want more depth to this area. If you have managed to read through all this and get this far then thank you and all opinions matter from everyone playing [happy]
Regards,
Curly
Link to original thread by Curlyriff:
Management (Evolved)
- Stock Management which I am hoping Bitter will comment on my thoughts with his idea so that it is easier to use without having to place hundreds of paths but still got enough depth of game play for us to manage and control accordingly.
-Shops and stalls We have seen the latest image that shows shops and their management. I would like to take this a step further and include a few others;
- Clothes Shop (t-shirts, hoodies, button shirts)
- Food Stands (Popcorn, Prezel, Candy Floss, Slushie's)
The management of the shops to incorporate a menu system with slots:
-1-5 main slots
-1-3 side slots
- Condiments for each
- Discount if you purchase main and side (set by player)
I would like to remove the fries stall and place them as a side dish (sorry but I have never seen a fries only stall in my life). At least not without having hotdogs & nuggest on the menu or significant fries options which come with special toppings (check out best fries forever on google for an idea).
Add nuggets to the chicken stall.
Wondering sellers of Gulpee Energy drinks similar to Redbull sellers.
Closing Thoughts and Thanks for Reading
I think most of these have been discussed here or in a few sporadic threads so just wanted to list them all out and see peoples thoughts on basic concepts are and if they have any impact.
The good thing about the ones that are maybe more deep in design and which not everyone wants to use, they have ways to short cut them such as hiring senior staff rather than training, always scrapping the ride for recycle so it's done and dusted etc.
I don't want to limit/remove fun for players who like to be creative and those that only want a basic management system, however I do think a lot more can be given to the game for people who want more depth to this area. If you have managed to read through all this and get this far then thank you and all opinions matter from everyone playing [happy]
Regards,
Curly
Link to original thread by Curlyriff:
Management (Evolved)
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