What is the feasibility of having a different computer voice for each manufacturer's line of ships?
Another game that does a great job of establishing corporate identity--while taking the idea to extremes, as it does with everything else--is the FPS Borderlands 2. Folks have posted some great videos to YouTube about those--for example, compare the Maliwan corporation's radio ads vs. the Torgue ads. Again, Borderlands is about as subtle as a sledgehammer, so I'm not suggesting that Elite Dangerous go to the same extreme, LOL.
Quick lore aside about accents. I would guess that inexpensive superluminal travel gives the world of Elite a "tradespeak" accent that is common to most pilots and crew, while station personnel who travel less often might have more regional or faction-specific accents. Does that sound about right?
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Feelitmon
"In the faculty of writing nonsense, stupidity is no match for genius." - Walter Bagehot
Another game that does a great job of establishing corporate identity--while taking the idea to extremes, as it does with everything else--is the FPS Borderlands 2. Folks have posted some great videos to YouTube about those--for example, compare the Maliwan corporation's radio ads vs. the Torgue ads. Again, Borderlands is about as subtle as a sledgehammer, so I'm not suggesting that Elite Dangerous go to the same extreme, LOL.
Quick lore aside about accents. I would guess that inexpensive superluminal travel gives the world of Elite a "tradespeak" accent that is common to most pilots and crew, while station personnel who travel less often might have more regional or faction-specific accents. Does that sound about right?
--
Feelitmon
"In the faculty of writing nonsense, stupidity is no match for genius." - Walter Bagehot