You know, as awesome it is to have these FCs dotted around the galaxy, I can't help but feel like the game lost something precious as a result.
That sense of danger and isolation we had being 40,000ly from the nearest station is gone now.
I think similar things were said when engineering and jumponium massively increased jump ranges. In the early days, 40ly range was considered top range, but most of the early explorers travelled through the galaxy in 25-30ly ships. Places like the Abyss and parts of the Formidine Rift were real obstacles to find ways through. The galaxy felt big, not just in the number of systems it had, but also in how remote things felt because of the time it'd take to reach them. The latter has sadly been lost now.
I agree, Carriers don't help on that front either, but they have added something new to the game, and before the Tritium buff were an excellent bit of content that encouraged teamwork and cooperation to take them into the depths (that was short-lived though, and now they're just the next big ship to own). Not knocking the DSSA, its an innovative way to use them and if the players hadn't done it themselves, I'm pretty sure Frontier in their pursuit to make life easier and easier for players to explore the galaxy would have probably put stations and respawn points all over it at some point anyway. They probably still will if 'social hubs' in odyssey are spawn points spread all over the galaxy (shudder).
I still feel annoyed that frontier never saw their own 1:1 scale creation of the galaxy as anything other than something to show off as being a '4 hundred billion star system' mantra to brag about in interviews and press releases. But they diluted its impact on the imagination and challenge by making it ever easier to travel, with all the star filters added, increased ranges, QoL additions that came along too, without them ever adding things to make it dangerous and mysterious as a counter balance.