Your Feature Request / Idea
This is a continuation of my previous thread, the Marine DLC Idea, which tackles on the gameplay side.
Possible Achievements:
-It's got 88 teeth! - Release a Mosasaurus.
-They're moving in shoals/schools. They do move in shoals/schools. - Have the maximum social count of Ichthyosaurs in the same enclosure.
-Is that a shark?!? - Have an escaped dino into the open ocean.
Note: I only have these 3 atm. Any additional achievements that you guys can think of is appreciated
____
How will water be implemented?
Let's try to imagine that we already have a park on one of the islands, with the beautiful sky overhead. Now lets imagine placing a very wide bluish transparent layer over our park. Essentially the park will be below that layer. That layer would be the surface of the water. Now the space below that layer can then be tinted blue & given some water or light shaft effects to give the illusion of being underwater. Everything above that "water layer" would be the new surface environment. So voila! Water!!!
How will the dinos move in the water?
The same way how the devs programmed the ACU helis to fly about in the air. If you can notice, there is a limit as to how high the ACU heli can go up, that is the Z-axis, since its 3-dimensional. If the devs apply that, and combine that with the dino AI, then we have marine dinos that move in water, just more naturally & smooth than the ACU heli.
How will we see the dinos underwater while viewing it from the surface?
The devs can introduce a toggle which enables 2 modes:
1. Surface Mode - You view your park as it is from the surface. Enabling this prevents the player from clipping beneath the surface layer.This can be helpful when taking screenshots from the surface.
2. Subsurface Mode - Disables the water layer, & gives the player complete visibility of their park from the surface, enabling subsurface mode also allows players to zoom in, since the water layer is disabled. Players will be spending most of their time using this mode.
What will be the dinos needs?
It'll be food, swimming space, social & population.
If their needs are properly met, will they still get agitated?
Yes.They still get agitated from time to time for xx-amount of time, the same way as their land counterparts.
Why?
There's no sense of dread or challenge if they dont try to break out, or at least damage their enclosure. Gameplay would be boring if they wont do anything but just swim around.
What will make them agitated?
If their needs are not met, or when there's storms.
How about Aquatic Sandbox?
Aquatic Sandbox retains the same changeable settings as its land counterpart.
____
Link to part 1: https://forums.frontier.co.uk/threads/marine-dlc-idea-beneath-the-surface-part-1.462006/
So this ends my Marine DLC Idea.
Would appreciate any feedback
Cheers,
Hykelion
This is a continuation of my previous thread, the Marine DLC Idea, which tackles on the gameplay side.
Possible Achievements:
-It's got 88 teeth! - Release a Mosasaurus.
-They're moving in shoals/schools. They do move in shoals/schools. - Have the maximum social count of Ichthyosaurs in the same enclosure.
-Is that a shark?!? - Have an escaped dino into the open ocean.
Note: I only have these 3 atm. Any additional achievements that you guys can think of is appreciated
____
How will water be implemented?
Let's try to imagine that we already have a park on one of the islands, with the beautiful sky overhead. Now lets imagine placing a very wide bluish transparent layer over our park. Essentially the park will be below that layer. That layer would be the surface of the water. Now the space below that layer can then be tinted blue & given some water or light shaft effects to give the illusion of being underwater. Everything above that "water layer" would be the new surface environment. So voila! Water!!!
How will the dinos move in the water?
The same way how the devs programmed the ACU helis to fly about in the air. If you can notice, there is a limit as to how high the ACU heli can go up, that is the Z-axis, since its 3-dimensional. If the devs apply that, and combine that with the dino AI, then we have marine dinos that move in water, just more naturally & smooth than the ACU heli.
How will we see the dinos underwater while viewing it from the surface?
The devs can introduce a toggle which enables 2 modes:
1. Surface Mode - You view your park as it is from the surface. Enabling this prevents the player from clipping beneath the surface layer.This can be helpful when taking screenshots from the surface.
2. Subsurface Mode - Disables the water layer, & gives the player complete visibility of their park from the surface, enabling subsurface mode also allows players to zoom in, since the water layer is disabled. Players will be spending most of their time using this mode.
What will be the dinos needs?
It'll be food, swimming space, social & population.
If their needs are properly met, will they still get agitated?
Yes.They still get agitated from time to time for xx-amount of time, the same way as their land counterparts.
Why?
There's no sense of dread or challenge if they dont try to break out, or at least damage their enclosure. Gameplay would be boring if they wont do anything but just swim around.
What will make them agitated?
If their needs are not met, or when there's storms.
How about Aquatic Sandbox?
Aquatic Sandbox retains the same changeable settings as its land counterpart.
____
Link to part 1: https://forums.frontier.co.uk/threads/marine-dlc-idea-beneath-the-surface-part-1.462006/
So this ends my Marine DLC Idea.
Would appreciate any feedback
Cheers,
Hykelion
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