Mass Manager vs Deep Charge

ok am stupid i don't understand the equation can someone just tell me i have an anaconda i wanna longer jump which should i get >.< ??
 
an unrelated question but.. same ship this time the FSD booster for PvE such as faction warzone, which one to engineer? the one to increase resistance or shield or? thx
 
for nuetron star boosts, where mass mgr and deep charge are doing different things, does deep charge regain the lead for the 5+ sizes?
 
for nuetron star boosts, where mass mgr and deep charge are doing different things, does deep charge regain the lead for the 5+ sizes?
Nope..
The mass manager still increases base code of the Grade 5+ FSD and this is amplified by the other charges of the FSD boost from the star...
Deep charge loses out in the bigger the ship as Mass passes the size in tons to get better from Mass changes of bigger ships hull...
Higher jump distance of mass manager per jump allready does more than deep charge can... that gap is then multiplied with the star boost 4x multiplier...
 
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What do you mean by "doing different things"? I don't see a difference...
Deep charge burns more fuel
mass manager makes it more efficient per mass....
This results in deep charge resulting in less jumps due to fuel tank emptying 10% faster...
With FSD on large ships the extra mass becomes better the bigger the ship fuel burn is constant Mass changes as the ships get bigger...
Its true the efficiency does work better with heavy ships...
 
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Deep charge burns more fuel
mass manager makes it more efficient per mass....
Yup, but I was confused by @jiirn's apparent suggestion that neutron jumping affects deep charge and mass manager differently because they work differently. As I understand it, neutron jumping range just gets a straight multiplicative boost, irrespective of how your FSD is engineered.
 
Yup, but I was confused by @jiirn's apparent suggestion that neutron jumping affects deep charge and mass manager differently because they work differently. As I understand it, neutron jumping range just gets a straight multiplicative boost, irrespective of how your FSD is engineered.
Yeah this is right. Effectively neutrons give you a one-off x4 boost to M_opt, which from the equations in the OP does indeed translate to a x4 distance increase. The question is then the same - what gives the biggest multiplier on top of that? - so neutron supercharging benefit is independent of engineering mods.
 
Effectively neutrons give you a one-off x4 boost to M_opt, which from the equations in the OP does indeed translate to a x4 distance increase.
Hmm, I've only ever seen neutron supercharging badged as a straight multiplier to the actual range. For sure, the equation makes that equivalent to a boost in M_opt, but have you actually seen it described that way anywhere?
 
FSD supercharging from a white dwarf gives a 50% (1.5x multiplier) range bonus, while doing the same with a neutron star provides a 300% (4x multiplier) bonus, effectively quadrupling a ship's range for a single jump.

Thats why people spent ages at jacksons light house in the bubble with their builds testing first...
Galaxy map shows x4 when using super charged and the Same fuel load...
 
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Hmm, I've only ever seen neutron supercharging badged as a straight multiplier to the actual range. For sure, the equation makes that equivalent to a boost in M_opt, but have you actually seen it described that way anywhere?
Not explicitly. But you can deduce this is what it does. There is no such thing as ‘maximum jump range’ - only maximum fuel per jump that your FSD can consume. This is the limiting factor that stops you from jumping halfway across the galaxy in one go.

The hyperspace fuel equation (see OP) specifies how much fuel you will burn. When supercharged from a neutron star, you can go 4x as far for the same max fuel per jump. If d has increased by a factor of 4, then the denominator - M_opt - also has to go up by a factor of 4 to cancel it out.

You can see another consequence of this in action. Supercharge yourself, then make a jump equal to your normal (unsupercharged) maximum range. Observe how the fuel consumed is much lower. This can help you in low fuel situations (synthesis boosts can be used to similar effects) in order to reach a fuel star.
 
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