Only if you're trying to reach some very difficult to reach system. And that's become redundant with carriers.IMO I think Deep Charge is for explorers, the lighter your ship the more range you get out of deep charge.
Only if you're trying to reach some very difficult to reach system. And that's become redundant with carriers.IMO I think Deep Charge is for explorers, the lighter your ship the more range you get out of deep charge.
Plus no serious explorer would ever consider a build with <5 class FSD.
Damn, who'd have thought the million or so light years I've done in my MkIII and Courier makes me an unserious explorer![]()
I think 'unserious' is worth a drink![]()
I think 'unserious' is worth a drink![]()
https://coriolis.io . Then you can try both.ok am stupid i don't understand the equation can someone just tell me i have an anaconda i wanna longer jump which should i get >.< ??
Anaconda is class 6 FSD so Mass Manager.ok am stupid i don't understand the equation can someone just tell me i have an anaconda i wanna longer jump which should i get >.< ??
Nope..for nuetron star boosts, where mass mgr and deep charge are doing different things, does deep charge regain the lead for the 5+ sizes?
What do you mean by "doing different things"? I don't see a difference...for nuetron star boosts, where mass mgr and deep charge are doing different things, does deep charge regain the lead for the 5+ sizes?
Deep charge burns more fuelWhat do you mean by "doing different things"? I don't see a difference...
Yup, but I was confused by @jiirn's apparent suggestion that neutron jumping affects deep charge and mass manager differently because they work differently. As I understand it, neutron jumping range just gets a straight multiplicative boost, irrespective of how your FSD is engineered.Deep charge burns more fuel
mass manager makes it more efficient per mass....
Yeah this is right. Effectively neutrons give you a one-off x4 boost to M_opt, which from the equations in the OP does indeed translate to a x4 distance increase. The question is then the same - what gives the biggest multiplier on top of that? - so neutron supercharging benefit is independent of engineering mods.Yup, but I was confused by @jiirn's apparent suggestion that neutron jumping affects deep charge and mass manager differently because they work differently. As I understand it, neutron jumping range just gets a straight multiplicative boost, irrespective of how your FSD is engineered.
Hmm, I've only ever seen neutron supercharging badged as a straight multiplier to the actual range. For sure, the equation makes that equivalent to a boost in M_opt, but have you actually seen it described that way anywhere?Effectively neutrons give you a one-off x4 boost to M_opt, which from the equations in the OP does indeed translate to a x4 distance increase.
Not explicitly. But you can deduce this is what it does. There is no such thing as ‘maximum jump range’ - only maximum fuel per jump that your FSD can consume. This is the limiting factor that stops you from jumping halfway across the galaxy in one go.Hmm, I've only ever seen neutron supercharging badged as a straight multiplier to the actual range. For sure, the equation makes that equivalent to a boost in M_opt, but have you actually seen it described that way anywhere?