Material Descriptions and HGE’s.

Background:
I Started playing elite January 2016 and apart from a few breaks for other games I have played pretty much continuously through every update. I’m triple elite on all three formats and have over 80 ships fully engineered to G5 across all formats (I realise I have a problem).

While persistent USS’s are great for mission and rescue scenarios the new HGE spawns are not only frustrating but they no longer tie up with the “in game” material descriptions. Now that factions and faction states effect spawns in systems the new HGE spawns are a mess. If you take Core Dynamics Composites as an example, the in game material description says “Advanced component found in Federal systems. Known to be salvaged from signal sources”.
This is no longer true as CDC’s can be found in any system that has a Federation faction. Yesterday while looking for Pharmaceutical Isolators in a high population Alliance system which was in outbreak, i found a HGE for a faction and it was labelled “Outbreak”, 55k ls away with 10 minutes left. When I dropped into the USS all I found was proprietary and core dynamics composites?! This wasn’t a “one off” situation as I was running a loop of 8 independent or alliance systems in outbreak, war and civil unrest looking for HGE’s and found imperial shielding, CDE’s, and a lot of Proto stuff all because of faction states and Allegiance.

The old system wasn’t perfect but I was always able to find what I needed by choosing the right allegiance, state and population, while the new system pretty much makes finding what you are looking for nearly impossible. I know that material traders mean you can always trade for what you need but frontier may as well do away with the descriptions for materials and just say “find any junk and trade it, good luck”!

Apart from fixing HGE spawns I thought it may be a good idea to add some other ways to get what you need.
10 Modular terminals for 10 CDC’s
200k of Combat bonds for 10 MSC’s
400k of cartographic data for 10 DMWE’s
10 articulation motors for 10 IC’s
10 occupied escape pods delivered to a search and rescue agent give you 10 voucher to exchange at a trader for 10 PI’s

Those are just examples but it would give more reasons do missions and other activities for a known reward? If necessary there could be a daily or weekly limit but I think something similar to the above may help change some of the grind and alleviate some frustration?
 
You are just the latest to highlight this. They increased HGE spawns recently in an effort to placate us, but that was also ineffectual (doens't seem any different to me anyway).

The HGE system is total crap and purely an exercise in pointless wasting of time, followed by trading and then wasting of more time, then more trading. The oft cited much needed improvement, is indeed 'fix the broken HGE spawns' and 'give us more ways to obtain these'.

The best idea ye, imo, is to have wreckage zones follow combat zones. When a war is over, there are debris fields where the conflict zones were. YOu drop in the wrreckage zone and like prospecting you have different kinds of scrap cannister that contain different levels of materials that you can collect.
 
The old system was just bad. They new system isn't terrible, at least you don't have to fly around in circles while singing Kumbaya just for a chance of an USS to spawn and hope it's a HGE. Now you scan the Nav beacon (The honk should be enough) and you can filter by Signal source. If there is anything, fly to it, if not, hop to next system or back to the other one, repeat ad nauseum.
The Mat traders are a great step forward, the exchange rate 2 steps backwards.
 
The "federation system" point is a semantic quibble, you can read that as "systems with a federation presence" as easily as "systems controlled by the federation". And if drops were related to the uss faction then the former makes more sense - getting Imperial shielding from a federation faction just because there is an Imperial faction in charge of the system makes no sense.

As has been said since the USS spawns changed - the big issue was never the spawn rates, it was always that they don't give the expected drops. Some are now so rare they may as well have been removed.
 
The old system was just bad. They new system isn't terrible, at least you don't have to fly around in circles while singing Kumbaya just for a chance of an USS to spawn and hope it's a HGE. Now you scan the Nav beacon (The honk should be enough) and you can filter by Signal source. If there is anything, fly to it, if not, hop to next system or back to the other one, repeat ad nauseum.
The Mat traders are a great step forward, the exchange rate 2 steps backwards.
It was bad, BUT, I could always successfully farm whatever I wanted under the old system. I never needed the traders until this new rubbish where all HGEs have proprietary composites and 1 CDC, except the ones that have proto heat radiators.The new system would be better if it worked, but it doesn't, it's broken.
 
The old system was just bad. They new system isn't terrible, at least you don't have to fly around in circles while singing Kumbaya just for a chance of an USS to spawn and hope it's a HGE. Now you scan the Nav beacon (The honk should be enough) and you can filter by Signal source. If there is anything, fly to it, if not, hop to next system or back to the other one, repeat ad nauseum.
The Mat traders are a great step forward, the exchange rate 2 steps backwards.

At least with the old system if you were in an independent system in outbreak any HGE was guaranteed to be PI’s
Being in the same system travelling 50k ls against a timer towards an “outbreak” HGE, only to find CDC’s is nonsense!
 
It was bad, BUT, I could always successfully farm whatever I wanted under the old system. I never needed the traders until this new rubbish where all HGEs have proprietary composites and 1 CDC, except the ones that have proto heat radiators.The new system would be better if it worked, but it doesn't, it's broken.

My feelings exactly!
 
You are just the latest to highlight this. They increased HGE spawns recently in an effort to placate us, but that was also ineffectual (doens't seem any different to me anyway).

The HGE system is total crap and purely an exercise in pointless wasting of time, followed by trading and then wasting of more time, then more trading. The oft cited much needed improvement, is indeed 'fix the broken HGE spawns' and 'give us more ways to obtain these'.

The best idea ye, imo, is to have wreckage zones follow combat zones. When a war is over, there are debris fields where the conflict zones were. YOu drop in the wrreckage zone and like prospecting you have different kinds of scrap cannister that contain different levels of materials that you can collect.
I like this idea. :p
 
Another option is to have a station within one of the powers systems so Imperial Shielding could be bought in x imperial system. Make the manufactured materials expensive so you can either do a lot of work and get credits then go splash on it or roll the dice and try to find a HGE. Just seems weird that we can't purchased a manufactured materials.
 
While persistent USS’s are great for mission and rescue scenarios the new HGE spawns are not only frustrating but they no longer tie up with the “in game” material descriptions. Now that factions and faction states effect spawns in systems the new HGE spawns are a mess. If you take Core Dynamics Composites as an example, the in game material description says “Advanced component found in Federal systems.

You clearly know what you're on about.

They should change the word systems, to "Jursidictions"

Then it would be entirely correct. (I think!) I am pretty sure that the location of those HGE's will have been within a sphere of influence held by a federation faction (so, somewhat near to a federation controlled asset)

And, yes, that would make it a lot more difficult to specifically search for a single type of anything, and most systems hold more than one faction type within it.
 
Another option is to have a station within one of the powers systems so Imperial Shielding could be bought in x imperial system. Make the manufactured materials expensive so you can either do a lot of work and get credits then go splash on it or roll the dice and try to find a HGE. Just seems weird that we can't purchased a manufactured materials.
It was already denied and it is probably not going to happen in the future. If FDev made those currencies interchangeable, materials would also suffer from credits inflation. We don't need more workarounds, as they don't inherit any fun. We need a solution for the spawn rate and distribution.
 
It was bad, BUT, I could always successfully farm whatever I wanted under the old system. I never needed the traders until this new rubbish where all HGEs have proprietary composites and 1 CDC, except the ones that have proto heat radiators.The new system would be better if it worked, but it doesn't, it's broken.
It seems to me they fixed the drops in the last update. I got exactly what I expected from them depending on state and faction. ¯\(ツ)
 
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