"Material drops at settlements provide only one item instead of three. This is intended"

WOW
Getting just 1x CIF, 1x MEF, 1x etc.......IS INTENDED?!?!?
Why? Just why? Do i really have to search now for missions with 5x MEF as the only mat just to change them at 6to1 at the material traders?

Seriously i don't like that!! [down]
This is awkward. I first thought it is a bug. Next thing Frontier tell us, ist that tbe meta-alloy reinforcement 3% protection is NOT an error in the decimal :O
 
WOW
Getting just 1x CIF, 1x MEF, 1x etc.......IS INTENDED?!?!?
Why? Just why? Do i really have to search now for missions with 5x MEF as the only mat just to change them at 6to1 at the material traders?

This is awkward. I first thought it is a bug. Next thing Frontier tell us, ist that tbe meta-alloy reinforcement 3% protection is NOT an error in the decimal :O

The only place I've seen MEF's offered as rewards since 3.0 dropped were for wing missions. Excepting Volyboom of course...
 
People are rational and are not apt to decide to do things that "waste their time".

Meaning, settlements could just as easily be removed from the game now. No incentive to go there when we can be more efficient else where.

When Sandro stated that they valued our time and wanted to not waste it. The result with these changes literally makes him out to be a liar. If it takes 3 times as much time to get the same amount of materials it clearly isn't a solution. This is a detriment to the system.

Fdev - You clearly want the engineering thing to take a LOT of time. Because your actions prove that you want to punish players for being efficient. You have the trading factor so heavily priced that we have to do twice the amount of farming just to move a material up a level because we can't get that material with out spending hours and hours just to find a single HGE. You have value'd the mats for grade 5's at 500k a piece in the mission system. You won't let us buy mats though because then we wouldn't be wasting our time in a system you deliberately have denied any data to be available for the players to use as a tool and guide. For all we know, you could of raised the drop rate of HGE's by .01%. But that wouldn't ever actually give us a quality of life improvement. Instead, we have to turn to youtube and Netflix and Amazon Prime just to actually be entertained because you want our time wasted finding HGE's. Yes, a few people may well be having luck finding these with little effort. But there is plenty of evidence this is not the case for everyone as plenty of people have come into the forums to complain about it. We don't even have a way to actually know when a system state changes and what we can possibly find in the system we are in as a guide. This is supposed to be a futuristic universe and we don't even have Friend or Foe targeting built into the ship so we can't attack a friendly or even shoot at them when one is between us and an enemy. Which we literally have in military craft now.

Why are grade 5 raw mats listed as grade 4 in the raw mat trader? Because they are clearly listed in the inventory as grade 5. (until Fdev goes and makes the 5's 4's of course.)
 
Megaships also give 1 per drop. I have noticed that from time to time that I'll get 2 or even 3 per drop, although that's not common.
 
People are rational and are not apt to decide to do things that "waste their time".

Meaning, settlements could just as easily be removed from the game now. No incentive to go there when we can be more efficient else where.

When Sandro stated that they valued our time and wanted to not waste it. The result with these changes literally makes him out to be a liar. If it takes 3 times as much time to get the same amount of materials it clearly isn't a solution. This is a detriment to the system.

Fdev - You clearly want the engineering thing to take a LOT of time. Because your actions prove that you want to punish players for being efficient. You have the trading factor so heavily priced that we have to do twice the amount of farming just to move a material up a level because we can't get that material with out spending hours and hours just to find a single HGE. You have value'd the mats for grade 5's at 500k a piece in the mission system. You won't let us buy mats though because then we wouldn't be wasting our time in a system you deliberately have denied any data to be available for the players to use as a tool and guide. For all we know, you could of raised the drop rate of HGE's by .01%. But that wouldn't ever actually give us a quality of life improvement. Instead, we have to turn to youtube and Netflix and Amazon Prime just to actually be entertained because you want our time wasted finding HGE's. Yes, a few people may well be having luck finding these with little effort. But there is plenty of evidence this is not the case for everyone as plenty of people have come into the forums to complain about it. We don't even have a way to actually know when a system state changes and what we can possibly find in the system we are in as a guide. This is supposed to be a futuristic universe and we don't even have Friend or Foe targeting built into the ship so we can't attack a friendly or even shoot at them when one is between us and an enemy. Which we literally have in military craft now.

Why are grade 5 raw mats listed as grade 4 in the raw mat trader? Because they are clearly listed in the inventory as grade 5. (until Fdev goes and makes the 5's 4's of course.)

Rep to you =) I loved to do Baseruns and now they are useless
 
Why are grade 5 raw mats listed as grade 4 in the raw mat trader? Because they are clearly listed in the inventory as grade 5. (until Fdev goes and makes the 5's 4's of course.)

Raw mats were royally screwed by 3.0. The devs haven't disclosed their reasoning for doing so, but this is what is the history behind it from what I can tell:

1. The devs wanted to completely revamp raw mats in 3.0. Why? No one knows. But this included changing the rarities of mats, and a redesign of the algorithm that decides the mat composition of planets, which would include changing the composition of planets already discovered. I'm guessing these changes were all tied together with one big underlying redesign of the way raw mats were going to work. The raw material trader was made with this new system in mind.
2. During beta players were not happy about the fact that the devs were changing the composition of planets that we had gone to extreme lengths to map out, so the devs pulled that part of the changes after listening to player feedback.
3. With the changes to mat spawning removed, the changes to the way rarity worked didn't make much sense. But instead of just cutting their losses, they doubled down and kept the raw material trader and started changing the rarities of mats to correspond.

Oh and they didn't change the recipes the mats were used in so some "g4" mats are used in lower grade versions o a blueprint than "g3" mats.

I'm not going to go into more detail because at this point I've written so much about what's wrong with this game I'm getting close to a small book and I've just about had it with fdevs counter-intuitive nonsense.
 
Ah yes. The perfect fix for everyone's complaint! "Engineers just takes far too little time to be enjoyable." So glad FDev has taken the time to fix this pressing issue.

next thing you know: frontier proudly presents elite:dangerous to asian market ...
 
I'm not sure what the thinking is behind this change but I'd love to find out. Maybe i'm missing something but it seems entirely unnecessary and considering we now need more materials and data than we did before it also seems like a really bad idea. Is it just to increase the grind some more?


This is a game about activating your frame shift drive hundreds of times, this is how they want it to be.
 
The game has found another way of keeping us from getting decent mats. Embedding them inside wrecked T-9s. I even tried mining them out.

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My suspicion:

1) the new Guardian Structures are implemented as settlements
2) they wanted the sphere to drop only one blueprint, and due to internal implementation reasons, there is only one number to tweak
3) hence, it was set to one for all settlements.

That being said, I think also GS should drop more, since otherwise we have to repeat that same activation sequence a lot of times, in particular since more Guardian tech was (accidentally) already announced. The people who did a relog party when the codex bug was still in (you had a chance to get 3 blueprints from scanning a single codex) are the lucky ones ...
 
Correct me if I'm wrong but if the numbers of materials in one instance drop, the solution will be do visit more instances, right?

So this will effectively rise the amount of burden on the servers as people will mode flip even more to get their materials.

Doesn't sound like a bright idea.
 
People are rational and are not apt to decide to do things that "waste their time".

Meaning, settlements could just as easily be removed from the game now. No incentive to go there when we can be more efficient else where.

When Sandro stated that they valued our time and wanted to not waste it. The result with these changes literally makes him out to be a liar. If it takes 3 times as much time to get the same amount of materials it clearly isn't a solution. This is a detriment to the system.

Fdev - You clearly want the engineering thing to take a LOT of time. Because your actions prove that you want to punish players for being efficient. You have the trading factor so heavily priced that we have to do twice the amount of farming just to move a material up a level because we can't get that material with out spending hours and hours just to find a single HGE. You have value'd the mats for grade 5's at 500k a piece in the mission system. You won't let us buy mats though because then we wouldn't be wasting our time in a system you deliberately have denied any data to be available for the players to use as a tool and guide. For all we know, you could of raised the drop rate of HGE's by .01%. But that wouldn't ever actually give us a quality of life improvement. Instead, we have to turn to youtube and Netflix and Amazon Prime just to actually be entertained because you want our time wasted finding HGE's. Yes, a few people may well be having luck finding these with little effort. But there is plenty of evidence this is not the case for everyone as plenty of people have come into the forums to complain about it. We don't even have a way to actually know when a system state changes and what we can possibly find in the system we are in as a guide. This is supposed to be a futuristic universe and we don't even have Friend or Foe targeting built into the ship so we can't attack a friendly or even shoot at them when one is between us and an enemy. Which we literally have in military craft now.

Why are grade 5 raw mats listed as grade 4 in the raw mat trader? Because they are clearly listed in the inventory as grade 5. (until Fdev goes and makes the 5's 4's of course.)

THis is spot on (assertions about Sandro aside), there is no reason to do base runs any more, MEF is now more efficiently obtained from missions, and all the other base materials can be derived or traded from that at good rates.

On the other hand, 50 MEF from 20 bases (300 CIF or more I can't be bothered to work it out) is a bit extreme. The drop rate could have been looked at instead of implementing something that the playerbase considers a gut punch.

Question remains though, will non data material surface drops also be nerfed in 3.03?

Correct me if I'm wrong but if the numbers of materials in one instance drop, the solution will be do visit more instances, right?

So this will effectively rise the amount of burden on the servers as people will mode flip even more to get their materials.

Doesn't sound like a bright idea.

More like log off and on more often (resets the instance without flying anywhere), which is definitely taxing on the radius servers.
 
You know if FD didn't like the idea of 3 mats in the drop instead of simply nerfing Fav's Hope why not just add a bunch of skimmers or some other obstacle to spice it up?

Always it's the easy option - hit it with the nerf hammer. So boring; come one FD think outside the box
 
Methods of Data Collection:
1) USS - Could be done in passive play. These seem to have dried up since 2.4. Maybe I need some complicated and unknown combination of State/Type/Alignment/Shoe Size - Not worth bothering with in 3.0
2) Missions - Not seen missions that I can take giving higher than Grade 2. Maybe I need some complicated and unknown combination of State/Type/Alignment/Shoe Size - Not worth bothering with in 3.0
3) Base Raiding - Was always the longest, hardest, most skillful but fun method. All that work for 1 per ? No thanks! - Not worth bothering with in 3.0
4) Davs Hope - Tedious, exploity, least game based or fun - Now the only method worth bothering with

This is a bad change
 
I think, reactivating my EVE Online account and switching over to there will make sense now.
What I liked to see had been a increase of Mat drops, but not a decrease in this horrible way. :mad:
 
im happy because my Corvette is 70% engineered right now, when i reach 100% i ignored all Engineering/materials/data...

Engineering and all things around took huge portion of game-play and i still think its only unnecessary evil... and they still adding similar non fun game-play. :mad:
 
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