Profit - I mean, changes for they gameplay style.I'm not expecting a profit. But if you made a change that previously performed mod - backpack expansion - then why remove this mod ?
I don't get what do you mean about backpack expansion...
Profit - I mean, changes for they gameplay style.I'm not expecting a profit. But if you made a change that previously performed mod - backpack expansion - then why remove this mod ?
People that play golf are weird.Obviously the latter, unless we're in some weird world where 90 > 120.
For me it is about flying a starship, the other stuff is to support that.Okay, let's approach this question from a different angle.
I'm a mercenary,
I go on missions to get money to buy ships and equipment.
I do missions to get materials to improve my ships and equipment.
This is Elite - it's a game about THIS.
Fly my ships and do things until I run out of places to go, lack the ability to play or the servers shutdown.What will you do in the game when you have all that?
Because it wasn’t interesting enough for you, me I played on my feet didn’t really discover the engineers didn’t gain data, bought somewhat upgraded suits and weapons over the counter then spent a year or more plant hunting. I haven’t been out in my suit much this year because I have been doing other stuff in the bubble.If YOU are interested, in fact I logically proved long ago that neither Raxla nor Dark Wheel can be found in the game ever. Since the first one who finds it will immediately post about it on the forum and everyone will read it.
I'm basing this on my own example. Odyssey came out, I just played on my feet, discovered engineers, gained data and materials and improved suits and weapons. Did that for about a year. After I got everything built and upgraded I never got out of my ship again at all. Why?
And the fix for that isn't to just have basic activities hemorrhage rewards.But some moments in the game are like: if you need to do something you want you need spend a time for other activies. And people has limited time in life, especially if they have real life, not only the game.
Don’t worry away from the bubble the coolness comes back with the added boost of knowing you are the first person ever to see those worlds.One of the things that I love the most about elite dangerous, is the 'correctness' of the model, and the way the gameplay emulates scientific exploration. I really which this aspect was further developed, but it would seem that grief-ing and keeping the thing afloat financially, is taking precedent over that somewhat, if not financially then by the numbers in another aspect.
Oh the joy the first time I used the full system/spectrum scanner, to locate planets, and the noises of the planets being like the real thing; Just too cool for words.
Again all of that was soon knocked on the head by the griefing mechanic feedback loop in the mechanic, but such is life.
You are being premature and assuming that because the base storage of your suit will be increased your modification will be removed when it is much more likely that it will as now be an addition to the base value. If the backpack storage mod is a percentage based boost you will gain even more storage.I'm not expecting a profit. But if you made a change that previously performed mod - backpack expansion - then why remove this mod ?
And the fix for that isn't to just have basic activities hemorrhage rewards.
The fix is to actually design your game activities well. But that ship sailed for FD a loooong time ago so we're left with trashy results like this.
So are BMX racers.People that play golf are weird.
Weird... yeah let me fix that.Not sure what's happened here, but the text you've quoted is not mine.
You are being premature and assuming that because the base storage of your suit will be increased your modification will be removed when it is much more likely that it will as now be an addition to the base value. If the backpack storage mod is a percentage based boost you will gain even more storage.
There's always a silver liningYou forgot "it will kill Open!"
Crumbs! Are magic pockets that transport your material goods with you, into the next life, when you re~sporn not enough; Should I build you a pyramid; Prey tell me, what can I possibly do?![]()
There is something subjective about it. And it is simple maths. When I buy a ship and I realise that I don't have enough mats to upgrade its shield boosters or the shield itself (for example), I'll find the nearest relevant HGE and relog until I have enough or until it times out. I can then continue with my goal. If I say "nah, I'll just have different fun, and if I manage to come across relevant HGEs in the next month, I can have my new ship engineered, and if the context I want to use it for is still available (like a vulnerable titan) I can have some of the remaining fun I initially wanted".It isn't the objective though. Having fun is the objective. It's what we all play games for.
I've never needed to relog HGEs, and not because i don't need what people get out of HGE relogs. I just get on and play the game and get the mats i need.
Who has more fun? The person spending 30 minutes doing something they hate followed by 90 minutes of something they enjoy, or the person doing 120 minutes of something they enjoy? Obviously the latter, unless we're in some weird world where 90 > 120.
There's nothing subjective about it. It's just simple maths.
It doesn't matter if you end up with 100 G5 mats and I have 30 G5 mats, if you were gouging your eyes out getting those extra 70 mats. If you had fun getting them though, hooray, you win.
EDIT: To be clear and explicit... how someone "has fun" is entirely irrelevant... only the quantity. As far as I'm concerned if:
- One player spends 2 hours relogging HGEs
- Another player spends 2 hours mining
- Another player spends 2 hours jumping between Sol and Colonia
... and they're all having fun, it's all evens. Everyone's having fun, job done.
But if one player spends 30 minutes HGE relogging and hates it, and then 90 minutes doing anything else that they consider fun, the only person to blame is themselves.
I very much agree what they need to is make actual game improvements. Hopefully that is what we will see next week. Not just tweek numbers.IMHO all they had to do was a) improve the material haul from combat, which looking at what I was getting last night, they have alredy done. About 20 materials from 1 ship, and loads of them class 5, and b) improve the material rewards from missions.
Not strictly opposed, but then you need a solution for the fact that Guardian materials are required for ammo synthesis of Guardian weapons as well as the unlocks, while those sites are then going to become a limited resource and run out eventually. (Nobody will fly to the distant deep space ones just to do AX when there is no station available for rearm/repair.)Guardian sites... allows a cmdr to collect only once
Yep. 100% agree. Frontier needs to come up with solutions that don't include the player relogging.Not strictly opposed, but then you need a solution for the fact that Guardian materials are required for ammo synthesis of Guardian weapons as well as the unlocks, while those sites are then going to become a limited resource and run out eventually.
There is small problem...ship has limits and carrier is limited even more.Yeah I assumed the mod would work in exactly the same way and was looking forward to 120 asset capacity in my looting suit(s)! Will be able to fully clear settlements of junk without ever having to drop stuff off at the ship mid way through, absolute winner.
You play it wrong. I got each of my ships when I had ALL ready (except 1st) for upgrades. I.e. 1st you prepare yourself by collecting things during couple days, then you buy the ship.There is something subjective about it. And it is simple maths. When I buy a ship and I realise that I don't have enough mats to upgrade its shield boosters or the shield itself (for example), I'll find the nearest relevant HGE and relog until I have enough or until it times out. I can then continue with my goal. If I say "nah, I'll just have different fun, and if I manage to come across relevant HGEs in the next month, I can have my new ship engineered, and if the context I want to use it for is still available (like a vulnerable titan) I can have some of the remaining fun I initially wanted".
Ya, its a lot easier to build & engineer a ship if you already have more than enough credits & mats. Faster, with much less monkeying around.You play it wrong. I got each of my ships when I had ALL ready (except 1st) for upgrades. I.e. 1st you prepare yourself by collecting things during couple days, then you buy the ship.
I had ruined fun of preparation already because all was maxed, now it will be ruined even more, because can be restored in 20 mins.