First of all , thanks to commanders
Red Anders and
tomalus (i've finally entered all values) for the data provided. Also special thanks to commander
Sandro75 - in fact he was the first tester - beside me - of the earlier mentioned form for data automated submission. As a result, at current time community have 294 records to judge materials yield statistics + ~800 bases recorded in the locations list.
Nice map. I just did Tall Works in Chick Bara myself.
Thanks - I'm glad when the results of my creations are useful. And in fact M5H is a very promising layout - the first where I've encountered 7 seeds of data by settlement yield (in a row).
Med sec +++ were the best chance before 2.2, no idea if they changed the distribution around in the update but I haven't actually got any from 5-6 of them myself since then. Wish I could give you mine, I have 24 of them and don't really need them at the moment.
I'm scanning other types now anyway because what I need at the moment is some cracked industrial firmware. I haven't picked up a single one since 2.2.
Specially for you I've marked with "pale blue" background color the row #194 on the "data" page of statistics spreadsheet - the moment of 2.2 "Guardians" arrival. All data including and beneath this row was acquired post 2.2.
And then I rethinked this idea and just added game version as an additional column - so you can use "filter views" upon it. Here is the
data for medium security, post 2.2 - as you can see, CIF continue to drop. You can compare this result with similar "Low Security, 2.2 only" - and then, imo, the choice of "security level" will be evident.
So what is, ignoring the challenge level, the highest chance to get a MEF? I have been doing medium secs +++ for some time now and have found 0 after like 6-7 runs.
I have three "honest" answers about those "factors":
1) Don't know, really
2) Time, and the number of
appropriate bases you have visited. RNGesus - after all, situation with 6-7 runs and no desired result is pretty common.
3) Finally, use common logic and tools already provided, as
statistic gathering spreadsheet. Check this -
more stats - page.
What general conclusions one can obtain from the already accumulated data? Ok:
With the increase of "security level"
- quality - probability distribution center (and it's side limits, at least upper one) shifts to more rare materials.
- quantity - number of seeds also increase (from 1-3 seed/low security to 4-7/high security)
Also ~300 samples for 45 bigger-than-tiny settlement's layout variations gives us about 6.6 samples per layout - and this is a poor result, in fact! Community needs more data! More-more..=) Ok, speaking seriously, some particular layouts have pretty good estimations with ~30 samples, others - not at all (i.e. for high security bases the data is close to be non-existent). I'm not ready to perform a complete and correct mathematical analysis of how much samples per base will be "sufficient". I can only suppose that something like 20 samples looks reasonable. So currently the first column to check on the resulting statistics pages is "#" - number of samples acquired. For the same reason I mostly look at the first rows with yields integrated on settlements types for given sizes.
Finally one can observe an evidence that there are some hidden/unknown factors affecting yield probabilities, linked either to settlements layouts, or particular materials, or both (or something else). Compare UEF/SLF/TEC (all three - 1 grade of rarity) yields for low and medium security bases. The yield behavior is pretty different. Same situation at the other side of "rarity" - MEF and CDF (both grade 5) - are also very different, and MEF drop rate can be judged really as "common material" in compare with CDF - classified data fragment - ratio (thanks FD that the latter one is not of any use as I far as I know).
All that said, there is no any known (to me) analytics on faction-owner or system states in relation with data drop yields.
Back to MEF:
1) no MEF's from low.sec (well known fact)
2) upon collected data I can not say either MEF drop rates are better in high.sec then in med.sec bases, however the time factor resolves this as except some extremely rare cases (M5H,M6H) high-sec scan assume full base assault (unnecessary risk + time consumption). (*two days ago I occasionally forgot to dismiss my ship doing simple S4H layout -50% hull repair of the balance. Haven't got any MEF's there either*)
3) Not repeating that small size bases in general assume less distance to cover between DAPs, you can try the most promising layouts from "more stats" page, however nothing guaranteed due to somewhere poor statistics.
Commanders!
Personally I don't do any engineers-related material search activity - no enough time for that. In fact I'm just searching for some rare bases and good lighting conditions for mapping screenshots - yes, scanning them on my way. And RNGesus is not my responsibility - I can not affect it=) I only provide some tools which can help to predict/estimate it's behavior. It's up to you to use them (or ignore them) - in both ways, i.e providing data and using accumulated statistics to better select your next targets.
And yes, the only yield statistics that I'm
personally interested in - for L4M1 and L4M2 layout - are actually non-existent. I can not gather it myself as solo attacking large military bases in my old non-engineered ship is a bad idea=)
AAsgananu 4C (li yong rui space)
hahn landing ++ medium security science settlement 4 beacons
Valtys 1
Burton's inheritence ++ medium security extraction settlment 5 beacons
valtys 4
roberts base ++ medium sec civilian 6 beacons
lembava A 3
steiner mine ++ medium sec extraction 5 beacons SAME MAP AS FOR VALTYS 1 BURTONS INHERITANCE
Baldr 4D
leydenfrost reach +++ medium security large industrial
Thanks, all data added to both stats and locations list.