erm something else popped into my mind... sorry Jose..
An excellent interview. As I mentioned earlier, I enjoyed it immensely.
But I have some extra sound questions for Jose;
2. If a tree falls in the forest and there is no-one there to hear it, is the cat dead or alive?
Loving what you are planning to do with sound in the game.
I am missing details on surround sound functionality though.
I'm aiming for a new headset and I'm wondering if I should go for a surround version.
Jose Castro; said:The player’s ship is at this point both the main character and scenario in the game, so my goal is to have it generate a rich soundscape on its own: the hums and chatter from the electronic equipment (think Nostromo starting up), the whirl of the air conditioner, the resonances of the weapons in the cockpit... there’s a myriad of elements that we can work within this inner space, all of which can be reactive to meaningful parameters to the point that an experienced pilot should know the state of the spaceship just by listening to it.
..
In addition to the “sound HUD”, the spaceships will include a different device, a radio of sorts, rudimentary but dependable, that plays through a speaker in the cockpit and passively tunes to radio frequencies, say that of a “nearby” pulsar or the engine of a spaceship passing by; in case of general interface malfunction, the radio might very well be the only source of information on the outside world.
Loving what you are planning to do with sound in the game.
I am missing details on surround sound functionality though.
I'm aiming for a new headset and I'm wondering if I should go for a surround version.
First, there are two things - one is sound source position, which is like default in 3D games like for 8 years already. Second, surround has nothing to do with position and I see such headsets as kinda snake oil, because good position mixing + 2.0 headset works the same. Still, I think ED will support 5.1/7.1 mixing, and then it's up to your OS to deliver it to your preferred audio device.
Sounds like some love is going into the sound design. Fantastic
Here's some sound **** from the mention in the interview; http://www.youtube.com/watch?v=2ywWFvjE-yU