@Ben Parry
Since you are working on the lightning system...
Will the holographic projections on the cockpit panel work as a real light sources and light up the interior "correctly"?
That was a no-win situation ... whatever you said they would still do it anyway.Mobius: Do your worst. I mean best. Yes.
That is not a good thing to admit ... you guys are super intelligent gods .... don't shatter the illusion !Alien: You ascribe an unwarranted level of competence to us.
And I was hoping you were working on making ASBO ships to please the Lave Radio guysGavthomas: It's one of the buffers for the deferred renderer, it shows which way the surface is facing for each pixel. It's pretty.
I just realised no one knows what a deferred buffer isI'm good at this explaining thing, really.
In a forward renderer, you go through all the objects in the scene, drawing them in the right place with all their lighting etc done.
In a deferred renderer, you instead go through all the objects in the scene writing out multiple images that describe everything about the objects - paint colour, shininess, surface normals etc. Then you draw all the lights (as if they were objects) into a final image, reading back all the information about visible surfaces.
The reason you do this is that in a forward renderer you have to decide ahead of time how many and what kind of lights the shader should know about, and you're thinking in terms of "how many per ship/ship area". In a deferred renderer you could add a dozen little spotlights that don't overlap, and you're only paying for the pixels they actually hit.
The price you pay is that all the materials can end up looking a bit samey, but we have plans for that.
How have we made it to page 3 of questions without....
Benjamin - Stanford Bunny or Utah Teapot?
The price you pay is that all the materials can end up looking a bit samey, but we have plans for that.
Benjamin - Stanford Bunny or Utah Teapot?
Oh and how do you pronounce Bokeh?
1) You're my boss, that makes this harassment.
2) Teapot, duh.
3) Bouquet.
Go on...unless you have a "gag-order" from above I'm personally interested in hearing what those plans are. I would assume that the interior of a space station would be a good example of an environment where a lot of light sources are active at once. In-game screenshots of these techniques being applied inside a station would certainly be appreciated!![]()
(Sorry, have to try at least...)
He made an account just to harass you. It's kinda sweet.
Or creepy...
I'm not saying anything unless I have a go-ahead from above and a working prototype in the bag. Funnily enough, I took a bunch of shots of the various buffers when rendering inside a space station, but we had to pull them because they're unreleased WIP. So it goes.
1) You're my boss, that makes this harassment.
So it goes.
I finally got round to reading Slaughterhouse 5 about six months ago, so I am now.Do I take it you're a Vonnegut fan too?