Modes Mega ships open only content?

attacking a target that presumably just resets after a period of time, or defending a target and having it attacked by the same people again in a few minutes.

The megaships are already in the game, and by the same means have had an impact in the BGS where they have been jumping. I'm not sure about all this noise now about them, just because FD has put some interactive USS around them.

Remember that the 'scenario' kind of 'guided action' not always kicks in, Adam said that sometimes you might get it, kind of rare event.
 

Unless I'm missing something (entirely possible!) there's no way of countering an attack on a megaship in your space.

As with everything related to the BGS the way to counter something is by doing the intended counter action (and the most effective counter is usually - as in almost always - something as far from any other player as possible, no matter what mode is used).

In case of the megaship USS scenario it's probably simply killing a few wanted NPCs and handing in the bounties (one by one).

The megaship scenario is probably just like the "i need food" scenario. Something nice happening randomly (triggered by the BGS).
 
Sounds like a really good reason for all those Player Named Faction murder hobos to, well, not act in such a manner, especially to unaligned players, so they don’t maul their megaships, eh?

I might be so inclined to such action against a faction that has slighted me. I can’t be the only one.
 
Sounds like a really good reason for all those Player Named Faction murder hobos to, well, not act in such a manner, especially to unaligned players, so they don’t maul their megaships, eh?

I might be so inclined to such action against a faction that has slighted me. I can’t be the only one.

If you want to hurt a faction, why bother waiting for a megaship scenario to spawn when you use much easier methods like smuggling?
 
Yes the whole scenario would be more dynamic and consequential if it were one single universal instance which could only be accessed in multiplayer. That's clearly not going to happen though so let's enjoy it for what it is. And yes that means there is no point in trying to attack and intercept people attacking megaships, other than for role-play reasons, because anyone who is doing it primarily to move the needle on the BGS will be doing it in private.
 
I think there is a misconception of the whole megaships thing.. the megaships are already in the game and there has not been any dramas around them.
 
I think there is a misconception of the whole megaships thing.. the megaships are already in the game and there has not been any dramas around them.

Exactly, and they are not owned by anyone, much less some numpty PMF. Remember the player gets the option to either attack or defend, so in one instance you could be attacking the mega ship to help out the NPCs, the next iteration you may decide to defend it.

This whole thread is kind of pointless ….
 
I think there is a misconception of the whole megaships thing.. the megaships are already in the game and there has not been any dramas around them.

Yes there have been dramas around them.

The extent of the drama is limited precisely by the extent to which the Megaships can DO anything or have anything DONE to them. And to that extent, we've had two huge dramas: The Gnosis getting stranded, and the Dove Enigma. The first drama was owing to the fact that the Megaship could move, and that players could dock on it and be moved with it. They didn't like what happened when it moved and took them to a situation they didn't like. The second drama was owing to the fact that the Megaship had a black market and was subject to the same BGS effects as any station with a market - people sold Thargoid Probes in the market and the station services went into lockdown. People were angry about that and even portrayed it as "griefers picking on a cancer patient."

When Megaships are given the ability to be assaulted and shut down or robbed, there will be drama about it. The amount of drama will be proportional to how much the Megaship shutdown actually matters. I'm not sure how the instancing with these will work but my guess is that the shutdown will be a per-instance non-persistent thing, and people will be farming them for BGS influence, but nothing equivalent to Artifact-Bombing where the actions of one group could have any meaningful impact on whether or not other people can access the Megaship.

Most thing in Elite are non-persistent, disconnected, and inconsequential. I would expect megaships to be the same. If I am wrong, I will be happy about it but I think it will cause most of the community to flip their keyboards and harass Frontier endlessly to godmod various things over and over.

Also I don't know if it's even technically possible for Frontier to make Megaship interactions into unified consequential instances.
 
If Megaships can be attacked by a squadron of players and defended by another squadron surely this should be open only content or you will have players killing off other factions Megaships in the privacy of their own server where the owning faction can do nothing about it?
I've long been in favour of some OPEN only CGs. Not ONLY OPEN ONLY CGS! :) Just FD offering some slightly more involved CGs, that are only in OPEN mode, alongside traditional ones too.

I wonder if this might lend itself to Faction related gameplay. eg: Just a very few obvious niche elements (eg: attack/defense of a megaship) are offered solely in OPEN, just for those interested in the PvP aspect of it?

note: I'd envisage TBH though any such gameplay, to truly may PvP worthwhile the game would need to orchestrate/manage it well. This might be the real issue.
 
I've long been in favour of some OPEN only CGs. Not ONLY OPEN ONLY CGS! :) Just FD offering some slightly more involved CGs, that are only in OPEN mode, alongside traditional ones too.

I wonder if this might lend itself to Faction related gameplay. eg: Just a very few obvious niche elements (eg: attack/defense of a megaship) are offered solely in OPEN, just for those interested in the PvP aspect of it?

note: I'd envisage TBH though any such gameplay, to truly may PvP worthwhile the game would need to orchestrate/manage it well. This might be the real issue.

I'm surprised that isn't a thing.
I imagine it would be quite popular.
 
When Megaships are given the ability to be assaulted and shut down or robbed, there will be drama about it. The amount of drama will be proportional to how much the Megaship shutdown actually matters.

There are dozens of megaships in the galaxy right now being assaulted and robbed. can't be shut down totally, only temporarely if you destroy the power generators (several scattered around). You are talking about squadron carriers I believe. PLayer owned megaships are a few and is just like a regular outpost except it can travel.
 
I'm surprised that isn't a thing.

as NeilF suggest that would likely soon incite a riot about instancing, rubberbanding, combat logging and possibly even cheating. current implementation is good for casual combat or ganking where nothing is at stake except maybe a couple rebuys, but won't support a direct multiplayer conflict scenario where the outcome has any significance.

note: I'd envisage TBH though any such gameplay, to truly may PvP worthwhile the game would need to orchestrate/manage it well. This might be the real issue.

this is indeed a fundamental issue that would need to change for any form of direct conflict gameplay to succeed.
 

I wonder if this might lend itself to Faction related gameplay. eg: Just a very few obvious niche elements (eg: attack/defense of a megaship) are offered solely in OPEN, just for those interested in the PvP aspect of it?

Such events would have to only get triggered if two opposing groups of players are present - at the right time in the right instance.

As a result I would expect that most of those events never get triggered at all.
 
Unfortunately, some open-only players fail to realise that there are three different modes on each of the four separate platforms with no crossover gameplay. This in turn makes me wonder why one should whine about certain BGS content being open-only. :)
 
Yes let's make this open only.

But only if you can GUARANTEE that I can see the other guys. So no more block function and no instancing. And there needs to be a 100% solid way to detect who combat logs with no false positives and no way to game the system.
EDIT: oh yeah and crossplay between all platforms is a requirement too.

Deal?

Because if you cannot guarantee this, why make it open only?
 
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