Modes Mega ships open only content?

The new objectives they added in the game. Are really neat. Its just gonna suck if we cant see our opponents. The invaders shouldn't get to chose if they are seen or not.

Silent running? yes thats fine.

Tell me what faction you support and I'll make sure I do everything related to that faction in Open. [up]
 
No it is not.
That is ridiculous.

Force assumes certain conditions are in place.
That those conditions can be changed is exactly what is at stake here.

Your premise that I responded to is plainly false.

Sorry but I don't get your point at all. If I understand you correctly (and it's entirely possible that I don't) you are saying that FDEV is fine with people playing in Solo being forced into PvP, ignoring the fact that it isn't possible due to the design of the modes and your source for that is a support ticket which clearly refers to activities that happen outside of Solo. Did I get that right?
 
Tell me what faction you support and I'll make sure I do everything related to that faction in Open. [up]

Im with Privateers Alliance. But im not touching it until it changes. You better bring some homies with you. Brap man and Psykit will tear you guys up.

And if it gets really bad Ill login to watch you logout :)

Edit: That was a good one. IM ON FIRE BBY!
 
Im with Privateers Alliance. But im not touching it until it changes. You better bring some homies with you. Brap man and Psykit will tear you guys up.

And if it gets really bad Ill login to watch you logout :)

Edit: That was a good one. IM ON FIRE BBY!

The Privateers Alliance, eh?

I hear things are a'changin' in those parts. ;)
 
Fight it all you want maynard. Please go on. I wont stop until the hotel is bulldozed.
2 Adams, One Will, and One Bulldozer.
https://youtu.be/VCy1ZYjLvdQ?t=872

The other Adam: "But more importantly than that, it represents how player's actions represent the world around them. We're talking about actions from players no matter what platform, or mode they're on"
Adam: "Yeah"
Adam & Will nodding
The other Adam: "It's all part of one shared galaxy, which is something amazing, in the same way we're doing things with exploration [...] every one is part of Elite is part of the same shared world"
Will: "Yes"
The other Adam: "And that I think is a really special part of our game"

Those who have checked out of Hotel California will now be allowed to leave. :)

"It is something amazing and a really special part of our game"

https://youtu.be/JIuYQ_4TcXg?t=6
 
The Privateers Alliance, eh?

I hear things are a'changin' in those parts. ;)

Not much really. Lots of people taking a break.

Everywhere everyone is taking a break.

We are excited for Beta changes, and since this is a BGS group it will bring oh probably 250 members back at once. Plus we usually recruit quite a bit too when things are poppin off.

PA is a bunch of cool dudes. It will be nice to have everyone working together again. A well oiled machine.

We usually stay to ourselves, but we wont lie down and take it either.

We have some awesome dudes leading the charge. This is not some 10 man operation. There are multiple people responsible for multiple things.
 
Bob, Robert, you're taling about different contexts, and you're both right. At least ... I think.

When Bob meets another player in Open, he can force PvP upon the other player.
Robert is talking one step before that, choosing which mode to play in order not to be subject to that force.

When talking about the game as a whole, you cannot force PvP upon another player. Once a player encounters another player (provided it's not in a PvE PG) you can't (or you can, but you will get banned from that server, so more accurate is: you're not allowed)

edit: and then I read Ian's post .... so how about that livestream?

Imho, it seems to be the contrary though,

When Bob meets another player in Open (where PvP functionality is forced and non optional by design), he has multiple options such as countering the other player actions or directly stopping them or even stopping&countering at the same time.
Yes, Robert is talking one step before that, when choosing a restrictive mode to play in order to force other players to play in a restricted way offering a single option : doing that PvE counter only.

So yeah, PvP can't be forced by players but PvE can because of the BGS design being totally disconnected from any risk/reward concept and all differences accross platform and modes.

Weird thing about BGS is that i remember Sandro saying it was not about winning or reward but only to simulate life and players effect of actions. And yet, new BGS gameplay through scenario is coming where people will be able to compete in order to win from different playing field...
 
I don't play in open, by choice, so some forum dad suggesting that MY game should be played the way HE dictates "as the community voice" is ridiculous!

BGS will continue to be played out in all modes, is that so hard to understand, like it or not, and bleating about it isn't likely to change things. There have been some excellent descriptions of the BGS mechanic by some members of the forum but it seems that no matter how simply it has been phrased it is still way TOO complicated for some. Give up folks, you can lead a horse to water, but you can't force it to drink!

Although I must admit that I have had my interest in BGS mechanics tweaked just because of said forum dad's fear of non-open players affecting the game universe :D
 
Weird thing about BGS is that i remember Sandro saying it was not about winning or reward but only to simulate life and players effect of actions. And yet, new BGS gameplay through scenario is coming where people will be able to compete in order to win from different playing field...

That's not new, it always existed in ED. They are just making it more fun.
 
new BGS gameplay through scenario is coming where people will be able to compete in order to win from different playing field...

from what it looks scenarios are just glorified combat zones. no change.

"It is something amazing and a really special part of our game"

the whole talk about options and modes and 'a shared galaxy' just excuses poor (or non-existent) design and celebrates any possible open conflict turning into a parallel grindfest. if that suits somebody that's just fine, but praising it as a genius idea is just ... disingenuous.
 
I think these posts miss the point.
It's more challenging to complete deliveries and it makes for reliable places to hunt opposition CMDRs.
I don't think anyone is suggesting it's the best way to "win", killing CMDRs in open.
There is no win, remember?

It adds gameplay depth for certain.

Actually, most of the “Open Only” BGS posts I’ve seen insist they can’t “defend” “their” factions from other players without the option of killing them (example in this thread: 90s/WGFD).

If it was about the challenge, they would support the modes and mode agnosticism, because it clears the proverbial playing field of people who really don’t want to be there, and are likely to combat log if forced to do so. What’s more challenging, a player who explicitly chooses Open, has a ship designed to complete missions despite player opposition, and views you as a challenge as well, or a player who would much rather be in Solo?
 
The new objectives they added in the game. Are really neat. Its just gonna suck if we cant see our opponents. The invaders shouldn't get to chose if they are seen or not.

Your job is not to repel invaders- You might try if you happen to find yourself in the right place at the right time, but your job is to do something else that will score your side defensive points to counter those points scored by invaders.
This game is not about 3 or 4 player pilots fighting and winning war in some star system against 3 or 4 other players. It simulates war that is fought by sometimes billions of people, and players can only indirectly influence the outcome.

It's painfully obvious after dozens of posts that you don't understand the idea behind this game core mechanics (that PvP global interactions are based on influencing world objectives, not players), refuse to acknowledge explanations why that is and why it can't be any different and insist on looking at it from your own point of view, which is detached from reality of this game.
 
Wow seriously? We still flogging this nonsense?
ED is not an mmo, it is not an “open only” experience. By FDev’s actions at every turn this is the case. I am not a solo only player but I absolutely object to those players constantly being treated as second class players by some of you. Get over it. Solo mode is good for the game but it’s different. Just that. Jeez after 5 years I would have thought we’d be past this tosh.

We dogs know better about humans...:)
 
It's kinda sad to see that valid points are essentially ignored. And then discussion continues about "Burning down Hotel California" as if nobody had a good argument against making the BGS open-only.
But ignoring things is not a valid basis for discussion. And apparently this is not about discussing a proposal, it's about burning things down without thinking too much about it. Which is a shame, but by this time... kind of expected.
 
It's kinda sad to see that valid points are essentially ignored. And then discussion continues about "Burning down Hotel California" as if nobody had a good argument against making the BGS open-only.
But ignoring things is not a valid basis for discussion. And apparently this is not about discussing a proposal, it's about burning things down without thinking too much about it. Which is a shame, but by this time... kind of expected.

Fix griefing, Objective based gameplay. All good points.

Burning down the hotel is required to fix this mess.

The game is toxic because of the problems that exists.

Its gonna burn. Not because I or others say so. Because of the cause and effect the game design has had on the community.

There is your reality.
 

Robert Maynard

Volunteer Moderator
It's kinda sad to see that valid points are essentially ignored. And then discussion continues about "Burning down Hotel California" as if nobody had a good argument against making the BGS open-only.
But ignoring things is not a valid basis for discussion. And apparently this is not about discussing a proposal, it's about burning things down without thinking too much about it. Which is a shame, but by this time... kind of expected.

How are contentious points addressed in the context of a game that is not sold as requiring PvP? Indeed a game that explicitly states in its advertising that players in Solo affect (the BGS).

PvP is optional in this game, as sold. Some players don't like that, others bought the game *because* PvP is optional.
 

Robert Maynard

Volunteer Moderator
It's been burning for 4 years. That's a long time to burn. Maybe it's an eternal flame...

Nearly six, in the case of this particular topic. Some were convinced that the "game will die" if it had been released with the features in question - they were wrong.
 
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