Modes Mega ships open only content?

Which puts the finger onto the wound of a major design flaw: This would immediately change if traders would play a crucial role for everyone, combat pilots included. Unfortunately it's the game's general arbitrariness that makes such considerations moot.

Ridicules.

Cos its your fault entirely, I do not defend myself!
 
Can someone please translate this for a non native speaker? Or where do I miss the context...

Simples picommander.

Cos its your fault entirely, I do not defend myself!

makes as much sense as:

Which puts the finger onto the wound of a major design flaw: This would immediately change if traders would play a crucial role for everyone, combat pilots included. Unfortunately it's the game's general arbitrariness that makes such considerations moot.


Fly Open?

Its up to you, to decide: stay and fight.(prepare for it) Or flee. (prepare for it)
Moral?

Doing stupid builds in Open gets you to the rebuy screen!

S!


PS

And of course! Daddy got it right: Sometimes you die!
THeWorldsGreatestForumDad (quoted)
 
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Re: engineering, the largest increase to offense that I can think of off hand is ~+80%.

A single A shield booster G5 HD/SC is ~+53% over stock and they stack.
By the time you add the generator, hull any hrps etc, the possible objective benefit to defense is much greater than to offense.
 
Not sure if we're talking the same language.
I just don't understand what you mean with "Cos its your fault entirely, I do not defend myself!" Confusing...

Picommander, even I am selfish and succumb to narcissism at times. In all this context, you where accusing, no confusing, Elite Dangerous fundamental mechanics with players own mistakes!


Note. Its up to you and you only to defend yourself, in Open.

S!



PS

You do defend yourself, not the games fault if you/I myself, suck in Open.
 
Correction.

A multirole ship can still survive and get to their destination. Something like a shield tank with a few banks and cargo racks underneath is more than you need for defesnes and enough time/ survivability to escape.

They cant however last in a 25 minute fight like the rest of the maxed out ships can.

But a multirole ship that has good defenses can escape. Even if they are grommed.

Skill does come into play though. And no matter how good you are. Sometimes you're just gonna die.
Next time you have a "correction" make sure it's a correction.

"Maxed out combat ships will always have an advantage over multi-role ships."


That is true for combat even in solo, so "meh".
Missing the point entirely.

People fly combat ships because they like to do combat.
People arguing for open only are doing so for a number of reasons, in a number of contexts.
And most of them happen to fly combat ships and enjoy their maxed out combat ships.

The same people who talk trash about traders or explorers maxing out theirs. The only justified maxed out ship, is my kind of maxed out ship, isn't it?

Isn't it always? :)

edit: By the way, you know what I find funny. When these same players complain about the low jumprange on their combat boats. Always makes me chuckle.

And of course! Daddy got it right: Sometimes you die!
THeWorldsGreatestForumDad (quoted)
Sometimes you die. As long as it's you taking the chances.
 
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Next time you have a "correction" make sure it's a correction.

"Maxed out combat ships will always have an advantage over multi-role ships."



Missing the point entirely.


And most of them happen to fly combat ships and enjoy their maxed out combat ships.

The same people who talk trash about traders or explorers maxing out theirs. The only justified maxed out ship, is my kind of maxed out ship, isn't it?

Isn't it always? :)

edit: By the way, you know what I find funny. When these same players complain about the low jumprange on their combat boats. Always makes me chuckle.


Sometimes you die. As long as it's you taking the chances.

But they arent necessarily at a disadvantage either ziggy.

The people staying 15 - 25 mins to the death with the same defenses want to stay there.

More than enough time for the actual 1-2 minute escape between an attacker and an escaper.

See the difference? There is a correction. But I guess as usual. The lack of experience comes into play.

Its okay, thats not your fault. You just weren't interested in that part of the game to really know.

It would be like me trying to tell you how to explore. Part of the game I havnt stepped foot into. I might do it a bit with the new changes though.

Probably going to need some help.
 
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But they arent necessarily at a disadvantage either ziggy.

The people staying 15 - 25 mins to the death with the same defenses want to stay there.

More than enough time for the actual 1-2 minute escape between an attacker and an escaper.

See the difference? There is a correction.

Its okay, thats not your fault. You just weren't interested in that part of the game to really know.
It's cute how you think you corrected maxed out combat ships will always have an advantage over multi-role ships.

Both have the ability to escape after 1-2 minutes. One of them has more chance in a fight.

See the difference? That is called an advantage.

I guess as usual, your lack of comprehending the English language comes into play.

Its okay, thats not your fault. You just weren't interested discussion.
Probably going to need some help.
Like the PvP section, the exploration section is quite helpful :)

Ah it's good to see that the same users are still posting, but are ignoring the questions posed to them.
Good to know.
Sorry I replied to you in solo mode. But you couldnt see it.
Q.E.D. :)
 
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just letting my mind go wild here but ... could it be, ... hypothetically, .... that maybe .... going out there right into the open and dangerous(tm) blackness implied actually taking some chances? isn't that the beauty of modes?
Indeed, so the phrase should be: "As long as it's me taking the chances." I decide when to take those chances. While still being able to access the content.

Thanks wingman! :)
 
Adding stuff not available in one mode makes no sense? Right?
To a degree you are correct - there are practical limits to this, but the whole line of argument about (explicitly and deliberately) limiting certain mechanics to Open Only is to satisfy only one subset of the community in essence - the PvPers. ED main environment mechanics should never be changed to favour their kind of gameplay nor (mechanics added) to effectively force players to engage in PvP. No ifs, buts, or maybes on that score.

I know some other games have done this but that does not make it right in general nor specifically right for ED.
 
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I think English is your second language, Ziggy, but the main person whom you address is likely a native speaker unwilling to comprehend anything but his perverse view on how he wished everyone to play his way, he's a troll - don't feed him and, if we are very lucky he'll go away and play somewhere else.

Reminds me of a small child in a supermarket demanding 'sweeties' and failing to understand "NO!"
 
I think English is your second language, Ziggy, but the main person whom you address is likely a native speaker unwilling to comprehend anything but his perverse view on how he wished everyone to play his way, he's a troll - don't feed him and, if we are very lucky he'll go away and play somewhere else.
Where's the fun in not feeding trolls?
 
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