Got this, Got paid over 1k missing coins too, which means all the punishments this patch inflicted on us have been resolved.
It doesn't affect. Got 700 coins + can earn 1000 this week.Anyone know if the credited merc coins effect weekly cap?
I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.I like operations, however there is a lot of work FDEV need to do, its very bugged, even in solo and 50% of the time you cant even complete a mission because the game is so bugged.......great potential not so good execution.
Because that's the nature of bugs; if they were 100% reliably reproducible they would have been picked up and fixed before release (at least in theory).I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
well duhBecause that's the nature of bugs; if they were 100% reliably reproducible they would have been picked up and fixed before release (at least in theory).
But that's exactly how it comes across. And to be blunt it's not the first time you've made such a post, which makes it seem like you're either blaming other people's machines for being faulty or think they're exaggerating rather than being willing to accept the game has issues. Throwing doubt on other people's experiences doesn't really help anything.This wasn't supposed to be a dumb "works on my machine" post.
network is a beast, npc cant die, stuff dont open, delays in kills reg. etc.I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
I have had one or two npcs not taking damage temporarily while standing in a doorway. I assumed that was a desynced door or something between players. But it "fixed" itself the moment the npc stepped through the door.npc cant die
well its not fun when you step out of the elevator and no one is there and suddenly you're dead or they can shoot through doors and so on.I have had one or two npcs not taking damage temporarily while standing in a doorway. I assumed that was a desynced door or something between players. But it "fixed" itself the moment the npc stepped through the door.
I guess it is the curse of peer-to-peer, and the stability of the instance still depends on the weakest player network connection.
No, it is not.well its not fun when you step out of the elevator and no one is there and suddenly you're dead or they can shoot through doors and so on.
That's odd, I was guaranteed by experts in game development that implementing elevators in video-games was an easy taskwell its not fun when you step out of the elevator and no one is there and suddenly you're dead or they can shoot through doors and so on.
looks at that other space gameThat's odd, I was guaranteed by experts in game development that implementing elevators in video-games was an easy task![]()
It's not just the general that can and will break if you do enough operations.I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
Or there is just one that mysteriously vanishes/possibly isn't counted as a kill. I've had that happen today and I'm fairly sure our team searched everywhere for the missing bot. The issue didn't repeat when the timer expired.In reclamation point a NPC/door can get stuck in the monster closet, preventing you from killing everyone.