Merc Operations give no rewards in 8 hours of play 0 merc coins - 9 completed operations

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Got this, Got paid over 1k missing coins too, which means all the punishments this patch inflicted on us have been resolved.
 
I like operations, however there is a lot of work FDEV need to do, its very bugged, even in solo and 50% of the time you cant even complete a mission because the game is so bugged.......great potential not so good execution.
 
I like operations, however there is a lot of work FDEV need to do, its very bugged, even in solo and 50% of the time you cant even complete a mission because the game is so bugged.......great potential not so good execution.
I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
 
I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
Because that's the nature of bugs; if they were 100% reliably reproducible they would have been picked up and fixed before release (at least in theory).
 
Because that's the nature of bugs; if they were 100% reliably reproducible they would have been picked up and fixed before release (at least in theory).
well duh ;).

This wasn't supposed to be a dumb "works on my machine" post. It's just, if Operations fail at such a high quota for some people it's hard to believe it isn't something fundamental, and not just "a bug".
 
This wasn't supposed to be a dumb "works on my machine" post.
But that's exactly how it comes across. And to be blunt it's not the first time you've made such a post, which makes it seem like you're either blaming other people's machines for being faulty or think they're exaggerating rather than being willing to accept the game has issues. Throwing doubt on other people's experiences doesn't really help anything.
 
it wasn't, and it was never. Genuinely. I hate "works on my machine, your problem" posts. I really do wonder why experiences are so different. I mean, I kind of know. the P2P structure probably is to blame for it most. But still.

I've been on the receiving end of this too - I've had issues where everyone said "nah it's fine here". This just happens.
 
I've thought about this for a few minutes, and am a bit annoyed. I think you're reading into my response. A "works on my machine" response usually implies it's a you problem you're having. I tried, and almost always try, to be compassionate. Maybe keep that in mind. Not every poster here is always acting out of stupidity or malice.

A 50% failure rate vs. a near 0% is really a large gap. It must be allowed to wonder aloud why that is without being made an ass.
 
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I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
network is a beast, npc cant die, stuff dont open, delays in kills reg. etc.
 
npc cant die
I have had one or two npcs not taking damage temporarily while standing in a doorway. I assumed that was a desynced door or something between players. But it "fixed" itself the moment the npc stepped through the door.

I guess it is the curse of peer-to-peer, and the stability of the instance still depends on the weakest player network connection.
 
I have had one or two npcs not taking damage temporarily while standing in a doorway. I assumed that was a desynced door or something between players. But it "fixed" itself the moment the npc stepped through the door.

I guess it is the curse of peer-to-peer, and the stability of the instance still depends on the weakest player network connection.
well its not fun when you step out of the elevator and no one is there and suddenly you're dead or they can shoot through doors and so on.
 
well its not fun when you step out of the elevator and no one is there and suddenly you're dead or they can shoot through doors and so on.
That's odd, I was guaranteed by experts in game development that implementing elevators in video-games was an easy task 😄
 
I wonder why experiences are so drastically different for different people. I all the ops I did so far I had only one case where the mission progress bugged out after the general was eliminated. Everything else went just fine.
It's not just the general that can and will break if you do enough operations.
  • In reclamation point a NPC/door can get stuck in the monster closet, preventing you from killing everyone.
  • In Tactical Takedown the breakers can break so they only work for one person
  • In any odyssey heist doors can get stuck, usually just temporarily.
  • In Firestorm Rescue the door can start open (can't dock before objective to open is completed IIRC) for some people or remain closed with no clamps to destroy.
Having the general not spawn is easily fixable and minor in Terminal Prosecution when it will save your progress and just spawn the general if you leave the instance to reset it.
 
In reclamation point a NPC/door can get stuck in the monster closet, preventing you from killing everyone.
Or there is just one that mysteriously vanishes/possibly isn't counted as a kill. I've had that happen today and I'm fairly sure our team searched everywhere for the missing bot. The issue didn't repeat when the timer expired.

... I have encountered them getting stuck behind those spawn doors, though. Sometimes they find their way out, but if they keep staying pressed against it - well, it appears you can punch through the door. If you are willing to sit there that long.
 
There's also NPCs falling through/under the floor that I've encountered once or twice.

Overall it's more buggy than most games but bearable and the only heist I want to avoid because of bugs is Reclamation Point because you can lose 10-15min of progress on an autoscroller. Which is a shame because it's one of the easier foot combat heists for people less experienced at FPS to try.
 
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