Merit gains in Reinforcement systems feel bad.

I'm doing that in dedicated for on-foot missions "Shadow Operations" Cobra mk V, it jumps about 55Ly, and never tried to switch ships - too much waste of time. Usually that is like 3-6 jumps from Prison ship, so to me it does not really worth changing ships. Ether have no idea how it would work in case of Apex ride to settlement.
My typical scenario:
  • i.e. Power Restore in reinforcement system (was 1200 merits) went wrong, and I got some fine + notoriety, so I can't really just pay-off that fine while notoriety is high. And I have more settlements to do in the same system, but I'm already "wanted" on those settlements - not good to begin with.
  • them I'm going to the nearest station (anonymous access is OK) and "give myself in".
  • I'm sent to Prison ship, but overall: fine is paid, notoriety is cleared, ship is re-deployed and after 3-6 jumps I'm back in system doing next settlement from the missions list.


No, did not checked yesterday, but till early this week re-deployment of the current ship at Prison is apprised based on hull price of the ship, not all modules as during usual re-buy of blown ship. So if I have ARX-purchased base ship, I leave only its hull and equip it with my heavily-engineered modules then price for re-deployment is still counted as % from the price of hull (which is 0 Cr), price of any other modules is not included.

By other words: my way is if I'm doing something that likely results in heavy fines / notorieties I'm doing that in a ship making sure that its hull was initially purchased with ARX.


Leaving topic of money for FDev aside, I'm just saying that last time I did that at this Tuesday and it was still working that way. If "tomorrow" they (FDev) should consider that an exploit... well... you know, that is kind of disclaimer from my side :)

P.S. sorry, but I do not have any clear answer on how notoriety is distributed among ship and its CMDR in case of on-foot "problems", just describing how it wors for me in a cheapest and fastest way.

P.P.S. speaking abstract about ARX: few months ago I sold my beloved iCourier and replaced it with Cobra mk V. That was last non-ARX ship I have. But I'm not suggesting anything, that is strictly my view on current ships in ED.
OK, got it, you save on the redeployment cost by using an ARX ship.
Money does not matter to me anymore, have billions in the bank :)

I will have to experiment swapping ship and see if notoriety gets cleared when I hand myself, and if I can pay all bounties and fines tied to my other ship.

Since ARX ship (ideally unmodified) can be redeployed instantly at any shipyard, I could proceed that way almost at any star port or FC, which would be great.
 
[...]Since ARX ship (ideally unmodified) can be redeployed instantly at any shipyard, I could proceed that way almost at any star port or FC, which would be great.
Though I have not figured out what the jump range of the current ARX ships are. Not sure if it is listed anywhere?
Maybe the DBx, which comes by default with and FSD booster.
 
OK, got it, you save on the redeployment cost by using an ARX ship.
Money does not matter to me anymore, have billions in the bank :)
Not exactly. My point is that I'm saving significant time (few 55 Ly jumps from Prison ship vs doing something else for few hours while notoriety cools-down) and that cost me 0 Credits. By other words, that is not about money, at least in case with relatively cheap Cobra mk V.
Since ARX ship (ideally unmodified) can be redeployed instantly at any shipyard, I could proceed that way almost at any star port or FC, which would be great.
Yes, but that is a step beyond. I love my "instant" ARX T-8 Stellar which is always with me, at any shipyard I can have a 354t hauler completely ready to fly. Everything is A-rated and it has even Fuel Scoop already.
Maybe the DBx, which comes by default with and FSD booster.
DBX? Why not Mandalay or Cobra mk V?
Frankly speaking, I would never (and I never did) purchase DBX for ARX now, when those two marvelous ships are available for about same price.
 
[...]
DBX? Why not Mandalay or Cobra mk V?
Frankly speaking, I would never (and I never did) purchase DBX for ARX now, when those two marvelous ships are available for about same price.
Only the prebuilt DBX comes by default with an FSD booster for 40+ Ly range.
The prebuilt Mandalay has 30+ Ly range.
Not sure about prebuilt C5.
 
Last edited:
I'm doing that in dedicated for on-foot missions "Shadow Operations" Cobra mk V, it jumps about 55Ly, and never tried to switch ships - too much waste of time. Usually that is like 3-6 jumps from Prison ship, so to me it does not really worth changing ships. Ether have no idea how it would work in case of Apex ride to settlement.
My typical scenario:
  • i.e. Power Restore in reinforcement system (was 1200 merits) went wrong, and I got some fine + notoriety, so I can't really just pay-off that fine while notoriety is high. And I have more settlements to do in the same system, but I'm already "wanted" on those settlements - not good to begin with.
  • them I'm going to the nearest station (anonymous access is OK) and "give myself in".
  • I'm sent to Prison ship, but overall: fine is paid, notoriety is cleared, ship is re-deployed and after 3-6 jumps I'm back in system doing next settlement from the missions list.


No, did not checked yesterday, but till early this week re-deployment of the current ship at Prison is apprised based on hull price of the ship, not all modules as during usual re-buy of blown ship. So if I have ARX-purchased base ship, I leave only its hull and equip it with my heavily-engineered modules then price for re-deployment is still counted as % from the price of hull (which is 0 Cr), price of any other modules is not included.

By other words: my way is if I'm doing something that likely results in heavy fines / notorieties I'm doing that in a ship making sure that its hull was initially purchased with ARX.


Leaving topic of money for FDev aside, I'm just saying that last time I did that at this Tuesday and it was still working that way. If "tomorrow" they (FDev) should consider that an exploit... well... you know, that is kind of disclaimer from my side :)

P.S. sorry, but I do not have any clear answer on how notoriety is distributed among ship and its CMDR in case of on-foot "problems", just describing how it wors for me in a cheapest and fastest way.

P.P.S. speaking abstract about ARX: few months ago I sold my beloved iCourier and replaced it with Cobra mk V. That was last non-ARX ship I have. But I'm not suggesting anything, that is strictly my view on current ships in ED.
So, when you do this, do you just pay off your bounties or fines? Or does it also clear your notoriety?
I just tested, and my notoriety remained... :-?
 
It's all good man, lol, I was reading it and had forgot what I had started to read by the end. 😆

Back on topic- I'd like for the merit explanation to go away, it pushes out info notifications before i can read them. I takes up 2 lines on the info panel every merit earned. (y)
 
Powerplay 2.0 in general always felt kind of bad. Really always just felt like I was filling a bar to unlock a few sidegrades for weapons/modules I'll barely actually ever use while locking myself out of a majority of the bubble in return if I wanted to fully benefit from the rewards.

They said you would gain merits at a good rate by "just playing the game like you normally would" but nothing I ever actually did ever gave me more than two or three merits at a time. So I just decided to not participate and just have the galaxy open to me as I please instead of feeling like I was getting pity points for not dropping what I was doing to stare at rocks for some person I'm being told is supposed to be important, but really feels like they have the same influence of an HOA manager.
 
that would have been easily solved by the thargoid war fix. system bar is full=no more merits.
There's not really any such thing as "full", though, for reinforcement. Even a maxed Stronghold could theoretically be facing a really large attack later in the week, so proactive reinforcement still helps defend it. The amount of Power the Thargoids had was defined in advance; the amount of undermining possible to apply against Jerome Archer has not been.

(Uncontestable Acquisitions, yes, if they hit the 120k threshold in a week where no other power is in range, then it's definitely unnecessary to do more. But it has to be an uncontestable one, not merely one where one of the contesting powers has a big lead right now)

I think that maybe the real goal is to get people out of a few heart systems where players have been mining to max out the bar constantly, because they just want to be rank 100.
The mass bias towards reinforcement over undermining goes well beyond a few max-strength systems.

This week to date, control point changes are...
Total reinforcement: 24 million
Total reinforcement above the max Stronghold threshold: 4 million
Total undermining: 2.4 million

Switch all the apparently "excess" reinforcement over to being undermining instead and you'd get 20M reinforcement vs at most [1] 9M undermining which is still a substantial win for peacefully building up your own territory.


[1] Assuming, falsely for an overestimate, that all this reinforcement could be put into equally-efficient undermining options at a Standard:Standard penalty.
 
Back
Top Bottom