Met My First Hacker Today

Simply not true, you and others in this thread are talking in terms of hacking being undetectable and whilst ED remains outside of a streaming service it probably is, but if it were to engage PB then detecting hacks his fairly simple. The blockers that people talk about are easily dealt with, kicking people for the service being unable to scan the game files has long been the answer.

I really should reply with quote to cater for the possibility that someone may post whilst I'm typing...

Scanning game files is pointless when the hacks are running like man-in-the-middle client data and actual memory manipulation hacks which actually alter the executables and their data while they are running. And echoing commands to both Frontier and the other peer isn't a fix because these hacks are sophisticated enough to only hack data going to the peers while keeping data to the servers "legit". As long as Frontier isn't the middle of all communications between all clients they have very little chance of detecting these hacks. The only hopes are reporting and hoping Frontier permabans these players (or of course FD overhalls the client to using a true client/server model which is at least a year of development time).
 
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He was hanging out inside the George Lucas Sation in Leesti. Yes, inside. The station was firing on him as I entered, on his small viper craft. As I entered, my shields dropped very suddenly as a stream of dumbfires pounded my ship. I quickly spammed shield cells, but he still got my shields down and hull to 75% before I could dock and escape his attack. He sat, hovering over my landing pad, the station blasting his tiny viper the whole time. I thought maybe he had zipped out of the station, spamming shield cells to not get his ship destroyed, but no, the whole 5 minutes I sat in the docking bay he hovered overhead with all the station's turrets blasting him. As soon as I launched, there he was, blasting an endless stream of dumfires, I managed to dodge some and get my shield cells going agains, but they just kept coming with no time to reload and I eventually lost my ship.


Rebuy cost of 4 Mil.

I reported the player's name as soon as it happened.

This kind of problem is a game breaking issue as far as I'm concerned for games. If Frontier doesn't plan to address the issues of allowing the clients to dictate how much health, shields, ammo, etc. a player's ship has, the hackers are going to lead this game down a path that leads to more fair minded players deciding they have no option but to cheat as well. I'm not threatening you, Frontier; I'm not saying I'm going to hack my client like this. I am saying expect it to become the norm if you don't address the matter soon. A quick Google search makes it clear just how easily and extensively anyone can do this.

If all of that is true then ED is a single player game. Multiplayer is hopelessly broken and would have to be redone from scratch.

Or you would have to have player run shards where only their approved friends can play in their galaxy. No open mulitplayer.
 
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Just had my ship destroyed by the Leesti Cheati - ho hum, how very tiresome this is becoming!

FD? Any comment? What nothing at all?? Thought not.
 
I got my wrist slapped by a moderator for name and shame - before this gets deleted by the moderator I am not disrespecting your comments. I just want to say to the community that I asked this moderator to ask FD what they were doing about it and I have had no response. Yet! I would assume the moderators have FDs ear?
 
Yet! I would assume the moderators have FDs ear?
Only slightly more so that Joe Soap, I would imagine. FD are almost certainly not commenting because they have seen the downside of saying what they are doing and then missing it. I suspect that saying nothing is worse, but not much worse. Some sort of middle ground needs to be sought, where noises are made but when you look at the detail there is nothing to hang on to. Some people get fooled by that!. But we cannot seriously expect them to give gory details, and most people are unwilling to accept 'we are working on it' as an answer.
 
If all of that is true then ED is a single player game. Multiplayer is hopelessly broken and would have to be redone from scratch.

Or you would have to have player run shards where only their approved friends can play in their galaxy. No open mulitplayer.

This is where I wear my "I warned you" t-shirt.

Not for THAT reason mind, but because of the choice of netcode. To explain, Peer-to-peer netcode means that a large slice of what goes on, specifically combat is going to be client authoritative. What does that mean? Glad you asked. In a game such as EVE all combat is server controlled, you issue a command, it goes to the server, server verifies with your client, client then updates what you see based on what the server says is the correct state for the area around your ship. As the server is the ultimate authority the only possible way to "hack" EVE would be to falsify the information going to the server which is possible but exceptionally difficult to do without being detected (there's tools that scrape data passively for targeting priority assists and trading, but anything that futzes with data directly tends to end up getting you banned in short order).

Now, in Elite Dangerous the opposite applies, that is to say, your client is the authority in combat, when you issue a command, your client instantly updates based on what you do, and instantly sends that state to the clients in the vicinity, confirming that to be the authoritative state. I imagine there's a level of cheat detection so you can't mystically warp your ship around (so if the client suddenly detects you several k's from where you should be it flags up), but things like applying damage "dampening" so you take less damage from hits and your own hits do proportionately more damage, subtle things like that, that would be very easy to slot into the netcode by tweaking the values, simply by having it adjust what grade lasers it says you're firing for example. You might have class A installed, but the cheat engine then says you're firing class B, even though you're only paying class A energy and thermal costs. Or the cheat engine says you have overcharges when in reality you do not, little things that may make a difference. That along with the usual stuff like infinite shield cells, infinite ammo, shields being deeper than otherwise expected, yada yada. This is all achievable if you control what the client sends out.

The only, and I repeat only fix is to make that kind of data server authoritative, there is literally no way around this problem. Several major MMO's have tried working around this thorny problem because P2P netcode is vastly cheaper to maintain and the same outcome happens, without fail, for the same reason.
 
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Now I know nothing about hacking or if it can be done or fixed in this game but here are my thoughts.

1. If it is possible to fix then FD need and must deal with it, inform their CUSTOMERS that they are doing it.

2. If it can't then sort out a report and banning system ASAP. Again give feed back to your CUSTOMERS!

3. Fellow forum users should stop saying "oh it is your fault for staying at that station". Really not helpful.

Just my thought but I feel the lack of feed back from FD is almost as bad as the perceived inactivity.
 
I wish I would have found this thread earlier... Lost my ASP+Cargo twice tonight thanks to a hacker at George Lucas. His name is <SNIP> each instance cost me about 2 million. This was my first encounter with this glitching and now it has me trying Single-Player mode since this is in my opinion broken MP.

Hope the dev's are serious about doing something about this.
 
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If I was doing rare runs i'd be in solo whilst the numpties are in residence. It isnt rocket science. Once the numpties get bored and move on then normal service resumed.
 
Isn't there an option to "block player"? I remember seeing this option at the comms menu, but what does it do?
Say, I see this cheater @ Leesti, target him, block player, and I will never see him again?
If everyone could block the cheater/griefer/station camper then soon he will be alone... alone forever in his own little hell, with no others to attack :)
 

Javert

Volunteer Moderator
Isn't there an option to "block player"? I remember seeing this option at the comms menu, but what does it do?
Say, I see this cheater @ Leesti, target him, block player, and I will never see him again?
If everyone could block the cheater/griefer/station camper then soon he will be alone... alone forever in his own little hell, with no others to attack :)

As I understand it, that option doesn't work. All it does it blocks them from communicating with you on comms. In the original design documents, there was supposed to be an "Ignore player" option that made it less likely you would be instanced with another player. This functionality doesn't appear to have ever been implemented, and even if it was, the way I understood it, it would not block the player completely, simply reduce the chance of you seeing them.

Furthermore for some weird reason, even the block player option only works if the player is already your friend - I'm not sure if that is a bug but I can't really think of any reason why it should be like that.

Private groups or solo seem to be the only way you can go with this, and even there, if you join a big private group like Mobius, I don't think you have to go through any application process, so hackers could still join, although they would presumably be booted out of the group as soon as they are reported rather than having to go through some kind of "proof beyond reasonable doubt" process.

Has anyone posted a "smoking gun" video that completely proves that someone is hacking? If you see that someone does not take any damage no matter how much you hit them, and then you meet the same person again several times and it's the same issue, the chances of it being a network issue seem very slim, esppecially given the number of reports of this coming in. However, until there are videos provided, FD can probably claim that this might be a network glitch, or just someone who has optimally quipped their ship. My suggestion is to video this and send it in to FD rather than reporting on the forum.

I believe there are some measures being put in place in 1.1 to try to prevent the exploits being used inside stations with Point Defence Turrets, and docking permission will be revoked when the station sees you as hostile, and Dumbfire missiles are being nerfed, so this should remove some of the "excuses" that would say this is not hacking. I guess we would then see whether this impacts on what those guys are doing or not.
 
For example, an in gamr button you can press which will start logging telrmetey on all pcs in an instance and pacackes that ready for delivery to FD. When you hit the button again it prompts you if you want to send the data to FD... Just in xase you realize there was no cheating going on.

...until someone starts spoofing the telemetry to make it look like the other person is a cheater.

...as people have said, log a call with the commanders name. If FD get enough complains about the same commander name they they can assume the complaints are more genuine.

...until someone figures out how to spoof the commander name that the other player sees.
 
The 1.1 changes will do nothing to prevent the hackers.

He has infinite shields and the station cannot destroy him. It doesn't stop him greifing other players. So he can't land, so what, what does it matter to the greifer ?

In 1.1 the victims point defences will not fire and the station will not retaliate and dumb fires tamed down, but the greifer can still fire unlimited dumb fires at you and cost you plenty damage / money and probably still kill you if you are not the quickest at landing and getting into the hanger.

Last week I browsed the well known forums for these hacks for lunchtime fun and ED is so easy to hack via editing the client files with pages after pages of threads with people describing and testing the hacks.
 
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Javert

Volunteer Moderator
The 1.1 changes will do nothing to prevent the hackers.

He has infinite shields and the station cannot destroy him. It doesn't stop him greifing other players.

So ok the point defences will not fire and dumb fires tamed down, but he can still fire unlimited dumb fires at you and cost you plenty and probably still kill you.

Last week I browsed the well known forums for these hacks for lunchtime fun and ED is so easy to hack via editing the client files with pages after pages of threads with people describing and testing the hacks.

Yes I agree, but what I'm saying is that this will take away the other explanations that have been given for why people are able to sit inside stations blowing people up, so FD would then have to accept that these are hacks.

As I posted yesterday, I still don't really understand why they can't have in game moderators who can spawn at trouble spots, observe what is going on, and take appropriate action. I would think that there would be volunteers to do this just like those to moderate the forums. Maybe they do and we just don't know about it, but they don't appear to have done anything about the particular commanders who are causing so much trouble right now.
 
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