Met My First Hacker Today

Well,
A friend told me he had been blown up in George Lucas whilst docking and we quickly worked out that it was a Cmdr getting away with firing inside the station.
A quick google revealed the guy was well known for the exploit and so I parked up my Asp in Shinrarta Dezhra and took the Viper over to see if I could help with some retribution on the culprit.
I hovered in very close proximity to the station and soon picked him up on my sensors. He kept disappearing and the reappearing and I was struggling to tell if he was inside or on the other side of the station. I went round to the other side and he had come out.
He turned and flew around the station and towards the air lock. I followed.
As I came over the last facet of the station before the airlock he outsmarted me and had turned head on to me and BOOM 2 volleys of dumbfires and my A class Viper was space dust.
I went for the usual rebuy old loadout and, ....HERE IS THE WORST BIT...
I was reunited with ship, but now it's a basic sidewinder, AND I was 134 light years away from Leesti!
Attempting to get back I soon found that my old loadout had been replaced by a basic ship and therefore my jump range wasn't enough to return to my home system.
I have reported the problem but, as yet, no response. I was hoping to be back in the old load out at George Lucas.
I don't like his griefing, but how did I end up hundreds of light years away and how did my A class Viper get returned as a basic Sidewinder loadout with borrowed weapons?
That's the worst of it. was this a horrible coincidence or has the guy with a bad body rash got even more hacking skills than we can imagine?
I always thought that solo mode was for wooses but whilst I'll risk another tilt at him in my Viper, (once I have it kitted out again) but next time I'mm loaded with rares in the (oh so expensive to repair) Asp, I shall slip into Solo for sure.
 
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Lot off players complaining about me first thing if i fire my 4 dumbfire missiles every time when i hit the fire button you go down almost instant bigger ships take longer when use chaff and shield cell bank it take the station some time to kill me i die every time but whit the chaff launcher and shield cell bank i have a lot off time to escape or fire more if you dont know how it works fine but hacks no way i can fly arround the station when fire at me and still be alive for some time all dumbfire missile on 1 fire button sec button chaff and shield cell bank thats it you try it yourself and all the complains against me they should make weapon lock inside the station just like the mass lock remember online game play is dangerous.

David, remember you said griefers could be put in their own instance so they can't bother others?
Here's someone who should be put in one instance... alone.
 
It was me, I am the guilty party. I name and shame myself.

I highly doubt that given this is the only post made. More likely a sock puppet account from someone wanting to out the name that keeps popping up and taken down.

Not that I have a HUGE problem with that... just saying anyone about to verbally grief this guy better recognize it's almost certainly not him.
 
I agree, but if people aren't having fun, they'll start to drift away to games where they do have fun. Less people means less income for FD & less interest in Elite generally, which means less new development & less fun long-term for everyone.

I'm not saying PvP isn't a valid play style in ED, but my experience from running a multiplayer world for 5yrs+ has shown me that it works at its best when the people involved communicate with each other & both parties are in agreement over what's about to take place. Shooting people who are simply coming in to dock, who then get very annoyed about what appears to be ruining their fun, doesn't seem like a play style that lends itself to the longevity of ED

What makes you think people that do this care in the slightest about ED surviving as a viable game?

They'll drive players out of this game, or at best out of open, then get bored of not having enough victims and move on to drive players out of other games instead.
 
Did Player A hit the station? If not, it doesn't trigger an armed response. You should learn the game and ship/station behaviour before assuming everything is hacks or cheats.

So your saying its not really a no fire zone but rather a "no hit" zone?

Riiiiiiiiiiiiiiiiiiight,,,,,,,,,,,, NOT.

Anyone wanna confirm that a station's no fire zone doesn't mean squat as long as you don't hit the station? I would believe it, IF I saw a video of someone doing that.

Otherwise I stand by my earlier statement/question,,,,,,,,,,,,
 
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I wish the dev's would take look at these CMDR's and take us serious about what going on here instead of giving people warnings about mentioning names.


Does seem to be wearing thin. Really, how hard can it be for a dev to make his/her own God Mode ship to go see what's going on, write down the CMDR's names and ban their accounts?

Common FD - it can't be that hard or time consuming.

Heck if you want, just send me authorization and I'll do it for you.
 
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Javert

Volunteer Moderator
So your saying its not really a no fire zone but rather a "no hit" zone?

Riiiiiiiiiiiiiiiiiiight,,,,,,,,,,,, NOT.

Anyone wanna confirm that a station's no fire zone doesn't mean squat as long as you don't hit the station? I would believe it, IF I saw a video of someone doing that.

Otherwise I stand by my earlier statement/question,,,,,,,,,,,,

I think you only get a fine for firing in the no fire zone unless you actually hit the station or a ship
 
I think you only get a fine for firing in the no fire zone unless you actually hit the station or a ship

Not since 1.1

Earlier on, I went back to confront one of these guys, I was facing him outside - with the station directly behind me, I opened up with fixed burst lasers, and I got a comms message saying "hostile activity - engaging" the station opened up on me, literally a millisecond after I pressed the trigger (I also had all my PD turned off) popped a shield cell and only just made it out unscathed,

I can't remember if this was the same as pre 1.1, but I can tell you 100% that's what happened earlier, in 1.1
 
Not since 1.1

Earlier on, I went back to confront one of these guys, I was facing him outside - with the station directly behind me, I opened up with fixed burst lasers, and I got a comms message saying "hostile activity - engaging" the station opened up on me, literally a millisecond after I pressed the trigger (I also had all my PD turned off) popped a shield cell and only just made it out unscathed,

I can't remember if this was the same as pre 1.1, but I can tell you 100% that's what happened earlier, in 1.1

Now repeat the experiment with dumbfire missiles. There's a reason I suggest this. My guess is the station doesn't immediately flag dumbfires as hostile unless they actually connect with something.
 
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Well,
A friend told me he had been blown up in George Lucas whilst docking and we quickly worked out that it was a Cmdr getting away with firing inside the station.
A quick google revealed the guy was well known for the exploit and so I parked up my Asp in Shinrarta Dezhra and took the Viper over to see if I could help with some retribution on the culprit.
I hovered in very close proximity to the station and soon picked him up on my sensors. He kept disappearing and the reappearing and I was struggling to tell if he was inside or on the other side of the station. I went round to the other side and he had come out.
He turned and flew around the station and towards the air lock. I followed.
As I came over the last facet of the station before the airlock he outsmarted me and had turned head on to me and BOOM 2 volleys of dumbfires and my A class Viper was space dust.
I went for the usual rebuy old loadout and, ....HERE IS THE WORST BIT...
I was reunited with my Viper, but I was 134 light years away from Leesti!
Attempting to get back I soon found that my old loadout had been replaced by a basic ship and therefore my jump range wasn't enough to return to my home system.
I have reported the problem but, as yet, no response. I was hoping to be back in the old load out at George Lucas.
I don't like his griefing, but how did I end up hundreds of light years away and how did my A class Viper get returned as a basic Sidewinder loadout with borrowed weapons?
That's the worst of it. was this a horrible coincidence or has the guy with a bad body rash got even more hacking skills than we can imagine?
I always thought that solo mode was for wooses but whilst I'll risk another tilt at him in my Viper, (once I have it kitted out again) but next time I'mm loaded with rares in the (oh so expensive to repair) Asp, I shall slip into Solo for sure.

You don't respawn at the nearest station to where you died (which I think we should), you respawn at the last station you docked at. Was that Jameson Memorial?
As to your ship/loadout, are you sure you had the insurance, and clicked the right option?

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So your saying its not really a no fire zone but rather a "no hit" zone?

Riiiiiiiiiiiiiiiiiiight,,,,,,,,,,,, NOT.

Anyone wanna confirm that a station's no fire zone doesn't mean squat as long as you don't hit the station? I would believe it, IF I saw a video of someone doing that.

Otherwise I stand by my earlier statement/question,,,,,,,,,,,,

I think hitting something is required to be shot at by the station.
I have fired my weapons inside the no-fire zone and just been fined as I didn't hit anything. (I thought I was outside the no fire zone and wanted to test my new weapons).
 
Ah, glad to see there is a thread for this George Lucas station problem. My first time visiting the station (and I have only played the game for about two weeks), and as I was docking suddenly someone shot my ship from under me (I had no shields or guns, so it did not take long).

Well, I guess I won't be visiting that station again. I would prefer playing Open Game, but if this happens in some other station in the future, I guess I'll be switching to Solo mode. Not interested in fighting, I am a peaceful trader. :)
 
Ah, glad to see there is a thread for this George Lucas station problem. My first time visiting the station (and I have only played the game for about two weeks), and as I was docking suddenly someone shot my ship from under me (I had no shields or guns, so it did not take long).

Was that recently (i.e. post 1.1 update)?

I'd kind of assumed 1.1 would have put a stop to the George Lucas seige.
 
Yep, just 5 minutes before I posted this, in 1.1. After I got killed, I re-bought my ship, exited the game, logged in this forum, and searched for any threads about people getting killed inside a station by other CMDRs. So, perhaps 10 minutes before my post...
 
Anyone with video capture fancy heading on down to George Lucas in Solo mode, switching to Open mode, returning to Surface and capturing some of the action for us? I think it's important for people to appreciate how brutal, unexpected and instantaneous this "execution" of players can be before they decide to breeze on in to that station in their prized Asps hoping for the best.

P.S. sorry, I'm heading over to HIP 101110 via Zeessze at the moment otherwise I'd go back and check on things myself.
 
It's generally the case in PvP games that the solution to a PvP problem is more PvP. In other words, griefers should be taken out by players. But in this scenario, the killers have no significant consequences and are just paying the bills and starting again. There's no way that a real space station in a real universe would let people get away with this, so there needs to be an in-game solution. If they only just had enough time to launch and boost through the docking port before being one-shot by the station, that would do the trick.
 
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Perhaps the solution is scaling fines. It sounds like they're willing to die because their cost is very low. If repeated bad actions had an exponential fine increase, it could quickly price them out of this activity. Previous fine x10 each time they violate the station rules. They could ignore it for a while, but soon enough if they couldn't pay it it would make them wanted, and they'd be kill on sight when they launched from the station. Quick way to a sidewinder in the starting location if I understand the game mechanics correctly. Surely they wouldn't be dumb enough to do this in their starting location forcing them to wipe the save before being able to leave the station. Right?
 
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