Meta-Suggestions list 1.9 Edition (6th edition)

...some optimization updates would also be nice. It's not fun having to drop the graphics to the floor when you hit a certain guest count (around the 3500 mark) that's required for big zoos/campaign maps.
 
I love all of this!

Can I please add:
  • add tropical and tundra biome for dingo
  • shorter gates - staff and guest
  • Neutral style guest gates (metal mesh?)
  • Multiple staff gates per enclosure
  • Set max number of guests in walkthrough enclosure at a time
  • king cheetah morph
  • golden tabby bengal morph
  • black wolf morph
  • Heat map of guest view: green for great view, yellow for ok, red for poor, no colour for out of sight
  • Suckling mammal offspring
  • Regularly carrying offspring for anteaters, apes, monkeys, lemurs, marsupials.
 
Last edited:

I just noticed today that the "Merge Items into Group" button is now mislabelled "Move Selection" when multiple items are multi-selected.


This can be worked around by selecting the regular move then 'x' ing out or escaping that move, when you do that the advanced move function will be back to normal. It's not a fix but it will allow you to move multi-group objects.

The angle snap being on even when the check box is not selected for barriers has been a permanent issue for me in the game since I started playing a little over a year ago. I thought it was a common, known bug.
 
I love all of this!

Can I please add:
  • add tropical and tundra biome for dingo
I don't understand this
  • Multiple staff gates per enclosure
This is apparently impossible by the engine unfortunately
  • king cheetah morph
  • golden tabby bengal morph
I don't think this is a good idea because it could be seen as encouraging breeding for specific morphs. With the tigers specifically it's a big problem in the United States.
  • black wolf morph
This is not going to happen for a different reason. As with dingos, the black morph is solely because of hybridization with domesticated dogs, and since Frontier have said they won't include morphs of that type, we have our answer.
  • Suckling mammal offspring
  • Regularly carrying offspring for anteaters, apes, monkeys, lemurs, marsupials.
These would be nice, I'm just not sure they'd invest the time. The rest I liked
 
I don't think this is a good idea because it could be seen as encouraging breeding for specific morphs. With the tigers specifically it's a big problem in the United States.
That hasn't exactly stopped players from doing this with the existing variants we have. What I'd like is making the rare variants more common (especially in Sandbox Mode) so there's less demand to create these 'breeding mill' setups in the first place.
 
That hasn't exactly stopped players from doing this with the existing variants we have. What I'd like is making the rare variants more common (especially in Sandbox Mode) so there's less demand to create these 'breeding mill' setups in the first place.
Well, I have the suggestion that in sandbox mode the players really ought to be able to set whatever genetics the want.
 
This can be worked around by selecting the regular move then 'x' ing out or escaping that move, when you do that the advanced move function will be back to normal. It's not a fix but it will allow you to move multi-group objects.
I'm not sure you understand what I'm talking about.

When you select multiple non-group items (say, a building, some random trees, a couple of props) the button that looks like a tree with a + next to it used to be labelled "merge items into group", but is now labelled "move selection". When you click it, it still merges the items into a group; it's literally just labelled wrong for some reason.
 
I don't think this is a good idea because it could be seen as encouraging breeding for specific morphs. With the tigers specifically it's a big problem in the United States.
Honestly, if I could go back in time I'd bombard Frontier with mail telling them to scrap the strange cheetah variant they added and include the king cheetah instead. The king cheetah or "pseudo-melanistic" variant occurs far more commonly than the spotless variant, both in deliberately bred captive populations and in the wild.
 
@Bearcat9948 To add some detail:

The dingo is currently compatible with only desert and grassland biomes. It should also be suited to tropical and taiga or tundra, since dingos are also found in our tropical north, as well as in the snowy mountain ranges.

King cheetahs exist in relatively high numbers in the wild. There has only been one recorded sighting of a spotless, yet that morph exists in game. King cheetah morph is a far more reasonable variation to include to reflect wild and captive cheetahs in real life.

The tabby tiger I can see your point, but it’s not like people don’t already farm the hell out of every animal and variation in game already.

I remember the black wolf decision by Frontier, and I strongly disagree with it. Even if the black variation did originate from domestic dogs, that occurred thousands of years ago and was still a biologically favourable trait that was naturally selected for in the wolves natural environment. It seems a very silly argument to refuse to add such a morph when we have literal domestic llamas and camels in game, as well as the highly unrealistic spotless cheetah, as mentioned above.

Anyway, it’s your list and I don’t want to argue with you, only to advocate for my own wishes. Thanks for compiling it and hopefully Frontier and the Planet Zoo team implements the items they see most highly requested!
 
Could future upcoming species counts? Here's my suggestions.
  1. New upcoming species
    1. Frist, African leopard to complete the Big Five of Africa
    2. Second, Dromedary camel, any baboon species, and any gibbon species like Lar gibbon
  2. Japanese macaque going into water like real ones bathing in hot water.
  3. Perhaps small fish, like clownfish and piranhas for exhibit. Not a single fish species' in that game but unknown species as animal food.
  4. Could coast/coastal count as biome? That could be for sea lions and some penguins.
 
Could future upcoming species counts? Here's my suggestions.
  1. New upcoming species
    1. Frist, African leopard to complete the Big Five of Africa
    2. Second, Dromedary camel, any baboon species, and any gibbon species like Lar gibbon
  2. Japanese macaque going into water like real ones bathing in hot water.
  3. Perhaps small fish, like clownfish and piranhas for exhibit. Not a single fish species' in that game but unknown species as animal food.
  4. Could coast/coastal count as biome? That could be for sea lions and some penguins.
Not really the theme of this list, sorry!
 
I really think the hippos water space requirement should be lowered. Right now its just too huge. The least they could do is lower it to about 3/4 what it is right now
 
I don't know if this has been covered or even possible but I would find it so helpful if the 3D axis tool also included "relative to group". I usually try to build something on the world grid and then move it into place but this isn't always possible and I don't find it easy getting stuff in the right place when the arrows point in every direction except the one I want it to go!
 
Back
Top Bottom