That'd work. And maybe for animals that have the strict one-male-one-female rule, animals are less likely to fight with their current mate?
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I don't understand thisI love all of this!
Can I please add:
- add tropical and tundra biome for dingo
This is apparently impossible by the engine unfortunately
- Multiple staff gates per enclosure
I don't think this is a good idea because it could be seen as encouraging breeding for specific morphs. With the tigers specifically it's a big problem in the United States.
- king cheetah morph
- golden tabby bengal morph
This is not going to happen for a different reason. As with dingos, the black morph is solely because of hybridization with domesticated dogs, and since Frontier have said they won't include morphs of that type, we have our answer.
- black wolf morph
These would be nice, I'm just not sure they'd invest the time. The rest I liked
- Suckling mammal offspring
- Regularly carrying offspring for anteaters, apes, monkeys, lemurs, marsupials.
Do you know which ones it can use right now?Badger needs more play enrichment items, with currently only 3 available.
I'd add the Ice Block, and maybe the 3 small balls too...?
Tennis Ball, Sprinkler, and I can't remember the third one...maybe the Herb Scent Marker?Do you know which ones it can use right now?
That hasn't exactly stopped players from doing this with the existing variants we have. What I'd like is making the rare variants more common (especially in Sandbox Mode) so there's less demand to create these 'breeding mill' setups in the first place.I don't think this is a good idea because it could be seen as encouraging breeding for specific morphs. With the tigers specifically it's a big problem in the United States.
Well, I have the suggestion that in sandbox mode the players really ought to be able to set whatever genetics the want.That hasn't exactly stopped players from doing this with the existing variants we have. What I'd like is making the rare variants more common (especially in Sandbox Mode) so there's less demand to create these 'breeding mill' setups in the first place.
I'm not sure you understand what I'm talking about.This can be worked around by selecting the regular move then 'x' ing out or escaping that move, when you do that the advanced move function will be back to normal. It's not a fix but it will allow you to move multi-group objects.
Honestly, if I could go back in time I'd bombard Frontier with mail telling them to scrap the strange cheetah variant they added and include the king cheetah instead. The king cheetah or "pseudo-melanistic" variant occurs far more commonly than the spotless variant, both in deliberately bred captive populations and in the wild.I don't think this is a good idea because it could be seen as encouraging breeding for specific morphs. With the tigers specifically it's a big problem in the United States.
Not really the theme of this list, sorry!Could future upcoming species counts? Here's my suggestions.
- New upcoming species
- Frist, African leopard to complete the Big Five of Africa
- Second, Dromedary camel, any baboon species, and any gibbon species like Lar gibbon
- Japanese macaque going into water like real ones bathing in hot water.
- Perhaps small fish, like clownfish and piranhas for exhibit. Not a single fish species' in that game but unknown species as animal food.
- Could coast/coastal count as biome? That could be for sea lions and some penguins.