Yes I use TrackIR but when that is paused the VFR view suffices, it is much higher than the instrument view.
So how many of you that use TrackIR/Tobii also stretch your necks up to peek over the dashboard when trying to find the runway on approach?![]()
Yup, TrackIr is an essential for me. Especially in conditions like these.
When flying from an airport with an 'ø' in the name, check the weather first...![]()
I love fog and low clouds, especially fog/low clouds over oceanic islands. It's my favorite approaches.
I've been trying to hunt for bad (live) weather, but the precipitation filter on the map doesn't seem to be working at all, tried several times to start at an airport in the rain (according to the precipitation filter) but when the game loads the weather is clear. I know that with the loading times being so long there's a chance that the weather might meanwhile change, but stillStill haven't seen a slightest bit of rain using live weather.
I love fog and low clouds, especially fog/low clouds over oceanic islands. It's my favorite approaches.
I've been trying to hunt for bad (live) weather, but the precipitation filter on the map doesn't seem to be working at all, tried several times to start at an airport in the rain (according to the precipitation filter) but when the game loads the weather is clear. I know that with the loading times being so long there's a chance that the weather might meanwhile change, but stillStill haven't seen a slightest bit of rain using live weather.
I don't like that site...always shows me how bad it is hereIf you are looking for bad live weather, try windy.com. Where MSFS live weather is working at all (seems to be for Europe at least) it seems to be close enough to what MSFS shows.
Well apparently this manual cache has all sorts of problems, so I deleted it and will be relying on streaming and a large rolling cache for now on. I'll have to go back to some of the areas I've previously visited and see if they look better with manual cache turned off.
\Is rolling cache something the game does automatically? Is it possible to increase it or even store it in ram?
\
There's no point storing it in RAM, as the game will maximize RAM use anyway. You can however put it on any drive you want and make it bigger. In fact, I've been contemplating filling my last empty NVMe slot with a cheap 128 or 256 GB drive and dedicating it to FS' cache someday. In the meantime, I've set mine to 100 GB on my D drive (dedicated to games), which should allow me to store a whole lot of scenery.
You can also just turn it off. Based on my own tests and internet speed, it seems to be most helpful in areas with heavy photogrammetry. I also suspect it would be quite useful for high-speed runs in jets. So far I've just been flying slower GA planes, so I haven't tested it, but the faster you go, the more scenery data you have to load per second, so the rolling cache should really help with this.
My computer is using almost all of the 16 GB RAM I have, along with over 20 GB of virtual memory (swap file). Not all* of this will be FS, but I'm confident that most is, because when I close FS, the vast majority of this memory usage goes away.According to the ingame dev mode overlay it only uses 8 out of 32 gigs of ram for me.
My computer is using almost all of the 16 GB RAM I have, along with over 20 GB of virtual memory (swap file). Not all* of this will be FS, but I'm confident that most is, because when I close FS, the vast majority of this memory usage goes away.
In fact, I had to increase my swap file (I choose to use a fixed-sized file) to prevent CTDs due to FS running out of memory, so I've got a 32 GB RAM upgrade on my wishlist!
* I used Windows Performance Monitor to measure memory usage.
This would be my guess. You can just fire up Task Manager (built into Windows) and click the Performance tab and then click Memory. This will show how your memory is being used by ALL apps and processes, which is just as important as how much memory FS uses. The less swapping your computer needs to do, the better it will perform. You can also use the Processes tab to get specific stats on FS itself, along with anything else that might be competing for CPU, GPU, Memory, and Bandwidth.I wonder if that ingame accounting of how much it's using is flawed and I could get a more accurate reading from a third party tool maybe.
This would be my guess. You can just fire up Task Manager (built into Windows) and click the Performance tab and then click Memory. This will show how your memory is being used by ALL apps and processes, which is just as important as how much memory FS uses. The less swapping your computer needs to do, the better it will perform. You can also use the Processes tab to get specific stats on FS itself, along with anything else that might be competing for CPU, GPU, Memory, and Bandwidth.
My computer is using almost all of the 16 GB RAM I have, along with over 20 GB of virtual memory (swap file). Not all* of this will be FS, but I'm confident that most is, because when I close FS, the vast majority of this memory usage goes away.
In fact, I had to increase my swap file (I choose to use a fixed-sized file) to prevent CTDs due to FS running out of memory, so I've got a 32 GB RAM upgrade on my wishlist!
* I used Windows Performance Monitor to measure memory usage.
I love fog and low clouds, especially fog/low clouds over oceanic islands. It's my favorite approaches.
I've been trying to hunt for bad (live) weather, but the precipitation filter on the map doesn't seem to be working at all, tried several times to start at an airport in the rain (according to the precipitation filter) but when the game loads the weather is clear. I know that with the loading times being so long there's a chance that the weather might meanwhile change, but stillStill haven't seen a slightest bit of rain using live weather.