Military/Prior Service Only Group

I've been doing some recon of the groups forum section thought why not use that intel to make a list of known terrorist groups in the galaxy.

Known terrorist groups so far:
-Corvos (griefers, exhibit egotistical tendencies)
-Pretorian Ark (anarchists)

Known terrorists not affiliated with a group:
-Error (<- forum name, Xbox gamertag unknown)

(Give me a break here, this was all of five minutes of reading AFTER coming up with the idea.)

Error's GT is PJ990. Although a self proclaimed Pirate, he's certainly played proper RP when I've met him during the CG...he normally flies in a wing of 3 in a Python, RexisMax being one other in an FDL.
Both of them are skilled pilots but aside from being role play pirated by both, I was allowed to go on my way after a friendly chat.
 
Error's GT is PJ990. Although a self proclaimed Pirate, he's certainly played proper RP when I've met him during the CG...he normally flies in a wing of 3 in a Python, RexisMax being one other in an FDL.
Both of them are skilled pilots but aside from being role play pirated by both, I was allowed to go on my way after a friendly chat.
Good to know there are some gentleman pirates out there that still respect "Parle' " ;)

Here is an excellent article on damage by module types:
Greetings Commanders,

Welcome to the SLBPN Laboratory! Here you will find everything you want to know about weapons. We spent days and weeks thoroughly tested every single weapon in the galaxy and spent even more time analyzing the data we’ve recorded. We hope you will enjoy our findings and join us in the discussion of everything about weapons in E: D.

First let’s start with Weapon against Shield Damage.

1 – Shield DPS DPE SSD in Actual Shield Values

a. Thermic Weapons against Shield DPS (Damage per Second) and EPS (Energy per Second) in MJ/s




b. Non-Thermic Weapons against Shield DPS (Damage per Second) in MJ/s (incl. Reload Time)




c. (Combined) All Weapons against Shield DPS (Damage per Second) in MJ/s (Non-Thermic weapons incl. Reload Time)


d. Weapon against Shield DPE (Damage per Energy)




e. Weapon Single Shot Shield Damage in MJ (SSD - Single Shot Damage)





[Testing]

We have 2 Anacondas, one equipped with 7A Shield and 8 Class A Shield Boosters, providing a maximum Shield value of 1,547 MJ (from EDShipyard); the other equipped with 8 different weapons at a time and fired at the other’s shield from 500m. The receiving side cleared the SYS capacitor and set 0 PIP to SYS. The firing side start with full WEP capacitor and set 0 PIP to WEP. The firing side used Contacts panel to check opponent’s shield percentage and record at each start and end %. We also recorded the energy used to fire and recorded video to analyze the time used to fire.

The DPS (Damage per Second) was calculated from the total Shield Value multiplied by the Shield damage %, then divided by the time used to fire in each test. For Non-Thermic weapons like Cannon, we recorded the ammo count for shield damage and then recorded how long it took to fire a whole round + reload. We believe including the reloading time will be more accurate to determine the DPS of the non-Thermic weapons.

The EPS (Energy per Second) of Thermic weapons was calculated from the energy used in WEP Capacitor and the time fired.

As always, the test result is not 100% accurate due to rounding of the % values and other factors. But it should be pretty close. Of course, the numbers may change in future updates.


[How to use]

These numbers have all kinds of potential usages. Besides of helping you choose weapons, with the actual Shield values of damage per second, you can now estimate how long you will need to damage enemy shields. For example, a Vulture with 2xC3G Pulse Laser and 5A Power Distributor, against another Vulture with 5A Shield and 0 Shield Boosters, how long does it need to take down the shield? From EDShipyard we can get Vulture 5A Shield value is 548.74 MJ. From the DPS chart we get 1xC3G Pulse DPS is 18.28 MJ/s, and 2 of them will be 36.56 MJ/s.

548.73 MJ / (18.28 MJ/s * 2) = 15 s

It will take about 15 second to take down a 5A vulture shield with 2xC3G Pulse, assuming the receiver has 0 PIP SYS. You can refer to my previous thread of SYS PIP Shield Damage Resistance for calculating more than 1 PIP SYS situations.

Now can Vulture fire 2xC3G Pulse for 15 seconds non-stop with 4 PIP WEP? You can use this formula:
[Fire Time] = [WEP Capacity] / ( [EPS] – [Capacitor Recharge Rate] )

We know the vulture 5A Power Distributor provides 41 MJ WEP capacitor with 4.3 MJ/s recharge rate. From the EPS chart we know EPS of 1xC3G Pulse is 2.98 MJ/s and 2x will be 5.96 MJ/s.
41 MJ / (2 * 2.98 MJ/s – 4.3 MJ/s) = 24.7 s

With 4 PIP WEP, a vulture 5A Power Distributor can handle 2 C3 Pulse for 24.7 seconds of continuous fire. With my previous thread of All Shield Cell Banks Tested in Actual Shield Values, you will also be able to estimate the effect of SCB when used in combats.


[Notes]

1. We have verified with different size ships and different shield/weapon combinations, and confirmed that smaller weapons or hardpoints will NOT have penalty against any ship’s shields. The class of weapons will affect the Hull damage, but not Shields. The number in the charts here can be universally applied.

2. As previously tested by other commanders, most weapons had same damage between 0-500m, and reduced damage with distance 500m-3km, finally become out-of-range after 3km. We tested our most of weapons at 500m except for Fragment Cannons, which was closer at 150m to ensure 100% hit.

3. We did not test Mine Launchers, but we did test Torpedo Pylon and Mining Lasers. Torpedos had very similar shield damage to missiles (basically useless against shields). Mine lasers can indeed damage shield and hull, but their range is very short (a few hundred meters).

4. Missile weapons could use some love from FD – They already been countered badly by point defense, and now they don’t have any effective shield damage at all, which doesn't make sense – you will think an explosion of a missile could carry more damage than a few shots of multi-cannon!


To be continued...


Fly Safe, Commanders!


CMDR StarLightBreaker
(Test with CMDR Pale Night)


---

Update 2015-04-25:
Added Weapon Shield DPE chart.

Update 2015-04-27:
Added Weapon Shield Single Shot Damage chart.

---
All test results were collected using in-game methods and stop watches.

Previous Tests:
SYS PIP Shield Damage Resistance
All Shield Cell Banks Tested in Actual Shield Values
 
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After grinding out the last two achievements I had waiting for Fallout: New Vegas (you can judge me all you want, I don't give a ****! Hahaha) I jumped back on Elite last night and cashed in the Kaushpoos BH CG and jumped back home. 8 mil on top of whatever we made from the bounties themselves. I found a HazRES in a nearby system I'm shacked up in that I want to hunt for a while, get my combat rating up. My trade rank is actually one above my combat rank (thank you very much Sothis).
 
Check your ship integrity! Even though you repair you ship there are modules that may not be 100%, I checked mine for the hell of it at a station repair center and found I only had 89% integrity on my ship and modules even though my ship registered as 100% repaired. So check your ship integrity next time you are at a station with REPAIR facilities available.
 
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So here I am pulling into kaushpoos starport to refuel and repair after mert hunting (have 500 in hold) as I'm just about to enter slip I get t-boned by npc python and blow up such a great night.
 
So focusing on pp right now what's best way to get merits for ald?

bounty hunting, look at the expansion systems and goto crime scene areas (is it crime scene? it's crime something or other but i forget) and just blow stuff up.

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So here I am pulling into kaushpoos starport to refuel and repair after mert hunting (have 500 in hold) as I'm just about to enter slip I get t-boned by npc python and blow up such a great night.
Look at the mail slot lights, stay to the side that is green, i can confirm that doing this with a T7, it can pass alongside an incoming T9.
 
bounty hunting, look at the expansion systems and goto crime scene areas (is it crime scene? it's crime something or other but i forget) and just blow stuff up.

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Look at the mail slot lights, stay to the side that is green, i can confirm that doing this with a T7, it can pass alongside an incoming T9.

Found better way and always get 30 meets per kill but no cash.
And was on green side entering he came from below
 
So here I am pulling into kaushpoos starport to refuel and repair after mert hunting (have 500 in hold) as I'm just about to enter slip I get t-boned by npc python and blow up such a great night.

I was leaving a station with a type 9 (500 TN Slaves) and an eagle System Security ran into me. Immediately wanted and blown to bits. 10,000,000 credits gone instantly. Lol.

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What is Duval's power rating now since the next cycle started? Anyone know? I'm at work so I can't check.
 
Facton Mission 11/06/2015

What do you guys think about this as our Friday night Faction mission? Most of us are Empire, so I don't know how this would translate in the system to hunting Empirial ships. We might incur bounties? Not sure. Thoughts?

http://inara.cz/news

Imperial investigators have confirmed ties between Archon Delaine's Kumo Crew and the mercenary group known as the Cayutorme Syndicate. This partnership brings disturbing context to the civil unrest currently affecting Cayutorme, as well as the syndicate's rapid rise to power.
The leader of the Cayutorme Syndicate, Kyle Kurowski, is now trying to encourage mercenaries to join his already-imposing armada:
"It is no great surprise that the Empire would attempt to strong-arm an independent system within its territory. Our navy is capable of handling an Imperial task force, but we nevertheless would like to increase our numbers. Any independent pilots willing to help us repel the impending invasion will be compensated richly, and granted access to high-class outfitting."
 
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You probably would incur bounties on you. The Imperials would be the system authority and the bounties will stack up fast kill after kill on system authority ships. If most of us are Empire (I'm not) why not fight the syndicate in the CG?

EDIT: I was snooping around the Powerplay side for an update. I'm not big on powerplay so I don't know if this is the most accurate.
https://forums.frontier.co.uk/showthread.php?t=197501

The second graphic shows Hudson first, Mahon second, and ALD third.
 
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