Before Trailblazers I rarely did any hauling outside of community goals (and even then I prefer the bounty hunting side, if available). Because really, there are more interesting ways to make money than hauling commodity X from station A to station B and commodity Y from B to A. And there was no other reason to do hauling besides making money (or, I guess if you really, really like space trucking—nothing wrong with that!)
But building my own colony is different. Hauling is a means to an end and it makes a real, visible difference in the actual game world. This I enjoy; I've always liked building things in games—player homes in Skyrim; production complexes in X3; stations, mining rigs and hangars in Space Engineers.
Especially since Trailblazer hauling is a racing game in disquise—hauling Asp while hauling my Asp off is kind of fun. I've got my 3-jump loop from surface site to surface site down to 10 minutes from 15 or so, and trying not to belly-flop a fully loaded Cutter while landing as fast as possible is a skill that takes learningI feel confident that I can build a surface outpost easily in 9 hours, maybe even 8. And I will solo an Orbis in my new home system as the final piece.
I also want to tackle the logistical challenge of solo building a primary outpost 200k ls away from the main star in another system.
Yeah but it doesn't feel like we're really building. It's more like filling in columns on a spreadsheet. I have to be honest but after Eve Online I swore I would never play another space game that required Excel. Major Eve Online vibes I'm getting from Trailblazers, it's not good.