I'm doing void opal mining to get big bucks. I'm running something like this: https://s.orbis.zone/2y3m
My question is, is the pulse wave scanner in anyway effected by the sensors on the ship. Would long range help get better fidelity on the color scheme of the orange asteroids to tell if it's a fisured one or not? Not sure if I want beyond d sensors. But if it can make me see farther than the current ones I would take it in a heartbeat. I'm in a slower ship so it woudl help alot to see ahead a litte more.
If it's effected by sensors would it be better to go with long range A or wide? I could see either being useful potentially. Has anyone done testing on this. There seems to be layers of visuals as you get closer. If this is determined in part by the sensors it could help get improve sensors and see it earlier on slower ships.
My question is, is the pulse wave scanner in anyway effected by the sensors on the ship. Would long range help get better fidelity on the color scheme of the orange asteroids to tell if it's a fisured one or not? Not sure if I want beyond d sensors. But if it can make me see farther than the current ones I would take it in a heartbeat. I'm in a slower ship so it woudl help alot to see ahead a litte more.
If it's effected by sensors would it be better to go with long range A or wide? I could see either being useful potentially. Has anyone done testing on this. There seems to be layers of visuals as you get closer. If this is determined in part by the sensors it could help get improve sensors and see it earlier on slower ships.
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