Mining lasers - pointless?

Um... why the attitude? I was talking about profits and comparable profits in mining.

Yes, I can see that you're very keen on mining void opals.

That's kind of like telling somebody that the DBS is the best combat ship because it's good at launching dumbfire missiles while farming skimmer massacre missions.
 
Um... why the attitude? I was talking about profits and comparable profits in mining. So far as I see it Void Opal Core hunting nets profits well beyond what’s possible any other way. Ian Doncaster said mining for Painite was almost comparable. I thought that was awesome because I’d love to vary up my mining exploits (and pretty much said so in my last post to Ian) but then you reply with a snide misunderstanding of my post. Bad form, Stealthy.
Why not share how it is you can make more credits per hour in something other than a dedicated Opal Core hunting Asp?
The system I'm in is buying Serendibite at 1.2M a ton that just went up in the last couple days and Void Opals are down to ~600k. There are SO many systems in the bubble. I think Voids Opals in specific systems just became hot because someone made a video and that was the big money item that they showed and the masses flocked to it. I think that it just depends on the markets in whatever sector of space you're in. There are two miners "prospectors" finding systems and lucrative payouts and "googlers" rushing to posted hot spots. Just like the days of the wild frontier.

I did find a bunch of asteroids with subsurface Low Temp Diamonds that was a nice change of pace. I'd like to see the cracked asteroids vary on how to extract the motherloads. Like a random variation of surface, sub-surface and then some veins that run long that the lasers could basically follow the path and cut out.
 
The system I'm in is buying Serendibite at 1.2M a ton that just went up in the last couple days and Void Opals are down to ~600k. There are SO many systems in the bubble. I think Voids Opals in specific systems just became hot because someone made a video and that was the big money item that they showed and the masses flocked to it. I think that it just depends on the markets in whatever sector of space you're in. There are two miners "prospectors" finding systems and lucrative payouts and "googlers" rushing to posted hot spots. Just like the days of the wild frontier.

I did find a bunch of asteroids with subsurface Low Temp Diamonds that was a nice change of pace. I'd like to see the cracked asteroids vary on how to extract the motherloads. Like a random variation of surface, sub-surface and then some veins that run long that the lasers could basically follow the path and cut out.

I’d like that too! On a side note, the best sell prices haven’t changed much, but the stations have. Part of selling anything is finding the stations that buy your goods for the highest price and that’s fluid. Iow, Void Opals are always for sale at top price somewhere. I just wish they’d either bring the price per outing to a comparable level on other stuff (so that other types of mining are equally viable because I find it offputting that one type will earn you insane amounts of money while other types simply cannot match). I do wish they’d also make it so hunting for materials through mining tools was comparable to srv foraging. The mining gameplay has improved, but it can be improved much more with some tweaking.
 
Obviously when you first start the game as a miner you will need to use lasers but once you've got the new mining tools then the lasers just seem pointless

The only benefit I can see is to collect elements and that's it.

I do like the new mining system but I kind of miss the old ways too
Keeping up the discussion of mining lasers. They are still usefull for getting materials. I have two on my Asp and once I've cracked an asteroid and balsted off all the cores, I'll just run the mining lasers as I wait for all my limpets to collect the valuables. I've been populating the ignore list on mats so my collectors wont be distracted by the common useless stuff.

I'd like to see another deposit created for Lasers. Maybe rich veins of minerals that stretch in long. sometimes curving lines that you have to carefully follow to extract it. This would be a test of flying skill if the asteroid is also rotating. The more mechanics, the better.
 
Yes, I can see that you're very keen on mining void opals.

That's kind of like telling somebody that the DBS is the best combat ship because it's good at launching dumbfire missiles while farming skimmer massacre missions.


No, Stealthy. In your effort to be a smart alec you missed the point entirely. I wish all the forms of mining were economically comparable or at least valuable. I wish that hunting for mats was a part of it and also that bulk mining in a large ship for masses or water or other more common things were comparable if you did it in the bulk ships. A Conda or cutter or T9 strip mining in a field for common goods should make as much per hour as a Void core hunter and someone who wants materials should find a viable alternative to foraging in an srv through mining but at this point in time, Void Opal hunting will outstrip anything in terms of credits per hour and the difference is stark so far as I can see it. I’m curious though about what Iandoncastwr had to say as he’s suggesting there’s an alternative by going in or close to Res zones.
In short, no it’s not me pushing a love of Void Opals, but rather me stating that it looks as though hunting Void Opals is far and away the most profitable way to mine and that the Asp is the most efficient ship for the job (although I prefer doing it in the Phantom).
 
Keeping up the discussion of mining lasers. They are still usefull for getting materials. I have two on my Asp and once I've cracked an asteroid and balsted off all the cores, I'll just run the mining lasers as I wait for all my limpets to collect the valuables. I've been populating the ignore list on mats so my collectors wont be distracted by the common useless stuff.

I'd like to see another deposit created for Lasers. Maybe rich veins of minerals that stretch in long. sometimes curving lines that you have to carefully follow to extract it. This would be a test of flying skill if the asteroid is also rotating. The more mechanics, the better.
How effective is it as a mats collection method as compared to srv foraging? Also when you set ignore lists, is it universal (across all your fleet) or can you set those per ship?
 
I’d like that too! On a side note, the best sell prices haven’t changed much, but the stations have. Part of selling anything is finding the stations that buy your goods for the highest price and that’s fluid. Iow, Void Opals are always for sale at top price somewhere. I just wish they’d either bring the price per outing to a comparable level on other stuff (so that other types of mining are equally viable because I find it offputting that one type will earn you insane amounts of money while other types simply cannot match). I do wish they’d also make it so hunting for materials through mining tools was comparable to srv foraging. The mining gameplay has improved, but it can be improved much more with some tweaking.
Did you know that if you have a commodity in your hold that isn't normally for sale and then open the galaxy map and put the filter to commodity, you'll be able to find the Import prices for it in the neighboring systems. It's amazing how varied the systems are. I use this method to find the best prices for the things I mine.

I agree, there needs to be a balance pass on the mining mechanics to mix it up. Having one cash cow everyone is chasing is a dull design.
 
How effective is it as a mats collection method as compared to srv foraging? Also when you set ignore lists, is it universal (across all your fleet) or can you set those per ship?
I think your ignore list is universal. I think SRV foraging would be the best still. I don't really track what I'm getting with mining, pieces fly off and get picked up. Usually I won't see what I have until I hit a material trader. I'm trying to alwasy get more rare mats for trading when I need it.

I have the mining lasers on the same trigger as subsurface missiles also, so while the trigger is pressed for drilling, then lasers are doing some work as well, I also always bind a collector to the trigger of everything so if one isn't launched, it will be automatically at the next trigger press.
 
Did you know that if you have a commodity in your hold that isn't normally for sale and then open the galaxy map and put the filter to commodity, you'll be able to find the Import prices for it in the neighboring systems. It's amazing how varied the systems are. I use this method to find the best prices for the things I mine.

I agree, there needs to be a balance pass on the mining mechanics to mix it up. Having one cash cow everyone is chasing is a dull design.
I didn’t know this. I’ve been using inara. That’s great info though as it means zi don’t have to take the headset off mid play.
 
How effective is it as a mats collection method as compared to srv foraging? Also when you set ignore lists, is it universal (across all your fleet) or can you set those per ship?

I found myself using the mining laser less for actual mining. I still have them fitted and I'm glad. I started running out of charges and didn't have enough mats to synth any. So I shot up some rocks and got the mats I needed. Saving me a trip back to a station. I will still use them, especially for specific ores.

I still think planet foraging is much easier but having them fitted on a ship that doesn't have an SRV bay is handy
 
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Did I understand this correctly?!
Using more blasters will crack out more rocks from that surface nodes?!

Yes but you have to have them all hit simultaneously. As many blasts that hit at the same time as many fragments released.
This makes the Cobra4 a surprisingly capable little core hunter!
mostwantedrock2.jpg
 
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Yes but you have to have them all hit simultaneously. As many blasts that hit at the same time as many fragments released.
This makes the Cobra4 a surprisingly capable little core hunter!
True!
Ntl, I prefer the Krait2 cause of its cargo space.
Will try to beat my 65mio single transaction record with this info tomorrow ;)
 
True!
Ntl, I prefer the Krait2 cause of its cargo space.
Will try to beat my 65mio single transaction record with this info tomorrow ;)

Yeah so far my favorite is the Phantom:
Mostwantedrock.jpg
but I’m sure the Krait II would be excellent. The Cobra 4 is heaps of fun and thanks to the triple blasters fills up quick on it’s small cargo but not very fat when sifting the hotspot for rocks and less jump range. It’s also a far more vulnerable ship, but still it’s fun. Asp is king of the moment though. My buddies have mostly been going with it.
Oddly, the Orca is a surprisingly effective core miner but has two weaknesses:
1: Large landing pad
2: very long ship so you can find yourself bumping into stuff a lot when lining up blaster shots.
 
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That's probably a bit too dogmatic, watch the local prices! In my home system, where a lot of high quality ore is available, the good old low temperature diamonds are the most valuable (~ 2x galactic average). Unless you want to ship your ore to neighbor systems of course...

Low temps can sell pretty well for sure. I guess I’d been something of a nomad about my mining, hence the range on most of my ships. Been going for best sell price wherever within the bubble. To reiterate, I was just talking about the most profits per hour mining alone. Now depending on playstyle, that might very well not be the goal. One might just be looking to support a faction or want to be within a range of your home system or just plain take pleasure in relaxing while mining. I really wasn’t addressing any of that and they’re all fair points. TBH, I really hope they continue to refine what they’ve started. I’d love to see mining split into different but equally important types:
1: Core hunting (works well... maybe too well with VOs as credits are now a non factor)
2: Bulk mining (Up the sell value enough so that 500 or so tonnes of most goods can match 50 tonnes of Void Opals.... or something along those lines)
3: Materials Gathering (enough to be a viable alternative to the SRV).
 
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Deleted member 115407

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Yes but you have to have them all hit simultaneously. As many blasts that hit at the same time as many fragments released.
This makes the Cobra4 a surprisingly capable little core hunter!

Thanks, Ozram. Good advice. I might actually get my C4 out of storage.
 

Deleted member 115407

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Now I'm seriously tempted to open a can I haz C Mk4 thread as it is the only viable small mining ship and I'm entitled to have it too :D ;)

You won't hear any complaints from me. Give it to everyone, that's my motto.
 
My prospectors show surface deposits, which I have successfully scrubbed with normal mining lasers.

Subsurface mining isn't much fun for me.

I find the Cobra 4, and Python to be my best choices for mining. The Cobra 4 is slower at *everything*, but much more affordable. Both can tank out of most hostile situations by running.

If you're into core mining, be my guest. My playstyle is different. Max credits aren't as important to me as the simple Zen mining exercise.

Frontier got it right, by keeping the base playstyle, and adding options and new gameplay. Now, if only the same team had been working on exploration... :)
 
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