Mining lasers - pointless?

99% of the rocks can't be mined with the new tools. The large majority of rocks won't glow by the scanner, and those won't have anything to harvest. All the other dull rocks can only be mined with the old laser. And the stuff you get from those relate to almost all mining missions. So to remove the old laser is to remove most mining missions and the market for them.


On the other hand, most of the surface and sub-surface deposits are the stuff that is required in mining missions and last night I found a core deposit of Bromelite.
 
On the other hand, most of the surface and sub-surface deposits are the stuff that is required in mining missions and last night I found a core deposit of Bromelite.
Ok. Fair enough.

Do all rocks have surface and sub-surface deposits? I didn't see them on the rocks that didn't light up with the scanner.
 
99% of the rocks can't be mined with the new tools. The large majority of rocks won't glow by the scanner, and those won't have anything to harvest. All the other dull rocks can only be mined with the old laser. And the stuff you get from those relate to almost all mining missions. So to remove the old laser is to remove most mining missions and the market for them.
I said to replace the common fragments in rocks with the new mechanics, so you find surface and sub surface deposits everywhere. Only glowing rocks have more abundance and/or better density fragments. Normal ores will be available at the same abundance as now, only the methods change. Hell, they could then update the asteroids to have mining damage with every depleted deposit visually blowing a chunk out of the asteroid until it is only a porous shell of what it once was.
 
I said to replace the common fragments in rocks with the new mechanics, so you find surface and sub surface deposits everywhere. Only glowing rocks have more abundance and/or better density fragments. Normal ores will be available at the same abundance as now, only the methods change. Hell, they could then update the asteroids to have mining damage with every depleted deposit visually blowing a chunk out of the asteroid until it is only a porous shell of what it once was.
Ok. Sure, I guess that could work. And add materials to it as well. Some deep space explorers use it (or used it in the past) to harvest materials without having to land with SRV.

Haven't done a lot of mining in the new version, only a few hours so far, to know if there would be any other issues, the only thing I noticed was that I got more variation of ore from the regular laser compared to the surface deposits.
 
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I'm not sure that's necessarily true.

Void Opals are 1.6M/tonne at best, and the other gems are less. Painite is close to 800k/tonne at best, though, which is still pretty good ... and with the right preparation I'm pretty sure you could mine Painite with mining lasers quite a bit more than twice as fast as blowing up rocks for Void Opals.

Based on the 3.2 mining rates with the old Painite prices, I'm pretty sure that properly optimised Painite mining (which is a lot tougher and higher skill than just poking around a ring with a laser hoping to get lucky) would be by far the fastest earner in the game.

^^^^This is true ^^^^

I have been in Painite hotspots with the T10 fitted for speed mining: Lances, lasers, prospectors & collectors. The credit rate is just as good as Void Opals, but the gameplay is MOAR fun: barrelling through a field in a 1000 ton ship FA off while shooting every rock from 2k away is a blast.

Void Opal mining is IMHO grindy: scan, scan, scan, scan, scan, stop, fiddle about with charges & blasters, scan, scan, scan......................

MP
 
If minig missions would be a bit more worthwhile, mining laser would have theire niche maybe.

I used mininglasers to take samples to see what a random rock has. It saves you some limpets, you won't have to fire that many prospectors. It's only relevant if you are looking for particular ore's for missions. And missions could need a littel buff. Also mining missions should get material deposit abiltiy like trade missions have, so we can go on mining missions with smaller mining ships.

Indeed everything should be in demand somewhere in the galaxy and while one can’t expect most resources to match the 1.65 or so million credits per unit of Void Opals, you’d think that a bulk miner with 400+ cargo could make at least a decent profit.
 
^^^^This is true ^^^^

I have been in Painite hotspots with the T10 fitted for speed mining: Lances, lasers, prospectors & collectors. The credit rate is just as good as Void Opals, but the gameplay is MOAR fun: barrelling through a field in a 1000 ton ship FA off while shooting every rock from 2k away is a blast.

Yep. I did a run last night with nothing but mining lasers in a painite hotspot. Didn't bother with the pulse scanner or the new mining tools, just went at it old school style. It was surprisingly very profitable, seemed about on par with void opal core mining to me, as long as you sell in a place with great prices. Honestly it was kind of refreshing to just strip huge amounts of ores away again by comparison to the new seismic way. Much less limpet frustration too.

Seismic mining has long periods of boring pulse scanning with sparse exciting moments of blowing rocks up, but the old way has a more continuous activity level and is still fun and now profitable IMHO. Both seem to work pretty great to me.

Sub surface mining is pointless and worthless right now, such a shame too because the mechanics of it are fun.
 
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Yep. I did a run last night with nothing but mining lasers in a painite hotspot. Didn't bother with the pulse scanner or the new mining tools, just went at it old school style. It was surprisingly very profitable, seemed about on par with void opal core mining to me, as long as you sell in a place with great prices. Honestly it was kind of refreshing to just strip huge amounts of ores away again by comparison to the new seismic way. Much less limpet frustration too.

Seismic mining has long periods of boring pulse scanning with sparse exciting moments of blowing rocks up, but the old way has a more continuous activity level and is still fun and now profitable IMHO. Both seem to work pretty great to me.

Sub surface mining is pointless and worthless right now, such a shame too because the mechanics of it are fun.

Best price for painite is under 800k (around 790) per unit. That’s not bad but it’s also a little under half the sell value of a Void Opal. It’s not on par with Void Opals by a long shot. Nothing is, though Low Temp Diamonds are ok at a little over 1m Cr per unit. Good luck locating as many of those as you can Void Opals. For that matter, good luck finding enough Painite to compensate for how many VOs you can find in the same amount of time.
 
Best price for painite is under 800k (around 790) per unit. That’s not bad but it’s also a little under half the sell value of a Void Opal. It’s not on par with Void Opals by a long shot. Nothing is, though Low Temp Diamonds are ok at a little over 1m Cr per unit. Good luck locating as many of those as you can Void Opals. For that matter, good luck finding enough Painite to compensate for how many VOs you can find in the same amount of time.
Remember that yields are significantly boosted within 20km of a RES, especially a HazRES. For core mining that's not particularly useful - the number of breakable rocks within 20km will be minimal. For Painite mining, on the other hand, that's a lot of extremely good rocks just sitting there. You only need to be able to mine Painite twice as fast as someone can find and break Void Opal rocks to pull ahead of them.

Remember also that mining lasers give a copy to everyone in a wing, but core mining doesn't, so you can get a big boost off sharing prospecting duty that way. Similarly mining laser restocks in 2 hours, while core mining restocks much slower, so remembering where the good rocks were becomes much more practical.

Fully optimised Painite mining was already one of the most profitable activities in the game *before* they added a zero to the price in 3.3, so...
 
Someone said Asp X is best (or “most efficient”) for mining.. I’ve been out in the black and haven’t mined yet. What makes the Asp so good?
 

Deleted member 110222

D
Someone said Asp X is best (or “most efficient”) for mining.. I’ve been out in the black and haven’t mined yet. What makes the Asp so good?

Hardpoints, low price & relatively large cargo hold + ample space for mining utilities.
 
Remember that yields are significantly boosted within 20km of a RES, especially a HazRES. For core mining that's not particularly useful - the number of breakable rocks within 20km will be minimal. For Painite mining, on the other hand, that's a lot of extremely good rocks just sitting there. You only need to be able to mine Painite twice as fast as someone can find and break Void Opal rocks to pull ahead of them.

Remember also that mining lasers give a copy to everyone in a wing, but core mining doesn't, so you can get a big boost off sharing prospecting duty that way. Similarly mining laser restocks in 2 hours, while core mining restocks much slower, so remembering where the good rocks were becomes much more practical.

Fully optimised Painite mining was already one of the most profitable activities in the game *before* they added a zero to the price in 3.3, so...

I did not know this about mining lasers and wings. That’s pretty cool. I also didn’t know about the boost near Res sites. This could provide much fun in wings. As to how much one ends up making, I guess we could share our results. I make a bit over 160 million for 2 hrs work core hunting for Void Opals in my Phantom on my own. What do you pull off Painite hunting? If it’s close, then I def want to get some friends together and give it a shot.
 
Someone said Asp X is best (or “most efficient”) for mining.. I’ve been out in the black and haven’t mined yet. What makes the Asp so good?

It's not really.
It doesn't have enough cargo capacity to be properly "good", even though it can fit all the new toys.
It does, however, make a good "test-bed" for the new mining stuff.

Here's my mining AspX, which I use as a "prospecting" ship and then move my T10 to the site once I know it's profitable: https://s.orbis.zone/1hb5

The main "learning curve" with mining is to figure out what to put in different fire-groups and what order to do stuff.
Bunging some mining kit on an AspX and then going to have a play is a good way to figure all that stuff out with minimal hassle.
 
Someone said Asp X is best (or “most efficient”) for mining.. I’ve been out in the black and haven’t mined yet. What makes the Asp so good?
I like the Asp best.
I think it has the best view for cruising and pinging for bright asteroids, especially with head tracking or VR.
I feel that it fits the role aesthetically. It is boxy and utilitarian. Like the Type * ships. Has that dwarven miner feel to it. I don't play stats and spreadsheet style, sometimes I just go with what I think looks the best.
It has the right size hardpoints for the job. I can't stand putting lower sizes on large hard points. Don't know why, just bugs me.
The double bottom abrasion blasters, double the chunks. I also take all the other mining equipment to do it all.
It holds 96 tons of goodness, which is plenty. Any larger takes more time to fill, and I can't just do the same thing over and over without a change. By the time I hit that 96 tons, I'm usually ready to fly around a bit, and dock so I can try somewhere else.

SO that's just my opinion. Aso is best.
 

Deleted member 110222

D
It's not really.
It doesn't have enough cargo capacity to be properly "good", even though it can fit all the new toys.
It does, however, make a good "test-bed" for the new mining stuff.

Here's my mining AspX, which I use as a "prospecting" ship and then move my T10 to the site once I know it's profitable: https://s.orbis.zone/1hb5

The main "learning curve" with mining is to figure out what to put in different fire-groups and what order to do stuff.
Bunging some mining kit on an AspX and then going to have a play is a good way to figure all that stuff out with minimal hassle.

Thinking large cargo space is the most important factor is so narrow-minded.

Best mining ship in truth is what you find the most fun.

For some people that's a T-9, for others it's a Sidewinder.
 
It's not really.
It doesn't have enough cargo capacity to be properly "good", even though it can fit all the new toys.
It does, however, make a good "test-bed" for the new mining stuff.

Here's my mining AspX, which I use as a "prospecting" ship and then move my T10 to the site once I know it's profitable: https://s.orbis.zone/1hb5

The main "learning curve" with mining is to figure out what to put in different fire-groups and what order to do stuff.
Bunging some mining kit on an AspX and then going to have a play is a good way to figure all that stuff out with minimal hassle.

It’s the best core miner hands down. Even without the huge cargo it can fill that cargo faster than any other ship on account of the placement of the small hardpoints which can fire four ablasion blasters at the same spot, multiplying the yield in a way only approached by the far inferior Cobra4 and it’s three small hardpoints. It also has the range to get to the best sell destination like a boss and be back mining again in minutes. Also it’s small and maneuverable enough to navigate for those shots. What’s more, it’s boosted top speed is comparable to a light Krait II, meaning it can cover more ground when seeking opal cores. Lastly, it has an excellent canopy for viewing when scanning for those special rocks. All these qualities combined make the Asp E the king of the hill in terms of Opal core mining.
 
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It’s the best core miner hands down. Even without the huge cargo it can fill that cargo faster than any other ship on account of the placement of the small hardpoints which can fire four ablasion blasters at the same spot, multiplying the yield in a way only approached by the far inferior Cobra4 and it’s three small hardpoints. It also has the range to get to the best sell destination like a boss and be back mining again in minutes. Also it’s small and maneuverable enough to navigate for those shots. What’s more, it’s boosted top speed is comparable to a light Krait II, meaning it can cover more ground when seeking opal cores. Lastly, it has an excellent canopy for viewing when scanning for those special rocks. All these qualities combined make the Asp E the king of the hill in terms of Opal core mining.

Because mining IS just about void opals, right? :rolleyes:
 
Because mining IS just about void opals, right? :rolleyes:

Um... why the attitude? I was talking about profits and comparable profits in mining. So far as I see it Void Opal Core hunting nets profits well beyond what’s possible any other way. Ian Doncaster said mining for Painite was almost comparable. I thought that was awesome because I’d love to vary up my mining exploits (and pretty much said so in my last post to Ian) but then you reply with a snide misunderstanding of my post. Bad form, Stealthy.
Why not share how it is you can make more credits per hour in something other than a dedicated Opal Core hunting Asp?
 
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