Missing features from Planet Coaster

Loving the game so far, but there's a few features from Planet Coaster that I'm really missing at the moment.

1) Colouring walls (Currently far behind its predecessor)
In PZ at the moment, there are only a few recolourable building items, namely the Painted Brick set. It's not an ideal set for what I want to create anyway, but I decided to make do with it. What quickly became an obvious problem was that there was only a single matte colour that the wall could be painted. Planet Coaster had a brilliant 3 colour system, where you could pick different ones to add more believable textures and interesting variation, and I'd really love to see these return.
Whilst I'm at it, why exactly can I no longer change the colour of multiple sections at once? Having to manually flip through every single to recolour them was really tedious, and only made worse still by the fact that there is no "recently used" colour swatch.

2) Blueprints being kept separate from props. When I first started playing, I genuinely thought I had to use the 'Shelter' blueprints, not realising that they weren't totally custom-built items. Each time I see something I like on the Workshop, I clutter my prop selection. No idea why the Blueprints section was removed to begin with.

3) Advertising/ Scenic view points. I want to be able to direct guests to certain areas, look at animals from certain perspectives, or just walk to places I've spent a lot of time building. Unless I put them on the main path, visitors currently never go there. Despite the fact that visitors are thirsty and the soda shop is full, they won't walk to my fully decorated cave with a drink vendor in it, simply because it's not on the way to anywhere. Being able to actively use the signs already in the game as advertising tools would really help this. Making Scenic Points would also be great, just to see guests stop and appreciate the scenery rather than walking past and just saying it looks nice, just to make me feel better!
 
1.) I agree that right now customization is kind of clunky and annoying. I'm willing to forgive that because it's early release and that's not so much of a core part of the game, but it is disappointing that customization is currently limited. Items that should be recolourable aren't and it can be hard to work around that when you're trying to create an immersive theme.

2.) I completely agree. It really clutters up the UI. If I want to use blueprints, I'll go to the blueprints tab. I don't need blueprints cluttering other tabs that have the "building blocks" I need to create my own unique design or blueprint. If they don't want to completely remove it, I think a persistent filter that allows you to exclude items tagged blueprint is a great compromise.

3.) I know other community members don't like me bringing it up, but I come from the Zoo Tycoon franchise so I have to interject that appreciation of scenery and beautiful buildings and scenery by guests was also a mechanic of that game and its sequel; I remember getting pop-ups that read, "Guests think your zoo is beautiful!" and it really made me feel good about all the time I spent on building and decorating and planning. I don't know anything about Frontier's other games, but if that is something in PlanCo it seems silly to not have it in Planet Zoo.
 
Advertising +1
I miss the configurable signs, which can be assigned to shops, etc.
A binocular point to increase visibility of animals would be nice :)
 
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