I feel the need for catchup because my weapons turned out to be peashooters. That is btw not necessarily engineer related but that doesn't really matter. Combat vs medium and up has become a slog and I just don't want to put even more time into grinding stuff out to get to old levels of output. That's all.
Statements like that always make me wonder what happened to your ship. I mean, you should report it to FD. Perhaps sell the broken weapons and buy new ones. I have no idea. I mean, since years whenever a new ship comes around, i do the very same thing: get the ship, equip it. Do no engineering, but rather take it to a HAZRes zone. Kill stuff of any size and combat rating. Of course, as i don't have feedback cascade, taking down the enemies shields are a bit more troublesome if they use SCBs. But only on small ships that's really an issue. Medium or bigger ships carry enough punch to still get the job done, without any engineering. And small ships suffer in that situation even when fully engineered. (You can still build small ships, which can do that job, but your options are indeed limited. )
The difference really isn't that much in killing stuff. I can destroy NPCs of any size and rank well enough in a non-engineered ship. (Even the Crusader, terrible as it is, was able to defeat anything up to and including Elite ranked NPCs in Anacondas without being engineered at all. ) What i can't do in such a ship is attacking wings of enemies and relying on my defenses to just carry me through the fight. Without engineered shields and hull (including SBs and HRPs) i have to pick my targets. In a fully engineered ship i can engage about anything in a HAZRes zone without having to worry. In worst case, my shields have to recharge a little longer. But i can use that time to collect materials after the fight, so again, no damage done.
I'm sure it is a quite different experience and comes more organically to new players. But that's like the slowly cooked frog. I was tossed from hot to cold, so I noticed and didn't like what I had to do to deal with that. I sunk already too much time trying to make it work - all that's left that interests me is exploration. I have no interest running the treadmill - whatever the requirements are - to overcome the HP inflation. 5 mins would be tops I'd spend to requip stuff - but not hours upon hours just to get where I already was.
I am here since the beta. So, i guess i am no that much of a new player. And i also utterly hated the first implementation of engineers. (Not too hard to confirm, if you look up my postings of that time. ) But i do use the system and can confirm that collecting materials and upgrading your equipment has become much better. No it's still not the shining star of gameplay. But it is manageable and not worse than many systems in other games. It required plenty of nagging from our side and took FD long enough to get there, but i do credit that we arrived at a point where the system is workable. It would just still be great to get defense stacking and some of the very binary special effects under control and things would be fine.