Mission filter "before" fetching missions

There are already filters to help you locate the missions you want.

What he OP's asking for is for the board to actually only generate desired missions.

That's silly.

You can't just expect to rock up at a system in, say, a T9 and insist that you're provided with enough bulk cargo missions to satisfy you, arrive at the same place in a Corvette and demand "kill the pirate lord" missions or go there in a Beluga and expect to be offered a never-ending supply of passenger missions.

In terms of game-breaking silliness, it's right up there with "Station Outfitters should do mail-order deliveries".

I agree. Are we meant to ge part of some massive logistics network that manages all trade / courier contracts to seamlessly ensure all vessels are filled to capacity with maximum efficiency single jump destinations, or are we indendent operators?

There is a filter already, use it or don't.
 
I started to disagree with the OP but then I thought about how passenger missions were implemented. The missions are on a separate board, why? It makes no sense. And if you look how many passenger missions are generated by each faction, and you say to add a dedicated mission board for trade or combat that generates the same number would be game breaking? How? To say that having it deliver only missions that are suitable for your configuration/ship can be reasonably argued to that effect, I agree with that. But more missions would be game breaking? No gonna convince me on that.

As far as the contention as to only getting certain mission types saving time, I think, if it's true, then that is a positive thing.
 
I am not sure that all of you understood my approach.
The main goal of this is to get the stress of the mission servers for generating 95% of missions which will be ignored anyway.

That might be your goal, but the only way to achieve it is to give people a never-ending supply of exactly the missions they want.

If people act as you say, if they don't get as many missions as they want, of exactly the type that they want, they're just going to mode-flip anyway.
And, as 2.40 showed us, even when players DO get heaps of the sort of missions they want, they STILL mode-flip to optimise their missions before undocking.

Unless you do this, players will still mode-flip and you'll have solved nothing.
If you solve mode-flipping, none of this will be required.
 
There are already filters to help you locate the missions you want.

What he OP's asking for is for the board to actually only generate desired missions.

That's silly.

You can't just expect to rock up at a system in, say, a T9 and insist that you're provided with enough bulk cargo missions to satisfy you, arrive at the same place in a Corvette and demand "kill the pirate lord" missions or go there in a Beluga and expect to be offered a never-ending supply of passenger missions.

In terms of game-breaking silliness, it's right up there with "Station Outfitters should do mail-order deliveries".

Gosh - did you get out of bed the wrong side this morning? ;)

I'm just saying that I'd like it if it remembered my filter setting - that's no big deal. If I only ever want to do legal missions, what's the harm in only those missions being displayed or downloaded? (Answer = 0 nil nowt)

I'm not saying that the boards should magically fill up with only one type of mission (and I don't read that the OP is asking for that either) - just only offer to me those missions which it has in it's generated pile that match my filter setting.

I think you need a chill pill.

:rolleyes:
 
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As fas as it goes, mission filters are coming in 3.0... Should we start some petitions or pen a few final pleas to the Devs to get rid of these? If it would speed up the process of getting the mission board to come up quicker because less missions have to be generated and sent out then I'm all for it. Here's something else to think about, why were some missions, like finding a missing pilot, scrapped? They worked fine and I loved those missions. Could it be that mission diversity would killing the response times of the mission boards?

It'll depend.

If the mission-filters simply make undesirable missions invisible, it won't be a problem because they won't be replaced by a never ending supply of desirable missions.

If, OTOH, they do replace undesirable missions with more desirable ones, they might as well just give everybody the "I Win" button you previously suggested.
 
Gosh - did you get out of bed the wrong side this morning? ;)

I'm just saying that I'd like it if it remembered my filter setting - that's no big deal. If I only ever want to do legal missions, what's the harm in only those missions being displayed or downloaded.

I'm not saying that the boards should magically fill up with only one type of mission (and I don't read that the OP is asking for that either) - just only offer to me those missions which it has in it's generated pile that match my filter setting.

I think you need a chill pill.

jeeze :rolleyes:

Fair enough.

If you are just asking for a filter (something that hides undesirable missions), that's fine.

What the OP is asking for, however, is for the mission-board to be populated with missions of a sort that a player wants.

We've just had 160-odd pages of people trying to find convoluted ways to whine about passenger missions being nerfed so you'll have to excuse me if there's a sense of deja-vu here. ;)
 
When did we have the ability to pre-select what sort of passenger missions we are offered?


We never did, and yet pax missions are easily found and offered aplenty. If I want a sightseeing pax mission I can usually find one easily and on the first board in any station, I don’t need to board flip at all, thanks to them having their own board to populate.

Now, say I want to fly a surface salvage mission. I usually can’t find one of those on the first board of any station, thus I need to either fly around hunting one or I can simply flip the board where I’m at by mode switching. It’s much more difficult for me to find a surface salvage mission than a sightseeing pax mission.

Now tell me, how would it be overpowered or broken in any way if either of these two options existed in the game:


  1. Surface salvage missions had their own board, along with all types of S&R missions realistically.
  2. The mission board had a selectable filter before generating where I could tell the mission givers what category of mission type I was looking for.


Both options accomplish the exact same thing that the passenger boards do for pax missions, and that has not broken the game, so why do you feel that either of the above features would break the game?

Please support your argument that giving players some manner of easily finding the mission types they’d love to fly is game breaking, because to date I’ve not seen anyone express HOW it would do so. I just don’t see it.
 
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Personally I think the idea has merit.

If I'm sat in T9 there is hardly any point in offering my a load of skimmer or assassination missions!
They just need a simple button 'Apply Ship Based Filter'
So if you want the current random selection because you are happy to change ship to do what ever looks good, then all is fine.

But if you'd rather only see missions suitable for your current ship then only fetch those ( not saying every faction should magically generate a tonne of cargo missions for me to fill my T9 ) just don't bother sending me lots of missions I'll never take!
This should help remove some network load from the mission server ( won't do anything for the CPU load I guess ) because it only needs to send a data load for missions actually doable.

Large cargo and mining lasers fitted then show me cargo missions / mining missions and data del missions.

In a combat focused ship with little to no cargo space then don't bother sending sending my cargo missions or mining missions.
 
We never did, and yet pax missions are easily found and offered aplenty. If I want a sightseeing pax mission I can usually find one easily and on the first board in any station, I don’t need to board flip at all, thanks to them having their own board to populate.

I seem to recall bulk passenger missions were also on that same board.

How'd that work out?
 
I seem to recall bulk passenger missions were also on that same board.

How'd that work out?

I can't figure if you're trolling or not here. But.

In passenger missions there are (IIRC) 3 types of missions : bulk, high end, sightseeing.

You get a full board filled with only those three types of missions. so ~7 of them in average.

Regular missions have like 20 sub-categories, so even if you go to a system where you can get haulage delivery missions (e.g. boom industrial),
getting enough missions is hardly a given because the 20 or so missions will be spread into 10 categories (or so). I.e. 2-4 haulage missions if
you are in luck. If you need 5-8 for mission hauling with a cutter/T9 or for BGS play, it's craptastic.

So a good equivalence would be :

If hauling, mining and sourcing missions where on the same "commerce" board, How'd that work out heh ?

Same could go for combat and illegal stuff.
 
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I seem to recall bulk passenger missions were also on that same board.

How'd that work out?

You know full well the payouts were the broken aspect of bulk pax missions, NOT the fact that they themselves are offered on a special board.

Surely you must have more reasons than THAT to support your position? Anything at all?
 
The mission board, generation of missions and the missions themselves need a massive overhaul. For a game that has been out as long as this one they are borderline garbage and embarrassing.
 
I can't figure if you're trolling or not here. But.

In passenger missions there are (IIRC) 3 types of missions : bulk, high end, sightseeing.

You get a full board filled with only those three types of missions. so ~7 of them in average.

Regular missions have like 20 sub-categories, so even if you go to a system where you can get haulage delivery missions (e.g. boom industrial),
getting enough missions is hardly a given because the 20 or so missions will be spread into 10 categories (or so). I.e. 2-4 haulage missions if
you are in luck. If you need 5-8 for mission hauling with a cutter/T9 or for BGS play, it's craptastic.

So a good equivalence would be :

If hauling, mining and sourcing missions where on the same "commerce" board, How'd that work out heh ?

Same could go for combat and illegal stuff.

All of which ignores the fact that people mode-flipped the living poop out of the passenger mission boards to stack exactly the sort of missions they wanted.

If there's a particular type of mission people want, offering them "similar" missions isn't worth a carrot.
They'll simply continue to mode-flip.
Problem remains unsolved.

If stating facts is trolling, I guess I'm a troll.
 
If applying the filter before loading missions reduces board flipping, then do it.

It improves the user experience, and that is the stated goal of the Beyond release, right?
 
You know full well the payouts were the broken aspect of bulk pax missions, NOT the fact that they themselves are offered on a special board.

Surely you must have more reasons than THAT to support your position? Anything at all?

I don't know that at all.
I think FDev nerfed the payouts because they realised the ridiculous amounts of credits available and they have no easy way of fixing the mode-flipping, itself.

All of which is beside the point.

The point being, if you're advocating passenger missions as a model for easing the load on the servers, we know that's a fallacy because bulk passenger missions broke the mission-generator in 2.40.
And then, beyond that, it's just silly to expect to be given as many of a mission-type as you want, simply to deter mode-flipping.

If that isn't enough to convince you it's a poor idea, c'est la vie. Vive la difference. Bon appetit. :)
 

Deleted member 38366

D
As soon as they remove the current Cargo Rewards, we'll stop seeing

- finish Mission at the Board
- *cling* *cshink* Cargo hold at maximum capacity
- close Mission Board
- open Commodities Market
- sell Cargo
- open Mission Board
- finish Mission at the Board
- *cling* *cshink* Cargo hold at maximum capacity
- close Mission Board
- open Commodities Market
- sell Cargo
- open Mission Board
- finish Mission at the Board
- *cling* *cshink* Cargo hold at maximum capacity
- close Mission Board
- open Commodities Market
- sell Cargo
- open Mission Board
- finish Mission at the Board
- *cling* *cshink* Cargo hold at maximum capacity
- close Mission Board
- open Commodities Market
- sell Cargo
- open Mission Board
- finish Mission at the Board
- *cling* *cshink* Cargo hold at maximum capacity
- close Mission Board
- open Commodities Market
- sell Cargo

Sure stressing the Mission Server, I'd bet that. Apart from that, it's annoying as hell :D
 
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