Missions should be a minor bonus on top of what you get from just playing the game, not the sole reason for playing in the first place.
All of which ignores the fact that people mode-flipped the living poop out of the passenger mission boards to stack exactly the sort of missions they wanted.
If there's a particular type of mission people want, offering them "similar" missions isn't worth a carrot.
They'll simply continue to mode-flip.
Problem remains unsolved.
If stating facts is trolling, I guess I'm a troll.
@Stealthie - So why not give them more of what they want so they won't keep pinging the mission servers?
One of the biggest issues with the forums is that so many people think that any way to play other than they way they do it is "game breaking".
Why not give somebody playing Space Invaders infinite lives and infinite shields?
There comes a point where a "QoL improvement" is undermining the fundamental basis of the game.
In a game that's all about flying around in a spaceship to do stuff, a "QoL improvement" that means you no longer have to fly around in a spaceship to do stuff qualifies as "game-breaking" IMO.
YMMV. [up]
Are you seriously arguing that reducing the need to board flip is the equivalent of infinite lives in space invaders? I'll just politely call that a false equivalency.
Time spent board flipping is time spent NOT flying your spaceship. The whole point of the game is to fly your spaceship right?
Missions should be a minor bonus on top of what you get from just playing the game, not the sole reason for playing in the first place.
I was providing an example of how a thing which is a "QoL improvement" can also fundamentally undermine the basis of a game.
YMMV. [up]
But you still haven't described how making it easier to find the mission types pilots are interested in flying "undermines the basis of a game"?
If a system currently doesn't provide a lot of, say, passenger missions, it's silly to expect it to suddenly start simply because you rock up in a Beluga.
If there's no tourist industry in, say, an agricultural economy, go find an economy that does have one.
If you can just jump into any ship and be provided with suitable missions, nobody would have to actually fly around the galaxy to earn credits.
You could just pick a group of systems that had the physical parameters to support the missions you want and then take the appropriate ships there and never leave.
Now wait a minute, let me be clear, I am NOT advocating for all missions being available everywhere! Nor am I honestly for the mission board automatically generating to suit the players ship setup.
I'm in favor of a filter selection option before mission board generation which allows the pilot to choose a mission type, and then that type is what the board generator uses. It might very well come back empty if no missions of that type are being generated at the station! The BGS would still be in full effect.
Just because a player chooses a mission type would NOT necessarily mean the system has any missions of that type to offer!
I've got nothing against the idea of hiding missions that a player isn't interested in.
Providing extra missions of a preferred type, though, is just providing an "I Win" button for those who flog this stuff mercilessly.
And, let's face it, as long as mode-flipping is still possible, people who do it will always do it as long as there's some benefit to it.
But, if you're looking for a way to deter mode-flipping, that is what you're going to have to provide.
@Mengy: You got it... and to the guys who say there will still be mode switching. Yes, it might be, but it will be far less than now and that is still a huge win for Frontier and the players.
Ah, but someone working the BGS just might.One point could be improved directly without any patch.
Frontier could start to optimize the missions right now by simply not providing low ranked missions to Elite Commanders.
I don't want to fly 4t of biowaste 5ly to an outpost if I played this otherwise gem of a game for 2k hours.![]()
AFAIR in 3.0 you can always choose between credits only, mix of cargo/cr or mat/cr.- A little bit more complex mission filter would come in handy (e.g.: hide all missions with no material reward)....