Mission logic/effectiveness of the faction that issues the tasks.

3 questions.

Do BGS factions issue out some missions that self-sabotage their expansion or influence in other systems?

Are the missions handed out by factions just random generated for content or is there some logic/reason for it?

Do all missions lead to the mission origin faction gaining more influence in the systems that the tasks are done in, even if it involves handing data, scanning data points or deliveries to a different faction?
 
On occasion, or unintentionally - but not normally.
Say a Scan job that might get you wanted and you may accidentally cause issue, or a passenger or mission haul run that'll cause a negative state effect.
Skimmer kill missions (and by extension I assume like power generator kill missions) should not be directed at the same faction for example, but bugs have been reported.

To a degree there is a pattern to it.
Government type, and Economy of the station play into factors of what kinds of most missions are generated.
Then there is a random modifier somewhat, but generally they add up under those categories.
Only odd change occurs around specific states altering mission boards, like Boom adding Data Transfer, or conflicts adding scan jobs.

Regular missions only effect influence of the mission giver's faction - all are positive and no regular mission effects the influence of the destination, only states.

The current exceptions are Passenger missions.
Passenger transports do effect destination influence generally, and could be negative like say delivering rebels or protesters will cause a loss of influence and incite Civil unrest, and others like refugees tend to incite Civil Unrest despite adding to influence.
 
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Passenger transports do effect destination influence generally, and could be negative like say delivering rebels or protesters will cause a loss of influence and incite Civil unrest, and others like refugees tend to incite Civil Unrest despite adding to influence.
Confusingly, the effects for VIPs and for bulk passengers sometimes differ. Delivering bulk rebels decreases the influence and increases Lockdown at the destination. Delivering a VIP rebel increases influence and decreases Lockdown at the destination.

Cargo deliveries can be particularly weird
- delivering drugs (e.g. Beer) to a faction A because faction B asked you to increases Bust for faction A (and decreases Bust for faction B)
- delivering drugs to faction A because it asked you to fetch them for money decreases Civil Unrest
- donating drugs to faction A increases Boom.

I have a partial list at https://cdb.sotl.org.uk/missions - I'll fill in gaps if anyone knows them.
 
Quick question on this subject. Let's say I am at a system where my faction is not represented. There is a passenger mission to a system my faction controls and to a station it controls. The mission is to deliver tourists and the Deliver To status in the mission is my faction - does completing the mission give influence to my faction?

Same as above but this time the mission is to transport rebels or prisoners but otherwise as above. Does this give negative effect to the faction you are delivering to (as rebels or prisoners may be thought of as negative)?

Same as above but this time to my faction but to a station not owned by the faction?

One assumes doing a mission from a giver in a faction not represented in a system where your own faction exists but delivered to a rival faction might give an effect - or does it?

Very confusing to me
 
Quick question on this subject. Let's say I am at a system where my faction is not represented. There is a passenger mission to a system my faction controls and to a station it controls. The mission is to deliver tourists and the Deliver To status in the mission is my faction - does completing the mission give influence to my faction?

Same as above but this time the mission is to transport rebels or prisoners but otherwise as above. Does this give negative effect to the faction you are delivering to (as rebels or prisoners may be thought of as negative)?

Same as above but this time to my faction but to a station not owned by the faction?

One assumes doing a mission from a giver in a faction not represented in a system where your own faction exists but delivered to a rival faction might give an effect - or does it?

Very confusing to me
Station ownership does not effect the results of missions.

Currently, Passengers do effect influence of the destination same as the giver.
So picking up a mission that is delivered to your faction it should aid it - depending on the mission. Some like Rebels or Protesters will negatively effect your faction.

I noticed in the Beta that the new mission changes may go back to the old way and do the same as Passengers and effect the destination again - so we may need to watch out for that.
 
I noticed in the Beta that the new mission changes may go back to the old way and do the same as Passengers and effect the destination again - so we may need to watch out for that.

Plus adding the fact that you already can cause havoc by doing those Skimmer missions and easily work MF into Lockdowns through it.

If that gets even more of a boost in 3.0 the PMF who hold loads of Settlements are in for a treat of the negative kind.
 
It would be a mixed blessing in lower-traffic areas tho - as you could alter influence on both sides more easily so the relative influence caps would easily be passed.
 
Plus adding the fact that you already can cause havoc by doing those Skimmer missions and easily work MF into Lockdowns through it.

If that gets even more of a boost in 3.0 the PMF who hold loads of Settlements are in for a treat of the negative kind.

Shudders.

2.2 all over again.
 
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