Missions should be offered in the same system / on the same planet

The biggest reason I almost never take missions is because they always want me to go somewhere else to do the mission. That's fine sometimes but I usually just want some mission I can actually do right there in the system I'm already in.

For every one mission there currently is in another system, there should be five that take place in the system you're already in, and on the planet you're already on. At an up-and-coming colony there should be tons of work available ... setting up mining stations, fixing broken equipment at mining stations, warding off pirate raids, bringing in shipments of beer, hauling biowaste at least 3km away and dropping it into a crater, etc.

There should also be missions like, "Track this pirate down, he killed my brother. Find out where he lives and nuke the site from orbit." Just saying, that would be awesome. OK I know you won't do nukes. But ... tracking down a pirate who killed someone, maybe who killed you, and finding out which crappy planet he lives on, then going there and blowing up his settlement, and killing his children and wife, would be satisfying.
 
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Lestat

Banned
That would be boring just staying in one system. What happen if the system only had one Planet and one station. How would you account for mission like that?
 
I don't think where something takes place is what makes it boring or not. I think the mission content is what makes it boring. Why does making a hyperspace jump to somewhere else suddenly make it a more interesting mission?

In real life when you take on a contract, it's not usually in some other city. I just think there should be a good selection of missions in the system you're in that don't make you leave.

If a system had only one planet and one station, it would be simple: have missions that take place on that planet. Why is that even a question?
 

Lestat

Banned
I don't think where something takes place is what makes it boring or not. I think the mission content is what makes it boring. Why does making a hyperspace jump to somewhere else suddenly make it a more interesting mission?
It because it could be somewhere different that you never been before. That what make the current mission setup better. Stars and planets you never seen before.

In real life when you take on a contract, it's not usually in some other city. I just think there should be a good selection of missions in the system you're in that don't make you leave.
Then you never heard of Hotshot driving 1980's. My family use to do it. A lot of times it was in different towns different cities even different states. You pick up a package and drive it to a different location. But day to day. The job was never the same or same location. That what made it so fun. This was before Fedx or UPS change things.

If a system had only one planet and one station, it would be simple: have missions that take place on that planet. Why is that even a question?
That will make a very boring game.
 
I agree with the OP. In fact before the engineers you could do missions that took place on the same planet. Ones like pilot rescue, skimmer destruction etc

I think it would be a nice option to have back again. At the end of the day, it's more variety and choice for the player which is what Elite needs. No one is saying all the missions have to be in the same system/planet or they all have to be in other systems you have to travel to...a mix would be nice.
 
The biggest reason I almost never take missions is because they always want me to go somewhere else to do the mission. That's fine sometimes but I usually just want some mission I can actually do right there in the system I'm already in.

For every one mission there currently is in another system, there should be five that take place in the system you're already in, and on the planet you're already on. At an up-and-coming colony there should be tons of work available ... setting up mining stations, fixing broken equipment at mining stations, warding off pirate raids, bringing in shipments of beer, hauling biowaste at least 3km away and dropping it into a crater, etc.

There should also be missions like, "Track this pirate down, he killed my brother. Find out where he lives and nuke the site from orbit." Just saying, that would be awesome. OK I know you won't do nukes. But ... tracking down a pirate who killed someone, maybe who killed you, and finding out which crappy planet he lives on, then going there and blowing up his settlement, and killing his children and wife, would be satisfying.


I have had many missions within the same system as I took them.
 
I agree with the OP. In fact before the engineers you could do missions that took place on the same planet. Ones like pilot rescue, skimmer destruction etc

I think it would be a nice option to have back again. At the end of the day, it's more variety and choice for the player which is what Elite needs. No one is saying all the missions have to be in the same system/planet or they all have to be in other systems you have to travel to...a mix would be nice.

Yep, and now if you go to a station in Heart nebula in for instance, it will have NO MISSIONS AT ALL because there are no nearby systems to send you to. Sad!
 
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