The Mobile Veterinary Unit (MVU) is new feature added into JWE2, and it adds management depth to our parks and fixes some issues we have had with the first game. It reduces the all-purpose role of the Ranger Teams and has allowed them to specialize now that healthcare has been shifted to the MVU. I quite like that dinosaur health now includes injuries and medical scans have to be conducted by deploying the MVU and serious treatment by transporting them back to the paleo-medical facilities; however, it seems a bit tame as of right now.
What I am alluding to is how we still appear to have an overreliance on "medicated darts" for a few too many functions: Vaccinations (new), Disease treatment, Minor injuries. Disease was largely made trivial thanks to the Ranger Teams and then ACU being able to use medicated darts to treat any disease so long as the research was done. MVUs so far change this dynamic only when it comes to administering medical scans and requiring coordination to transport majorly injured species for treatment. What I still find weird is how the MVU itself is vastly underutilized. Its a rather large vehicle that towers over the Ranger Teams, one would assume you could use it as a transport for smaller species.
It's so weird that all your injured species would either have to be transported via airlift or a medicated dart could fix it. The MVU finds itself really displaced in some regards and has a hard time distinguishing itself from the Ranger Jeep which can do welfare checks and could previously tranquilize dinosaurs. I propose that we expand on these shortcomings of the MVU, to make it more unique and involved a process. It should be able to load up and transport small dinosaurs for major medical treatments with airlifts reserved for the larger animals. Smaller dinosaurs fall in the range of Compy - Gallimimus which have a reasonable probability of fitting inside the MVU.
Minor injuries and some diseases will be treated in the field triggering a cooldown timer. Damage done to the MVU during this process would disrupt the treatment, each medical facility is also limited to 1 MVU per building, so a destroyed MVU is a big deal. This would really synergize with the Vehicle Maintenance Depot I proposed in another thread.
Disease, funny enough, Frontier has really not said a whole lot how this actually works. From here it's going to be speculative, but let's assume disease is going to behave roughly the same as in JWE1. Just darting a dino and calling it a day is really boring and underwhelming. Disease should have an environmental component to it, and Frontier was gracious enough to confirm weather has an impact on disease as well, a fantastic addition! What I mean by this is that Disease will be caused by various factors: vegetation, weather, genetics, sabotage, malnutrition, etc. Part of the process for disease treatment will be the identification of the ailment and treatment itself, but will also vary based on the handling of the cause. If its the vegetation, you might want to make habitat changes, consider preventative measures like shelter for weather, staff happiness to avoid sabotage risks, and medically-darted vaccinations for genetically predisposed species.
Summary Changes:
What I am alluding to is how we still appear to have an overreliance on "medicated darts" for a few too many functions: Vaccinations (new), Disease treatment, Minor injuries. Disease was largely made trivial thanks to the Ranger Teams and then ACU being able to use medicated darts to treat any disease so long as the research was done. MVUs so far change this dynamic only when it comes to administering medical scans and requiring coordination to transport majorly injured species for treatment. What I still find weird is how the MVU itself is vastly underutilized. Its a rather large vehicle that towers over the Ranger Teams, one would assume you could use it as a transport for smaller species.
It's so weird that all your injured species would either have to be transported via airlift or a medicated dart could fix it. The MVU finds itself really displaced in some regards and has a hard time distinguishing itself from the Ranger Jeep which can do welfare checks and could previously tranquilize dinosaurs. I propose that we expand on these shortcomings of the MVU, to make it more unique and involved a process. It should be able to load up and transport small dinosaurs for major medical treatments with airlifts reserved for the larger animals. Smaller dinosaurs fall in the range of Compy - Gallimimus which have a reasonable probability of fitting inside the MVU.
Minor injuries and some diseases will be treated in the field triggering a cooldown timer. Damage done to the MVU during this process would disrupt the treatment, each medical facility is also limited to 1 MVU per building, so a destroyed MVU is a big deal. This would really synergize with the Vehicle Maintenance Depot I proposed in another thread.
Disease, funny enough, Frontier has really not said a whole lot how this actually works. From here it's going to be speculative, but let's assume disease is going to behave roughly the same as in JWE1. Just darting a dino and calling it a day is really boring and underwhelming. Disease should have an environmental component to it, and Frontier was gracious enough to confirm weather has an impact on disease as well, a fantastic addition! What I mean by this is that Disease will be caused by various factors: vegetation, weather, genetics, sabotage, malnutrition, etc. Part of the process for disease treatment will be the identification of the ailment and treatment itself, but will also vary based on the handling of the cause. If its the vegetation, you might want to make habitat changes, consider preventative measures like shelter for weather, staff happiness to avoid sabotage risks, and medically-darted vaccinations for genetically predisposed species.
Summary Changes:
- MVU Transports Small Dinosaurs for Major Injuries / Prolific Disease (Compy - Gallimus)
- MVU Treats Minor Injuries in the field (Cooldown timer)
- MVU Vaccinates species via medicated darts
- Disease requires a two-part solution:
- Identification & Treatment
- Root Cause Correction (Weather, Environment, Sabotage, Genetics, Malnutrition, etc.)