I know people are going to hate on this for taking a stab at their cash-cow income in the game, but this is honestly just silly.
- Set your ship up with all Economy Passenger Cabins.
- Fly to Allen Hub in UPSILON AQUARII.
- Stack Passenger missions going to Smeaton Orbital in LTT 9360.
- Switch between Open/Group/Solo to get fresh missions on the board until you either have 20 missions or your passenger cabins are full.
- When full fly to Smeaton (takes 40 minutes to fly)
With a Beluga, Anaconda, Cutter, Corvette being passenger fitted you are making roughly 200 million profit per hour (40 minute flight + 20 minutes for the return trip + modeswitching for missions).
This is just absolutely atrocious.
You are literally awarded with the highest cash-per-hour returns for
a) using an exploit (mode switching for missions)
b) literally NOT playing the game for 40 minutes while AFK in supercruise.
How does this in any way constitute a good addition to the game and good gameplay?
Why is it so hard to fix the board-hopping in different modes? Simply make the missions exactly the same in all 3 modes, and only change them whenever the timer expires.
Anyways... I read about players trying to play 'legit' and earn their money through trading, bounty hunting, mining, pirating, trading and regular passenger runs... hoping to get a Beluga, Type9, Anaconda or any other large ship some day... and then there is this massive loophole in the game, unknown to most players, where you can literally make 200 million per hour. That's literally earning 1 x Stock Anaconda per hour.
Seriously FDEV, I am positive you know about this loophole and insane cash generation done through exploiting this.
Why is it allowed to persist in the game?