Hello commanders,
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue.
Frack you Fdev. You Frackers "fixed it" once already remember Reha?...you said "It is now working as Intended." Thanks for another lie. the Devs clearly don't give a flying frack about this off portion of their player base. I seriously doubt anyone capable of making real game changing decisions is going to read this thread. Much less pay any fracking attention to the good suggestions that are in it....
Braben :"Grab the trusty Nerf Hammer Sandro it's time to go out and patch some bullet holes with Band-Aid's." Random passerby "I don't think a band-aid is the proper solution to the problem..." * A loud Swoosh ..... BOOM* as the Nerf Hammer is brought into play on the passerby* instead of blood excessive salt Rains from the sky*