Hull tanks are in a very bad position with regards to combat, and this is all due to shield stacking ships such as the Mamba and FDL. These ships not only are faster than most hull tanks, but are overpowered when equipped with seeker missile racks (and when they fly in reverse).
More than one of you must be bored of flying in, or flying against, FDLs and Mambas. These ships should've been nerfed or re-balanced a long time ago. Heck, reverse flying speeds should probably be nerfed too. At this time, hull tanks really stand very little chance against shield stacking ships, and this needs to change.
- Module reinforcement packages don't really do much to protect ships from module damage, especially when the other ship has seeker missiles as they can just spam these over and over again to damage thrusters, weapons, and other modules. This can end fights very quickly. To fix this, I suggest boosting the module reinforcement package health by maybe twofold or threefold.
- Seeker missiles can be spammed repeatedly to damage modules like stated above, to the point in which point defence and ECM (electronic countermeasures) become useless. Internal damage should be reduced.
- Hull tanks in general need a boost. They're OK in duels, but during wingfights these are generally the first ships to go down due to how easy it is to disable them with seekers and super penetrator rails.
More than one of you must be bored of flying in, or flying against, FDLs and Mambas. These ships should've been nerfed or re-balanced a long time ago. Heck, reverse flying speeds should probably be nerfed too. At this time, hull tanks really stand very little chance against shield stacking ships, and this needs to change.